"Turrets do increasingly more damage with each hit"

Senketsa·1/24/2017, 1:18:07 AM·142 votes·7,082 views

I think riot should remove this tip from the game until turrets actually start doing damage.

61 Comments

Covert Ops Gnar1/24/2017, 2:36:38 AM41 votes

deal 25% bonus damage per hit up to 4 (or whatever it is)

what's 125% of 0?

TricolorStar1/24/2017, 6:58:08 PM14 votes

"Turrets do increasingly more damage with each hit" "Turrets target an enemy who hits you" "Turrets are safe havens if you need to retreat" http://pixel.nymag.com/imgs/daily/vulture/2015/01/16/surejan.w1200.h630.jpg

BeatzBoyFTW1/24/2017, 10:12:21 AM14 votes

My actual reaction after reading that "Turrets do increasingly more damage with each hit":

http://i1.kym-cdn.com/photos/images/original/000/794/698/475.png

shyie1/24/2017, 1:40:06 AM13 votes

Dota 2 has good turrets

downvote me, you lil

The 14th Angel1/24/2017, 1:19:34 AM10 votes

should be percentage of health. so it does more to tanks. ya know?

General Esdeath 1/24/2017, 10:26:57 PM4 votes

Hey man, 1,000 on a hit and 1,001 on the next is still technically more damage :^)

HollowMimic1/24/2017, 6:20:55 PM3 votes

They do? Does it always work or is there a bug against tanks?

Enloct1/24/2017, 8:25:05 PM3 votes

This a problem with damage creep. Towers don't have time to ramp up damage.

LatetotheRace1/24/2017, 5:37:50 AM3 votes

Remove the cap.

xelaker1/25/2017, 6:34:03 AM3 votes

{quoted}

I think riot should remove this tip from the game until turrets actually start doing damage.

they might as well remove turrets all together as worthless as they are

TheOneTrueBrand1/25/2017, 4:08:03 AM1 votes

What about when turrets get to max damage ramp, they start dealing true damage, that would drastically increase damage vs tanks while not 2 shotting squishies.

n94xLUIUfL7/19/2017, 7:56:49 AM1 votes

Old post but the issue is still relevant. It's kinda dumb when a tank can 1v1 you and you have lethality and executioner's but say Mundo is outtanking and outdamaging you under 1-2 turrets. Like what's the counter-play? To not play? % damage with grievous wounds seems the most logical to me, still taking armor into account so tanks CAN tank the turret but just not for a Hauntzer-level amount of time aka 20 turret shots over half a minute.

Sexy Jack Rabbit1/25/2017, 12:50:21 PM1 votes

Since when has this been a thing?

SeaGodUrronuos1/25/2017, 2:20:44 PM1 votes

You realize the objective if the game is to protect turrets and not turrets protect you right.....

MFTORANK11/25/2017, 5:18:23 PM1 votes

Every 4th turret shot should deal %HP damage, let's say like 5-10%. This way tank could still absorb a few hits and turret-aggro could still be managed but it would give a chance to the person underneath to outplay it.

PixTron1/25/2017, 12:49:28 AM1 votes

Poppy: What's a turret damage?