[@Riot]: Pros and Cons of SoloQ/DynQ

SeekerofSilence·4/22/2016, 12:20:33 PM·10 votes·1,091 views

EDIT:

I've actually changed my mindset a lot on the whole pros/cons as time passed, I was very biased towards SoloQ myself when I wrote this list and admittedly I tried to find reasons against DynQ (which was easy enough - most points are what I heard around the boards when DynQ was first launched and people were raging about it).

Right now, I prefer the DynQ you have for lower elo and SoloQ for higher elo + 5v5. It's an easy concept, and I've matured enough to realize that hey, bad premades don't happen as often as you think - you just remember the negative encounters more than the positive.

My biggest issue with DynQ would be the lower elo boosting (aka 2+ boosters queueing with a bronze to legally get him to gold, something which wasn't available with SoloQ), but it's such a minor point that I've honestly stopped caring. I have as much of a chance to get the boosted player/boostee on my team as the other team - if I can play well enough I WILL overcome that part and rise in ranking.

Honestly, playing League with a grain less salt helps a lot. :)

I'll post this in the original post, as some sort of conclusion. I can't be bothered to update it with legit points, since it's 6 months old and I honestly don't feel like there's a point in discussing this further.


I've been looking all across the boards, but have yet to find a full list of Pros and Cons of both SoloQ and DynQ that doesn't involve the new champion select (which is a great system Riot, you really did listen to what the community wanted on this one (teambuilder-like queuing)!). My solution became to make it myself, so here goes nothing.


Dynamic Queue Pros:

  • More fun for the casual player.
  • Communication and teamplay encouraged.
  • "Getting better together" mentality.
  • Easier to feel like you're progressing (mostly due to the above point).

Cons:

  • Allows multiple people to play together, creating a less competitive setting in games with 3+ premade.
  • Easier/"legal" to boost players.
  • Long queue times in higher elo due to lack of players + matching of 5 premades vs 5 solos.
  • Ladder becomes invalidated as a proper ranked ladder thanks to the less competitive setting and the amount of players supposedly being carried to elos they don't deserve.
  • Diamond + players having such long queue times that they result to smurfing - which leads to more boosting (might as well have someone pay a few cents whilst going through ranked again, right?)
  • 4-man premades having complete surrender control.
  • Premades ganging up on solo players.
  • Solo player neglection.

Solo Queue Pros:

  • Equality (every man/woman for themselves).
  • Proper showcasing of your ability to cooperate with strangers to climb. You can only get as far as you yourself can get.
  • MMR easier to place (5 solo players for each role is easier to find than matching groups of the exact same mmr value).
  • Shorter queue times.
  • Impossibility of "legal" boosting.

Cons:

  • Possibility of increased toxicity due to a more competitive nature/random players pitting up against each other.
  • Complaints of being stuck in a rank.

That's about everything I could think of at the moment.

If you have any suggestions to be added to the list, please comment down below! I might have missed some as the list turned out to be a bit more rushed than I first intended. I ask that you do not pull in the new champion select to this list however, as that's completely unrelated to the case at hand.

I may be a bit biased as I'm a SoloQ supporter myself, but I tried to look at this from a neutral stand-point. Feel free to correct me if you think any of the points are incorrect; but please be constructive and tell me why you think it's incorrect.

18 Comments

EtyrnaI4/22/2016, 12:30:54 PM6 votes
  • 4-man premades having complete surrender control.
  • Diamond + players having such long queue times that they result to smurfing - which leads to more boosting (might as well have someone pay a few cents whilst going through ranked again, right?)

My 2 Top Reasons. All in all, I still say Solo Queue is better than dynamic. It's ironic, because I used to say, 'Man, It sure would be cool if we could queue with more than just a duo.' I fully regret ever thinking that and pray that dynamic queue goes away.

KnKitsune4/23/2016, 8:57:26 AM3 votes

If they remove 4-man premades, then DynQ and SoloQ could theoretically co-exist. Until then, best to make this kind of topic relevant until Riot finally explains what they are going to do.

Live2LetDie4/22/2016, 12:30:35 PM3 votes

Sound very bias here but hey so is the boards since the few that are displeased are louder than the majority of those who actually play the game.

SQ: Increase in Q times: I don't know where you see the logic in having to find 9 random players vs finding let's say 2 random solos for 4 mans is faster. Not even an argument really.

Boosting will always occur and is very a small problem in high elo. Look at the number of players in p3 last season to this season. It's almost exactly the same.

Diamond players will still have long Q times haha Q times are bottlenecked by the support role not DQ or SQ. Pointless argument.

And about 3 of your points are just lies haha high elo isn't populated by carried people, look at the numbers. Try to make Q shorter by unfair means but they are longer in your next point?

And lastly being able to team up in a team based game.. What a shame right?

50CentTacos8/10/2016, 6:44:10 PM1 votes

I think this will be easy to explain:

I've been looking all across the boards, but have yet to find a full list of Pros and Cons of both SoloQ and DynQ that doesn't involve the new champion select (which is a great system Riot, you really did listen to what the community wanted on this one (teambuilder-like queuing)!). My solution became to make it myself, so here goes nothing.

This is because idiots don't know the difference between Champion Select and DYN Q. Champ select has EVERYTHING to do with QUEUE times...DYN doesn't.

Dynamic Queue Pros:

•More fun for the casual player. •Communication and teamplay encouraged. •"Getting better together" mentality. •Easier to feel like you're progressing (mostly due to the above point).

Seems like the PROS here hit the mark with a couple of additions:

  1. Less TOXIC shits due to queueing with your like minded teammates. (goes with your #1 reason as to why)
  2. Ability to critique and suggest game actions without the TROLLS...kinda like 1 above.
  3. MORE competitive than SOLO Q. It's a TEAM game, you should have to play as a TEAM to win. Most SOLOQ supporters most likely AREN"T support players, but the mid lane top laners that RELY on the other team NOT to be coordinated to carry the game.

Cons:

•Allows multiple people to play together, creating a less competitive setting in games with 3+ premade. •Easier/"legal" to boost players. •Long queue times in higher elo due to lack of players + matching of 5 premades vs 5 solos. •Ladder becomes invalidated as a proper ranked ladder thanks to the less competitive setting and the amount of players supposedly being carried to elos they don't deserve. •Diamond + players having such long queue times that they result to smurfing - which leads to more boosting (might as well have someone pay a few cents whilst going through ranked again, right?) •4-man premades having complete surrender control. •Premades ganging up on solo players. •Solo player neglection.

  1. First dot....Has no merit. Define Less competitive...if anything it increases the competitive nature...they want to win harder.
  2. Boosting has existed for eternity. Lest you forget, SOLOQ had a DUO Q feature that allowed you to boost as well. One could argue its HARDER to boost if you are boosting more than 1 bad player....as you have to play that much better to win...NOTE no boosters play support.
  3. Queue times are based on CHAMPION SELECT. Otherwise the Q times would've been the same as all the other seasons.
  4. No MERIT. You still need to win games. You have no data on how many 3/4 man teams are played over solo/2 man teams. AND you don't have the WIN % of those games. Games are matched BASED ON MMR NOT rating. Invalid point.
  5. Diamond players have always smurfed so they can create streams showing them crush the lower divisions. EGO.
  6. 4 man control over surrender... you are correct. So what? This is only a real issue ONLY if you are winning and they are trolling. If you are losing, the immature/less skilled players like to quit early as that's the mentality of most LOL players. So, it's really a VERY minor point....i.e. <0.5% of games will have this problem (1of 200) POINT to take ..... GO FOR THE WIN. STOP TDM.
  7. Its up to your team to realize this. And play accordingly. Its a strategy like all of the others. If they make a move...the SOLO MUST play smart and stay under tower.... LET the enemy waste time....ALL THE WHILE your PREMADE MUST push objectives to force them off of you....its REALLY JUST THAT SIMPLE.
  8. I've gone 15-5 lately and play mostly SOLOQ. I actually have a worse win% in DYNQ. How about inviting your "non friend" teammates to a DISCORD channel... YOU"D have the advantage. WHY? because of your "GANGING UP" concept....they think you are alone, while instead you are in comms....i.e. 4 man or 5 man "premade".

Solo Queue Pros:

•Equality (every man/woman for themselves). •Proper showcasing of your ability to cooperate with strangers to climb. You can only get as far as you yourself can get. •MMR easier to place (5 solo players for each role is easier to find than matching groups of the exact same mmr value). •Shorter queue times. •Impossibility of "legal" boosting.

  1. Not equal. As the game is a team game. BOT lane mechanics especially rely on TEAMWORK and cooperativeness. It's less equal as the MMR for the game is AVERAGED. You may be the lowest MMR on your team and be up against the HIGHEST MMR on their team...this applies in DYN Q as well. BUT, DYN Q has the advantage of team play.
  2. TEAM game You contradict yourself ... IF you play like shit you will cause losses more than wins. in SOLOQ and DYN Q
  3. MMR is the same placement...it just starts averaging further out as you go.
  4. CHAMP SELECT determines this for most of us. NO supports NO TEAM 500 mid laners no team....
  5. Not really... Boosting is defined as what? YOU DIDN"T carry the team with ALL of the kills? Supports with 16+ assists at the key times are what win games (other than stupid play by your opponents) Win is a win. IF the enemy throws...did THEY carry you in that game? EFFECTIVE Split pushing to force the enemy to come after you while giving your team an advantage in skirmishes on other parts of the map? and YOU are getting boosted?

Cons:

•Possibility of increased toxicity due to a more competitive nature/random players pitting up against each other. •Complaints of being stuck in a rank.

Yes, Toxicity is much higher for obvious reasons. Stuck in rank??? again you contradict yourself. If you "Showcase" your skills you should climb...yet if paired with a bunch of FUCKTARDS you will lose almost every time regardless of your skill. AGAIN the precepts of TEAM PLAY.

That's about everything I could think of at the moment.

Good list.

Elphrihaim4/23/2016, 9:01:39 AM1 votes

"Allows multiple people to play together, creating a less competitive setting in games with 3+ premade. "

I don't think this is a con but is actually a neutral or positive thing--

Less competitive => less stress => better play.

Less competitive => less drive to do best => worse play.

Allows people to play together => playing with friends => having more fun

Does that make sense?

Elphrihaim4/23/2016, 9:04:31 AM1 votes

Unfair match-making in an attempt to make queue times shorter.

Diamond + players having such long queue times that they result to smurfing - which leads to more boosting (might as well have someone pay a few cents whilst going through ranked again, right?)

I feel like you can't have these in the same wall because they are opposed. One says "longer queues" and the other says "because shorter queues".

If the queues are longer then they won't have unfair matchmaking, no?

(I mean, I actually know what you mean here. I just mean that this reads super funky when pushing away some of the context.)

Fr4k4/22/2016, 5:00:46 PM1 votes

I pretty much agree with everything you said above, but it seems they really want to keep DynamicQ, even though it's just not fair for solo players at all.

I've been thinking about it, and if they really want to keep dynamic que, I think they should adopt Dota 2's system a little bit, and just get rid of the 4-man's. On top of that they should have the 3-man and duos be put together on the same team. That way solo players don't have to be matched up with or against pre-mades, and actually be put up against solo players. I don't know if that would be mathematically possible but just a suggestion.