[@Riot]: Pros and Cons of SoloQ/DynQ
EDIT:
I've actually changed my mindset a lot on the whole pros/cons as time passed, I was very biased towards SoloQ myself when I wrote this list and admittedly I tried to find reasons against DynQ (which was easy enough - most points are what I heard around the boards when DynQ was first launched and people were raging about it).
Right now, I prefer the DynQ you have for lower elo and SoloQ for higher elo + 5v5. It's an easy concept, and I've matured enough to realize that hey, bad premades don't happen as often as you think - you just remember the negative encounters more than the positive.
My biggest issue with DynQ would be the lower elo boosting (aka 2+ boosters queueing with a bronze to legally get him to gold, something which wasn't available with SoloQ), but it's such a minor point that I've honestly stopped caring. I have as much of a chance to get the boosted player/boostee on my team as the other team - if I can play well enough I WILL overcome that part and rise in ranking.
Honestly, playing League with a grain less salt helps a lot. :)
I'll post this in the original post, as some sort of conclusion. I can't be bothered to update it with legit points, since it's 6 months old and I honestly don't feel like there's a point in discussing this further.
I've been looking all across the boards, but have yet to find a full list of Pros and Cons of both SoloQ and DynQ that doesn't involve the new champion select (which is a great system Riot, you really did listen to what the community wanted on this one (teambuilder-like queuing)!). My solution became to make it myself, so here goes nothing.
Dynamic Queue Pros:
- More fun for the casual player.
- Communication and teamplay encouraged.
- "Getting better together" mentality.
- Easier to feel like you're progressing (mostly due to the above point).
Cons:
- Allows multiple people to play together, creating a less competitive setting in games with 3+ premade.
- Easier/"legal" to boost players.
- Long queue times in higher elo due to lack of players + matching of 5 premades vs 5 solos.
- Ladder becomes invalidated as a proper ranked ladder thanks to the less competitive setting and the amount of players supposedly being carried to elos they don't deserve.
- Diamond + players having such long queue times that they result to smurfing - which leads to more boosting (might as well have someone pay a few cents whilst going through ranked again, right?)
- 4-man premades having complete surrender control.
- Premades ganging up on solo players.
- Solo player neglection.
Solo Queue Pros:
- Equality (every man/woman for themselves).
- Proper showcasing of your ability to cooperate with strangers to climb. You can only get as far as you yourself can get.
- MMR easier to place (5 solo players for each role is easier to find than matching groups of the exact same mmr value).
- Shorter queue times.
- Impossibility of "legal" boosting.
Cons:
- Possibility of increased toxicity due to a more competitive nature/random players pitting up against each other.
- Complaints of being stuck in a rank.
That's about everything I could think of at the moment.
If you have any suggestions to be added to the list, please comment down below! I might have missed some as the list turned out to be a bit more rushed than I first intended. I ask that you do not pull in the new champion select to this list however, as that's completely unrelated to the case at hand.
I may be a bit biased as I'm a SoloQ supporter myself, but I tried to look at this from a neutral stand-point. Feel free to correct me if you think any of the points are incorrect; but please be constructive and tell me why you think it's incorrect.