Lifesteal vs Spellvamp itemization

FDru·1/21/2015, 11:47:33 PM·21 votes·2,065 views

item 3153 item 3508 item 3074 item 3144 item 3146 item 3072 item 3050 item 1053 item 3181 item 1055

vs

item 3145 item 3152 item 3146

Just... why? What did spellvamp ever do to deserve this? lol

41 Comments

Fadedpf1/21/2015, 11:48:18 PM17 votes

Akali Vladimir Mordekaiser 100% disgusting with current spellvamp.

Maximum Morde1/22/2015, 12:27:31 AM14 votes

It's because Rito has a thing for ADC's. That's why lifesteal has to be op and spellvamp can't be. If anyone ever gets close to doing what an ADC does, immediate nerfs.

junglerboy161/22/2015, 3:52:54 AM12 votes

Spell vamp basically is completely game breaking.

The reasons for this:

  • It doesn't actually heal in a consistent way.

  • All spells are different, cost different amounts, use different resources, have different effects, and aren't always targeted.

  • Mages deal damage in bursts, while current spell vamp is designed for prolonged sustain, just like life steal.

  • Since it is irregular and inconsistent from champion to champion (as opposed to life steal which heals for a consistent amount based off of a completely targeted attack) it is impossible to properly balance in its current form, since when it is strong, certain mages become RIDICULOUSLY BROKEN, such as Swain or Vlad, while other mages become completely incapable of utilizing these items because of how their kits work.

Basically, the thing Riot has been wanting to do for a long time but hasn't gotten around to is completely remove this broken trash from the game. Once they do that, they have the option to finally buff champions like Swain or Vlad, or give a health sustain tool to any other mage they want without having to think that "this completely broken spell vamp thing will probably make this new champ ridiculously broken too, better remove that sustain aspect of their identity". Champs like Ahri and the new Cass are excellent examples of how to implement this into a champion concept, with Ahri's minor self heal after casting spells, and Cass's direct health return on her twin fang. Having built in sustain mechanics means that mages can have the health sustain that everyone wishes they had (outside of just slapping a heal on their kit), since each mage has to have their sustain tailor made to their abilities in order to avoid the way certain single target mages cannot utilize strong spell vamp as well as an AOE mage can.

TL;DR: Spellvamp is totally broken because of how inconsistent it is and should have been removed ages ago. Any healing or self sustaining health return patterns that would be similar to spell vamp have to made directly into a mage's kit to remove the broken randomness of it.

X SkeletonCandy1/22/2015, 12:24:32 AM11 votes

It's not spellvamp that's the problem, it's the champions that abuse the shit out of it that are the problem.

agbudar1/22/2015, 12:22:08 AM5 votes

back in the hayday of spellvamp champions like katarina and akali would 1v5 outsustain and penta.

GigglesO1/22/2015, 12:42:42 AM3 votes

Riot thinks that life steal is healthy and tank's are not.

Whoops I mean that ADC's are healthy and spell vamp isn't

Wait I'll get this one right let me try a again.

They think that burst is healthier than sustain.

That crit is good but dodge is bad.

IT honestly is the same reason why they don't like other things in the game, we had the healing meta, then we had the tank meta, don't forget the adc meta, mages and assassin's kinda had their thing this last season...

Riot refuses to balance a few things because they are afraid of what would happen. I remember tower diving level 1 with Soraka and getting off 4 heals before walking out of tower. I also remember well diving for a good minute. I remember 6 sunfire capes, I mean there is a reason why Riot doesn't actually balance quite a few things, and why they nerf certain champions that see play like kayle, and not others (lee sin).

DJ Siamak1/22/2015, 12:55:53 AM2 votes

Anybody who uses spell vamp well is the reason why spell vamp can't be good.

Decaedeus1/22/2015, 11:05:44 PM2 votes

Whereas everyone benefits equally from lifesteal, spellvamp is inherently unbalanced. Champions with low-cooldown, spammable spells with no resources can abuse spellvamp; in contrast, champions that have resources are basically trading mana for HP. Either spellvamp is tuned for these champions (as is currently,) or it's tuned for the rest of the champions, and becomes absolutely disgusting on certain champions.

Xengre1/22/2015, 7:03:44 PM1 votes

Akali and Mordekaiser largely, though also partially due to Vlad. Vlad just had annoying sustain, really annoying sustain. Spellvamp stacking on Mordekaiser was insane and on Akali getting upwards of 200% spellvamp because Gunblade used to be non-unique was absolutely absurd. She is already nuts with the spellvamp she can get.

JustMyBassCannon1/23/2015, 12:46:04 AM1 votes

What did Spell Vamp do to deserve only existing on a few items?

It was entirely fucking broken during Season 2. The only mages being played at the time were the ones who would abuse the advantage Spell Vamp gave, which was ridiculous at the time. Revolver gave 15% Vamp and stacked, so 3 of them cost about as much as a Rabadon's, gave as much flat AP and 45% Vamp.

Which made it almost impossible to kill a mage, especially if they had innate sustain mechanics like Swain or Vladimir. Also, several manaless champions like Kennen, Katarina and Mordekaiser could abuse the hell out of Spell Vamp.

Right now, I seriously believe that the only reason Spell Vamp still exists is because Mordekaiser still cannot function without Spell Vamp. All the other sustain-based mages can do fine without it, but Mordekaiser is nigh unplayable without it.

They would either need to replace Spell Vamp with a mechanic that's less broken, or just remove it entirely and buff the self-sustaining champions to compensate.

Yulen Xoshxius1/21/2015, 11:49:48 PM1 votes

I think they worry about spell vamp on a spell being so powerful a mage can tank.

Cerbearus1/22/2015, 12:51:50 AM1 votes

Back when spellvamp was good, Akali Katarina Mordekaiser Vladimir ruled the world. Then they made nerfed the crap out of item 3146 and made it so AoE spells only gave back 25% of your spellvamp so it became pretty weak on any champion...

FDru1/22/2015, 1:55:26 AM1 votes

So what I've surmised based on these responses is that because a couple of AP champs have resets, we can't have spellvamp?

Valhalla Rising1/22/2015, 4:19:47 AM1 votes

did they remove rageblade?

On topic, yes spellvamp is very limited in comparison.

Raith Alghul1/22/2015, 2:22:36 PM1 votes

Yeah, why is more spellvamp always seen as such a blad idea anyway?

Rebonack1/22/2015, 3:50:03 PM1 votes

Random idea: Make (item based) spellvamp grant a stacking shield rather than actually healing you. That would work much better with a Mage's burst rotation than the current system where you often times end up getting 'healed' while you're at full HP.

Newb the Legend1/22/2015, 4:37:54 PM1 votes

What if they made a spell vamp version of Blade of the Ruined King like it has 10% spell vamp with maybe %10-20 CDR and a little bit of AP with its passive that it deals so much current health% magic damage on a target everytime they are hit by one of their spells (cooldown of 4-6 seconds a target)