Shields are Overpowered.

kurufal·5/31/2017, 5:32:22 PM·2 votes·1,634 views

Shields have very minimal counter play and I would just like to discuss how we can effect this. My strongest recommendation is to have Grievous Wounds affect shields, as well as healing. The Lulu effect has hit competitive play hard and I think nerfing champions similar to Lulu would only hurt their role in Solo Queue. Making Grievous Wounds affect Shields would require much more thought be put into shields rather than them being reactionary skills. Choosing to shield someone before they enter a bush to ward, check baron, initiate could be as much a plan as holding your abilities to save a priority target. This would also allow for assassins who do well to hit your back line to be more successful while also allowing for shielding characters to punish assassins who do not do their jobs as well. If an assassin makes a good play and knocks a carry to below 35% HP, they deserve to keep that damage and have the ability to finish the target through team mates or by themselves. Allowing for shields to always be effective negate this style of play. While this would punish people out of position or to near an unwarded flank, we also need to make a notion towards how well it will affect a warded flank. If you see an Ekko coming a preemptive shield (not reactionary) would do more to save the target than one cast after Grievous Wounds effects affect the shield.

I hope this makes sense to others as I've tried to include some good examples as how I feel it would affect game play decisions. With the addition of the Overheal mechanic this coming pre-season I think this will become a much larger issue.

What are some other options we can do to to help mitigate how strong shields have become over heals and other support mechanics?

11 Comments

Takazaki5/31/2017, 5:53:26 PM4 votes

shield are overpowered but im not going to provide statistics or anything to prove this.

Sorry OP i stopped reading after that because the rest was clearly something about either making shield worth less then live or a buff to an item or creation of a new anti shield item.

shield aren't a problem its more likely item 3190 thats a problem. but i dont see it built that often and im pretty sure there is a solid agreement that it is strong but its also needed to make supports have noticeable impact

Edit: also lul at dar being over powered. he is going to pick what ever give him the ability to trade better in lane that heal is worthless in a lot of match ups

Ralanr5/31/2017, 5:35:05 PM4 votes

Grievous wounds on shields would screw over solo tanks with self shielding abilities.

It'd be better to just reduce the duration of shields that supports can cast on people.

Kal Vas Flam5/31/2017, 7:02:11 PM3 votes

Shields make supports powerful, and that's fine. Carries kill things, tanks absorb things and CC. Supports have their shields and heals. Why is wrong for their role to have something impactful?

zlumpy5/31/2017, 7:16:15 PM1 votes

Shields are only over powered on champs that also do tons of damage and have the shield built into their kit. Even then they take a lot of practice to maximize the usage. Look at yasuo it can be extremly over the top strong when he is ahead but if he is behind its a waste.

Actually...no shields just aren't op they are just one of the best win more effects in the game.

ChaddyFantome5/31/2017, 6:36:05 PM1 votes

Shields are literally just temporary health. Hell unlike Heals they actually have a form of skill expression. The only benefit shields have over heals is that you can use it to block damage whereas heals can only remove damage.

A shield only does its job if it is timed to block something, a heal does its job whenever it is up.

To claim Shields need a GW equivalent is silly. In what way would making a GW make you have to put more thought into using it? Shields already require thought to use.

ChaddyFantome5/31/2017, 6:33:29 PM1 votes

i dont like=/= overpowered

PPPPPPPPPPPP2705/31/2017, 6:44:09 PM1 votes

I actually do think shields are pretty overpowered. Your idea is terrible. It just makes shields seem like a shitty heal.

The value of shields and healing has gone up by a lot since season 6. With the introduction of windspeaker's and many support items adding even more strength to shields and healing. Mainly a problem with support items being way too defensive while adding minimal offensive options. item 3069 item 3504 are the only good offensive support item right now and it still has great defensive utility.

One change that has to be done is nerd spirit visage's healing passive to only work on your own healing ONLY. It's stupid how you can stack a spirit visage and shield boosting from a support to make redemption heal you for over 700 HP for just standing in a huge circle.