Is it impossible to make a likeable, damage oriented melee champion?
Talon, Diana, Master Yi - "Binary", "feast or famine", "not safe enough", "balls of stats", "either have enough damage to one shot with no counterplay (or in Yi's case 1v5), or not enough damage and be comepletely useless." Rito make better champs!
Ok. Looks like people don't enjoy binary and simple kits, let's add some safety/outplay mechanisms so they have more options.
**Ekko, Nidalee, Zed **- "Overloaded", "too many tools at their disposal", "too safe", "why does these champions have free escapes and/or safe waveclear?" "Wtf he jumps in, killed me, and got out alive!" Rito these champs are too good! Stahp!
I don't understand. What do you guys really want? Is the better if all the melee champions are just utility tanks? Should adc and mages be the only champions capable of dealing any significant damage? Is that what you guys want?
. When I play against him as those kind of champions I don't have a lot of fun because you strip champs like that down to nothing so quickly.
both can qualify as mages too in that they rely on their skill combos to do damage. I get that they stack AD to improve their damage output, but they hardly count as melee auto-attackers.
seem to be using more auto-attacks than abilities, and I don't think they are too bad at,
are just too difficult to punish, it's not the way they do damage that is an issue. They can do low-risk plays and get medium to high risk rewards as a result because of how easy it is for them to ignore counterplay.
mention as per forum rules)
All of which are reliable, fun to play with and against (some more than others), and dont have to 1v5 to make an impact.