Garen QoL changes to allow him more skill expression
Garen could really use some small tweaks to allow good players to utilize him effectively without buffing any dmg numbers, so low elo doesn't get curb stomped. Few tweaks I'd suggest to get ball rolling:
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Q - Make cast time immediate but dmg scales with it begin charged up to a certain limit (similar to Vi). This way we can utilize the utility of the silence right away or he can hold to charge up increased dmg, but trade off element of surprise. Don't add any damage at all, a 100% charge should be what it is live and no more.
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W - Remove the 6 sec of dmg reduction and just allow W to reset CD if you reduce any incoming CC. This would allow a highly skilled Garen to avoid high burst damage if timed correctly and teach beginners the importance of timing abilities, thus retaining his 'beginner' champ niche still.
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Passive - Allow 50% reduction in effectiveness when taking dmg from neutral monsters. He is already penalized heavily by forgoing W stacks, his passive doesn't need to also punish him for being played in the jungle.
Remove the E Villain true damage ticks to compensate for these small tweaks and he would be better in high elo, and relatively the same in low elo (probably even slightly worse).