Summoner Spell Suggestions
- rework - now removes the cast time on your next mobility spell/ability, cast in the next 2 seconds. 180 seconds cooldown. This would make the spell only useful on champions, who already have some degree of mobility in their kit, while removing free gap closers where they shouldn't be. The only ones who might suffer are immobile squishies, but that will make them watch their positioning and avoid CC instead of taking their chances (hopefully). At the same time it won't give extra unconditional mobility to already mobile champions, weaken the spell significantly and dethrone it from its place as being mandatory on every champion that's not Shaco.
- remove - a stat check isn't a playmaker. Plus, we already have enough True Damage in the game as it is.
- rework - targets one enemy champion within 650 units. Target has Attack Speed halved, cast times for abilities doubled and cannot use mobility spells/abilities for 2 seconds. Abilities without cast times have their effects and damage halved instead. Projectile abilities without cast times travel at half speed instead. 300 seconds cooldown. I believe this could make Exhaust a versatile spell as you can use it to counter your enemies in so many different ways. It won't work against everything, of course, but it's not a pure stat check anymore either.
- rework - blocks the next instance of champion damage and negates all of its effects on you. DoTs are completely blocked (not just one tick of damage). After activated the barrier lasts until an instance of damage is absorbed and its cooldown only starts after that. 120 seconds cooldown.
- adjust - same as now, but no longer does any damage to champions.
{{summoner:51}}
- unchanged
- adjust - now grants complete debuff and CC immunity for 0.75 - 1.25 seconds (scaling with game time) after the initial clearing of all negative effects on your champion. 240 seconds cooldown.
- adjust - in addition to restoring Mana it also refunds your remaining basic ability cooldowns. 180 seconds cooldown.
Revive - new (not exactly) - target an allied champion to revive them. Both your champion and the target will enter stasis for 3 seconds, during which time you'll be siphoning half of your current health and mana into them. The amount of siphoned stats cannot exceed the target's maximum capacity for each, however. 600 seconds cooldown.