Can we talk about infernal drake ?

Bulletz64·6/17/2017, 4:30:50 AM·2 votes·708 views

Before you claim _"He had a bad game, now he's taking out his frustrations !" _No, I just won a game when the enemy team had 3 infernal drakes. But it was only because of a massive skill gap between the ADCs in the late game, and the enemy jungler getting frustrated.

Let's be honest here for a moment, nobody cares about the ocean & wind drake in the same capacity that people yearn over getting infernal. I always see people doing mental gymnastics when defending the infernal drake, exclaiming the importance of the ocean and wind drakes, but I guarantee you that even these players would rather lose 2 ocean or 2 wind drakes than a single infernal. "Wind gives assassins more mobility thus making them more capable of killing others !" Makes sense, but doesn't infernal ? Their damage output is increased, and it actually benefits assassins the most, because if they're ahead - infernal will only solidify it. When people defend the Ocean drake they say the following: "It makes champions stay in lane longer, and gives them sustain." Wouldn't that also be Infernal drake's benefit ? It makes sustain champions sustain more and champions who have lifesteal can heal more. THUS staying longer in lane.

Losing infernal has a psychological effect on people, it's just extremely frustrating. You become an underdog from losing two of them. If your team is already losing and the enemy team gets an infernal - that's just a massive blow to your motivation. From my experience it's gotten so bad that I contemplate leaving the game each time I consistently lose an infernal and I hate myself for thinking this way - but I legitimately can't describe in words how frustrating it is to fight a Riven/Yasuo/Darius/Draven with a lead whilst being gifted infernal.

It doesn't even make sense from a balance perspective, because a lot of champion kits are carefully tested and the numbers toned accordingly. Drake throws all that out the window with the excuse of it being a randomly occuring buff that e****

3 Comments

Pinkaj6/17/2017, 4:36:13 AM1 votes

I've never actually seen anyone obsess over Infernal in my time playing this game o.o It's usually just "Let's get drag when enemy isn't around" or "Steal drag"

doodlebob6666/17/2017, 4:45:03 AM1 votes

Honestly i like the idea of having an objective in the midgame that warps everything else around it since it forces people to think of ways to try and make sacrifices elsewhere on the map, in return for the late game power, I would honestly like an objective that acts as a counterweight to the early game value of rift herald and first tower, that a team that has better scaling can potential trade against those, since even lanes aren't going to contest an early infernal if your team consists of Gangplank Gragas Zilean KogMaw Lulu , since your win condition is surviving lane phase not gaining map control during it, it also could provide a way for early game centric teams to try and invest in late game scaling if they think that they can overide the scaling advantage through raw stats

having said that infernal really doesn't provide that, its easy and quick to kill so the enemy jungler can easily solo it if your jungler backed at a bad time, meaning an late game comp is never going to be able to force the other team off of it, and the fact that 3 of them can start out weighing all but the largest of scaling advantages is ridiculous, also the fact that they randomly spawn is really stupid. They are a good concept but the execution on them makes it very frustrating.

Moooose36/17/2017, 4:59:36 AM1 votes

Infernal is fine.