Fun (unrealistic?) ideas

Punkkee·1/23/2016, 11:02:07 PM·1 votes·390 views

Hi. It's commonly thought of that riot is lacking diversity of abilities and i was wondering, they seemed to already made everything so what else could they add?

First, CC. there are some CC i feel isn't healthy and I thought of some CC that could be fun in return

BAD DoT - unpredictable damage outcome blind (quinn's blind) - buggy. sometimes even if the enemy is within your circle they don't appear. when you're trying to move around, minions suddenly appear in your vision in the circle and youa ccidently click them, causing you to stop moving and take damage from her. grave's blind is fine because you can leave it but quinn's, hard projectile to dodge and it follows you around. old blind was better and less confusing windwall - yes this is talked about alot but, 1. in a physical sense, it doesnt make sense for an object to disappear because of wind. 2. its broken. knockups - yea i know it's not gonna be removed but being unable to QSS it is pretty awkward. also it's weird to target it because the hitbox is constantly changing

CC i think should be in the game to replace the bad CC Sleep - commonly alot in RPG's. basically a stun and while you're sleeping you heal. but once you get hit the stun wears off not counting monster hits. (purpose is to set up for strong, hard to hit abilities. IE. Viegar's stun, if a sleep instead, will have the same effectiveness ) Bomb (instead of DoT) - kind of like zilean's bomb Confusion - (i dont expect this to come to reality but it seems like a fun idea) enemy is rooted and throws skillshots at the closest target Push - Knockback + backwards dash (combination of lee ult and cait net) Misdirection (instead of windwall) projectiles, aftering touching the windwall, is reflects and hits the closest target

basically what i was thinking was to replace stuns with situational CC so stuns aren't just universal. ie. bind - enemy can't auto silence (brought back) - can't throw abilities fatigue - target's abilities have a longer cast time exhaustion - enemy's casted CC is less effective yes these probably wont ever happen because of how "frustrating" it is to deal with. (:o) seems a little ridiculous. imagine if you can cast fatigue on a ryze who's spamming nonestop, or on a MF who is 0/5 but ult still does a shitload of dmg

Now some abilities sacrifice - deal damage to an enemy according to the amount of health you sacrificed anger - damage buff both to you and an enemy mercy - you and enemy have reduced damage share - both you and target share a % of buffs and potions

i was just thinking unrealistically for fun so dont take it too honestly

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