A Proposition on how ranked SHOULD work

PlayingDrunk·1/27/2015, 12:30:00 AM·1 votes·668 views

Let's face it. Many League players are not happy with the current way that Solo-Queue works, with all the afks, trolls, intentional feeders, etc. I have here prepared a system that I think many league players would be much happier with.

THE PROBLEM

League is a team game However, the community seems to think that it's TOO team based. For example, say your top lane, jungle, and mid lane are all winning. That's great, you're ganking lanes, getting kills, and the game seems to be going well. Then comes every league player's horror. A Troll/Feeding Bot Lane. Say the bot lane goes 1/8 during laning phase, doesn't listen to the rest of the team, doesn't group up, and repeatedly dies while trying to push a lane WITHOUT wards. This is the kind of thing that makes people not like the current rank system. That would be an easier game without the troll adc.

THE SOLUTION

Make the ranked system LESS team based

"But, PlayingDrunk, how would you make it less team based? League is a team game!"

This is quite true, and that's where I had to put some thought into this. Say that in the same game as before, the game comes close, but the troll adc eventually loses the game for you. This is quite rage inducing, and it's where people complain about ELO HELL.

The Proposition

Redo the way that LP works. Keep the amount of LP per win the same, and make a loss -20 (or some other number that seems fair). Now here's the interesting part. You can earn point back based on your performance in the match. +1 points for a kill, -1 for a death, +.5 for an assist, +1 per tower taken, +2 per dragon taken, +3 per baron taken. None of these numbers apply if you win the game, and you can't lose more than 20 (or whatever number we pick for losing). Again, the numbers are tweakable, you guys tell me what you think. So say you lose a game, but you go 11/4/7, take 6 towers, 2 dragons, and take a baron. That's 25.5 points, and since you lose 20 for the loss, you still gain 5.5 points for playing well.

Even if you don't play THAT well, you still lose less point for playing alright. Tell me what you guys think and if the numbers should be changed at all.

8 Comments

SlytherinUmbreon1/27/2015, 12:45:45 AM3 votes

The problem is, if we don't add points for Assists, Supports get virtually nothing. If we do, Carries essentially eliminate their -LP while supports struggle to surpass half that. And Adding an effect to G/10 items to deal with that doesn't work well, since everyone on the losing team can grab a G/10 before surrendering to minimize their lost lp or make their gains for a lost game crazy.

killd0zer1/27/2015, 1:01:31 AM3 votes

Terrible idea that has been suggested since the dawn of League.

If you are genuinely better than the players who are at your rank, you will naturally rise above them.

Your proposed system, in the best case scenario, would do EXACTLY the same thing, however it would also warp gameplay, encouraging players to make decisions that could possibly be detrimental to your team.

A long time ago, someone used an example like this: Imagine an allied MF is running from 2 enemies. Alistar is nearby ready to help MF.

  • Alistar could charge in and save MF at the cost of his own life. He didn't need to do anything but W an enemy. MF kills one, resulting in an assist for Ali.
  • Alistar could charge in and save MF at the cost of his own life. He skilfully used all his abilities to ward off enemies. His actions result in a kill for MF before he goes down.
  • Alistar could charge in to save MF, but fail, resulting in both of their deaths. Ali picks up an assist somehow.
  • Alistar could charge in to help MF when he isn't needed, and as a result of his entrance, causes MF to die when should would not have normally. An ally comes later to get a kill, giving Ali an assist.
  • Alistar could charge in to help when he isn't really needed, resulting in his death, however MF would have survived regardless. MF turns and ults for a kill.
  • Alistar could charge in to suicide for no reason and die. Something something something assist.

How do you create a numeric system that addressed the disparity between these situations? All of them result in Alistar getting 1 death and 1 assist, however the situations are clearly not equal.

Mayor Stubbs1/27/2015, 12:36:28 AM1 votes

I do like it, although I feel like they would need to make different point scales for different roles. And in that case - would this change the meta? For example, if junglers get extra points based on kills and turrets would everyone start playing champs like master yi and not play tanks anymore in order to rack up extra kill points? Still a cool idea tho