LoL is losing sight of what made it huge.

A Retarded Clown·11/15/2014, 2:13:55 AM·2 votes·1,208 views

This game didn't become big over Big names like HoN (back in the day), Dota and Dota 2 because it was the one with the most flashy mechanics. If people wanted mindfuck champions that required 50 intricate combos to play right, they'd have invoker and such in Dota 2.

Yet, Riot has called Invoker type champions toxic. Yet, invoker wasn't mechanically crazy, just strategically.

And they come out with stuff like Kalista, Azir, Braum, yasuo, Zed, New Rengar who are all basically very mechanically intense to the level that most regular players will not be able to get anything out of these champions. Hell, 90%+ of your playerbase still isnt able to get even marginal benefit from the ranged ADC role because of how its designed: Fast APM and use of Hidden Commands that are unintuitive to become powerful as opposed to the simplicity and clarity of all other roles in their most basic form.

This game became the monster it was because of the depth it offered within its simplicity. The new champions and direction riot is going is adding tons of complexity but not a whole lot of depth leading to kits that honestly...most of your playerbase cannot exploit nor will they ever be able to. If nobody above plat/diamond can play any of the top champions in rotation and then you are constantly pushing your e-sports agenda it just leads to such a bad environment.

You're bronze/silver players want to be able to pickup rengar, zed , yasuo etc. without feeling like complete shit for making that pick. Sure they don't reach pro levels of play but because they lack the insane mechanics on these champions they'll basically go 0-10 every game and this is starting to become true of EVERY top tier pick and new champion released.

Azir is perhaps the most unintuitive and nonsensical champion ever released just for the sake of promoting a playstyle that your outdated assets and engine cannot handle. Sorry but when I want to control multiple units I want to do it as a strategist not spam clicking at Korean level APM just to squeeze out dps from tethered surrogates that are slow and clunky unless you click really, really fast.

5 Comments

Voluge11/15/2014, 2:34:43 AM2 votes

Personally, I was excited over Azir, the only problems I have with him is that his AA is low, however even that doesn't prevent players from doing great as him, to them it doesn't matter if they only manage to get off 1 Q and 1 AA with the soldiers at a time in the lane, heck, those soldiers are great at zoning, you don't even need to be too great at clicking fast, that's why you have quick-cast and the like, I on the other hand ain't exactly a quick-cast lover even if I'm an AP Kog'maw+Vel'koz player, (where about both clicks very much at times) as I like to press the button first and then have view of the range.

OP, your concern is that this game "isn't offering depth" anymore, but instead complex champions, however, you fail to see that the depth that those champions has can be that much more appreciated by yourself, if you don't like their complexity, then fine, go and play a champion who doesn't have the same level of intensity. What makes a game great is how much variety you can have without going too far. Simple champions aren't necessarily outdone by the complex, intense champions and vice-versa. No one other than yourself is forcing you to pick a complex champion over a simple champion. Riot wishes to make champions with mechanics as the player base also demands it, meaning that the simple cards has already been drawn, now it's time to step up the level. On a honest note, can you list multiple mechanics that are simple yet haven't been implemented somehow into the game? Mechanics that won't make you go, "Oh, it's just champion X with some different numbers and with champion Y's ability Z as well." Can you list such mechanics while retaining this "simplicity" you seek?

jaguarondi11/15/2014, 7:27:59 AM1 votes

You need to be able to react quickly in this game. It's part of the skill. I mean if both teams come with a preplanned strategy, the first person to execute said strategy will win (provided that they are equal in planning skill). How you execute is very important, but timing in which you execute the actions is equally if not more important. Just part of the game.