Fizz W and other pieces of his kit.
Upon reading people's responses and take on Fizz mechanics, I am going to write my own thread and discuss what makes Fizz, Fizz and why the mechanics are how they are and how they are healthy aspects. It seems people do not understand what the abilities do or even that other assassins play styles do exactly what they say Fizz is toxic for.
**First: W Dot:**
First, it is not %HP, it is % missing HP which means Fizz has to get you low before it starts doing any significant damage. Second, while % missing HP is more effective against tanks because they have more HP, it is also more ineffective because they have more magic resist.
Let's have some fun with numbers:
Say fizz gets you to 50% HP and his dot is maxed at 6% missing. Say you are a tank and after resistance reduction, reduce his damage by 40%. Say you have 4k hp. At 50% hp, that's 2k missing 2000 x .06 = 120. 120 reduced by 40% means he's doing 72 damage over 3 seconds from his %missing. BIG numbers no?
Now let's look at a squish ,say ADC. You have 2k hp and after resist reduction you negate 20%. Say he can't quite kill you and gets you to 25%. 1500 x .06 = 90 and with resists factored in equals what do you know, 72. 72 damage again over 3 seconds. HUGE numbers.
Now let's say you are a tank and because Fizz is behind and didn't build damage etc. He gets you to 75% and you negate 50%. You only have 3k hp. 750 missing hp x .06 = 45. 45/50% ='s 22.5 damage over 3 seconds.
Now let's use 2 more extreme circumstance.
He got you the tank to 5% hp and you have 5k hp with 60% resistance. 4750 x .06 = 285 x .4 = 114 damage over 3 seconds.
Now let's look at you the squishy ADC. 5% with 2k hp and 10% resistance = 1900 x .06 = 114 x .9 = 102.6 damage over 3 seconds
So now that we've cleared the air on how 100 damage over 3 seconds late game is breaking the game, let's look at the W dot itself and why it isn't toxic. First off, most of the other damage is rolled into a .45 ratio which he has to get by getting AP. Second, it spreads the damage out over time, allowing champions like swain, ADC, tanks etc to heal that damage or to react with shields etc.
If you take away his dot, where do you want all that power to go? More burst? I thought you didn't like getting one shot by Fizz Q. What else does Fizz have besides damage and decent mobility. Do you want to add an entirely new mechanic such as resetting E or perhaps lowering CD on shark to a very low CD to have it like ahri's charm used to be? Or give him a shield or sustain or make his autos range? Do you want more burst on the Q or reset mechanic? Where do you want all that power to go? By removing % missing in the assassin update, they are already going to add back that power somewhere and removing the entire dot is a LOT of power in his kit. And it's a healthy part, spreading out his burst. For those who say that Fizz can go in and poke you down in trades with W dot. And what does Zed do from range? What does Leblanc do from range. What does Kat do with Q. What does kass do with Q? ???? Except they do it from range and wait for it.. poke you down like Fizz dot.
**Second, the W active**.
There is a lot of discussion here that Fizz should not have sustain damage because he is an assassin. Perhaps so. But then again, it spreads out his damage and slows his kill potential by having you need to auto. He has some of the highest CDs in the game early at 10, 10, 18. Very few champions come close and he has no range to poke you down first. Unless you pump tons of power into his abilities, he is going to rely on autos in fights. And is it so unhealthy? Take a look at Zed, Talon and other AD assassins. Look at how strong their autos get with AD and ghostblade. For those who quote, Fizz did 900 or whatever damage with W. He did multiple autos. And what happens when Zed pops ghostblade, ults and does multiple autos. Exact same thing, death recap showing Zed did 1000 damage from auto attacks. How is it ok for one assassin and not the other?. Fizz again also has no poke to poke you down, forcing him to go into melee and duke it out so having sustain damage makes more sense. Otherwise, he would literally have to instantly fully 100 - 0% the target every time or be worthless.
The reason they are looking at Fizz W is because it promotes him staying in melee for longer durations meaning he needs tank items to be more durable. He also does not have a poke tool within his kit to whittle opponents down before hand. The other assassins that have very weak range poke also have reset mechanics (akali, kha, katarina) or a very low CD escape in kassadin R. Unless they want to do a full rework, they can't remove either dash since they would have to massively buff the one left behind, drastically changing all 3 abilities.
**Third: Fizz E**.
My favorite topic. People thinking that Fizz E is like a guaranteed escape forget that champions like Leblanc with an instant port back or a Zed with port back from ultimate exist. Yes, I understand Zed doesn't get to choose, but at the same time, it lasts a while and ports you back long distances depending on the circumstances and in a team fight, it will usually port you back to safety within your team. Fizz E is... wait for it... 400 units distance. A single Ahri ultimate charge reaches farther. Kassadin's ultimate reaches farther. Akali ultimate is double that distance. Leblanc reaches farther etc etc. Second, if Fizz dove on you and didn't kill you and is in the back line. E will not get you out of an ADCs auto attack distance, E will not get you out of range of a ranged mage. E will not get you out of range of most champions gap closers. Fizz E alone is not enough to close the gap on well positioned back liners as it's only 400. Since he is a squish melee without a shield or sustain and has no POKE abilities or RANGE abilties, and average among class gap close distance, they give him the invulnerability and it's not like it prevents tethers, dots or some aoes either.
**Fourth: Tank Fizz**.
First off, it's not even tank, it's bruiser. It's no different than hecarim, irelia and the host of other bruisers going triforce maybe botrk and straight tank. Second, it proves 2 things. Tri-force is too powerful of an individual item and should rely more on other items instead of a 1 hit wonder and 2, AP itemization for melees is weaker as they are designed for range in mind. Triforce gives the necessary tools for Fizz to continue his 3 - 6 powerspike and get ahead. AP itemization on the other hand relies on other items to stack to grant significant power and no one AP item provides as much as triforce. This means AP items stunts their snowball ability compared to triforce, and for a champion who relies on snowball or become useless, it makes triforce an attractive option. Because Ekko and Fizz especially rely more on diving in to do damage instead of poking from range before the kill and Fizz particularly has longer cds to start, bruiser just becomes that much more attractive. The more you nerf E's CD, the more viable bruiser Fizz becomes over AP fizz since fizz will lack the tools to gap close and get out of the fight like other assassins can. Also the more garbage you make Fizz's lane phase, the less likely chance of snowball and more worth it to go tank. Remember the old saying. If you are behind as melee, don't build damage as tank items are cheaper since being behind, you won't have the damage to kill the enemy before you die. This is exactly what happens with AP fizz.
Closing
I can edit this to go over his other abilities but if you want to remove abilities/powers from Fizz, then where do you want to add power? Do you want to make him like every other assassin and give him range poke? How about instead of Dot when Fizz uses W, it is like Kayle where it extends his range and he throws trident at 550 distance????? How about sustain like akali??? How about a resetting mechanic on his E like other escape/gap closing tools like Khazix, kat or Akali? Fizz isn't overpowered right now so they can't take any more power without giving something back.
and press 2 buttons to kill someone LOL.