What's wrong with the game right now and how to fix it

Swaglord Velkoz·2/19/2020, 10:01:38 PM·1 votes·1,556 views

This is not supposed to be only my answers but rather a debate, so please tell me your thoughts.

I think it's pretty fair right now to say that the game IS good. So why are so many people still complaining ? Because they are people.

-THE END-

      Frustration is what keeps players playing, but it's also the reason why the game sucks despite being good.

Losing because of your 5/25 botlane is frustrating. Getting camped as an immobile champion by a reksai is frustrating. Some champion kits are horrible to play against. Etc etc etc, you get the point. And the more people are frustrated, the worst they play and the more toxic they are.

      Then it's already over, and the game gets stucked in a toxicity loop where frustrated players keep on playing again and again.

How to stop that ?

  1. Matchmaking - Remove the autofill system. Why ? Because most people will prefer a 10 minutes queue where everyone gets their role instead of a 2 minutes queue with 2 autofills. Aufilled players are the worst thing that can happen in a game because it create a GAP. Playing with an autofilled player is like playing a literal 4v6. Playing as an autofilled player also feels pretty bad most of the time. How about adding an "autofill activated" toggle button, so that people can actually choose between fast games with autofills and long queues without autofills ? Time for a personal exemple. I'm a Velkoz +/- one trick. I don't give a fuck about botlane nor jungle and I'd play toplane if the lane actually mattered. Do Riot actually believe that i enjoy playing Rumble top just to see my entire team inting ?

       -Pick orders should be based on MMR. The enemy mid should be picking before me if he is a better player than me. This is especially true for toplane which is mostly match-up based. This would remove the combo "autofilled + countered" from the game.
    
       -As I said earlier, GAPS are the biggest matchmaking issue right now. Take 2 teams. Both 1400 average MMR. According to Riot, this a fair game. Blue team has an 98% win rate midlaner. Is the game still fair ?
    

Second example. Still 1400 MMR. Blue adc has 1300 MMR, red adc has 1500. Blue toplane has 1500, red toplane has 1300. Again, balanced in the eyes of Riot, but very likely to be an automatic lost due to the adc gap (or the toplane gap. Oh wait, no, this never happens.) This one is easy to fix. Tag players against players of their level based on MMR, winrate and role. "bUt itS AlReDi Ze KaZe M8" No, it's not. Just check op.gg every time you play a game and you'll see how unbalanced matchmaking is. 1400 MMR vs 1400 MMR, 1300 MMR vs 1300 MMR etc.

      -Add a forced delay on the "Play again button" for players on lose streaks. Say 2 loss in a row => Forced 5 minutes ranked break. You lost again ? 10 minutes to wait. You lost again ? That's it buddy, no more ranked for today.

      -Start rewarding playing good despite losing. This is fairly easy to do, just take op.gg example with the OP score. You now get or lose more LPs based on your performance in the game. This would eventually get players to actually try playing good, instead of just winning. THAT'S NOT THE SAME THING KEVIN. Losing LPs because you lost a game where your entire team is 0/30 but you're actually 5/0 makes no sense. This just adds up to the frustration, and thus the toxicity of the community. A 0/15 Nami who got carried should get +0, not +20.

2) Overloaded kits Let me present to you S10 Velkoz, released on 27/07/2020. Q => Now grants a movement speed buff when you hit a champion. Also, if you proc passive with it, gives velkoz a shield based on AP. W=> Now resets Q cooldown. Also, when it procs passive, deals 10% of the enemy max health as bonus physical damage. E=> Now is a click shot. Also, when you proc passive with E, instantly targets the bumped enemy with a WQ combo. R=> Now deals true damage. Always. Also, if you proc passive with it it now executes people below a % of health based on Velkoz's AP. Passive => Now deals true damage based on max health %. Also gives Velkoz 50% more attack speed and AP every-time it procs for 5 seconds. Passive 2 => Velkoz autos now deal extra physical damage based on his AP. Passive 3 => When the moon is full, gives velkoz an extra 1000 golds to start the game with.

      Whatever, I think you got the point. What's up with these overloaded kits champions have nowadays ?

Qiyana's Q being autotargeted when she uses E, but also can root, and also can execute, and also can grant her invisibility, but also gets reseted when she uses W, but also procs passive, but also resets passive procs but also can be used in synergy with ult to stunlock you. OK BOOMER.

      How about everyone gets kits that sound like this : Hit everything, kill. Miss something, don't kill. Fuck up, die.

Just straight up remove panics buttons like akali's smoke, Ekko ult, etc. Remove dumb mechanics that just allow players to do shit and press a button to be fine again despite doing 10 IQ moves. Yes Riven, i'm also looking at you and your URF mode kit. Looks hard to remove dumb mechanics from the game ? Well, let's face it : They should not have been implemented at all. You dashed in, now you can't dash out. Face your mistakes. Yes Ahri, I also saw you hidden in a corner. There's a reason why Ahri players are always dogshit but yet get fed at some point and dont die much. This reason is a panic button on 60 sec cooldown.

       Since Riot can't really seriously remove every bad mechanics from the game they could at least nerf them A BIT, like by removing Quinoa EQ combo for instance. Or Riven's animation cancels.

      Alright, this post is already too long. Feel free to agree or disagree with whatever point I made. I'd like this to be constructive.

Thanks for reading (Or skipping to the end, I saw you Rebecca)

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