Diana Gameplay update idea

La Bello·11/27/2017, 12:33:00 PM·2 votes·479 views

Heres a pretty simple Idea

Diana's current R now does THIS: https://youtu.be/0SqN3Vs8OFo

exactly this but with a live E-cast attached at the end slamming down doing damage then pulling everyone towards her in a nice big AOE. For Each person Diana pulls in/damages she gets a nice temporary damage reduction bonus too (10% per person?).

and then you move LIVE R to the E slot and give it the RekSai Kayn treatment where she can only use it on champions she damages. This keeps that cool Mark n Dash> Double Dash2backline gameplay intact while keeping Diana a nimble Slayer.

some other balance things you could do to along with this to make

-Give W a max HP ratio so item 3027 item 3152 item 3116 item 3151 item 3001 become ooh laa laa~ -Improve Diana's starting armor but decrease the growth coefficient comparatively (so she can top a bit better)

  • tune up her ability VFX and SFX as long as some slight model brush ups

http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Diana_1.jpg

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