Diana Gameplay update idea
Heres a pretty simple Idea
Diana's current R now does THIS: https://youtu.be/0SqN3Vs8OFo
exactly this but with a live E-cast attached at the end slamming down doing damage then pulling everyone towards her in a nice big AOE. For Each person Diana pulls in/damages she gets a nice temporary damage reduction bonus too (10% per person?).
and then you move LIVE R to the E slot and give it the
treatment where she can only use it on champions she damages. This keeps that cool Mark n Dash> Double Dash2backline gameplay intact while keeping Diana a nimble Slayer.
some other balance things you could do to along with this to make
-Give W a max HP ratio so
become ooh laa laa~
-Improve Diana's starting armor but decrease the growth coefficient comparatively (so she can top a bit better)
- tune up her ability VFX and SFX as long as some slight model brush ups
http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Diana_1.jpg