I'm tired of being 1-shot by mages.

eLEGENDAIRY·2/27/2017, 5:45:13 AM·6 votes·1,254 views

I'm really tired of being 1-shot by mages that can build health and damage at the same time. building health as a mage doesn't lower the DPS significantly enough because the AP health items are really strong. Item variety with mages is very low. with just Deathcap or Ludens most mages can pretty much 1-shot any ADC of equal level and the ADC is always lower level because of the duo lane. There are no good health items for ADC champions. the closest thing is Triforce which hasn't been good on ADCs in over a season. I don't even mind all the new Assassin items because they actually give AD champions a chance against bursty mages. the problem is that those items don't work for ADCs unless you just go poke like varus, MF, maybe jhin. It seems like there is little reason to build crit items anymore because if you get in AA range of a mage you're already dead.

13 Comments

Craft Zeppelin2/27/2017, 5:52:53 AM6 votes

Stop standing in front of mages as a adc dammit and build thoser broken ass MR items when you need it.

Linna Excel2/27/2017, 6:05:07 AM5 votes

ADCs are backliners, not yolo tanks.

FlyingRoboticCow2/27/2017, 6:13:28 AM4 votes

Mages feel the same way about adc's getting to build AD items that also have things they don't get much access to such as mr, armor, LIFESTEAL, and the passives of duskblade, maw, and edge of night. its called trades off and it how they balance the game I understand that adc's are in a less than awesome spot but mage's feel similar because of their LACK of options for builds when compared to an adc, its not that they want to build those items its that those are the only choices they have. I mean a mage isn't going to melt a tank in most cases but an adc with some AS and a BORK sure as hell will. everything has its weaknesses and its strengths

Redesignated2/27/2017, 1:18:43 PM4 votes

You're tired of getting one-shot by mages?

item 3814 item 3139 item 3156

If you're walking up to a mage point-blank and expecting to survive the fight without hardcore outplaying skillshots, that's your own problem. Your job as a marksperson of any build is to be a backliner, i.e. stand behind your tanks and bruisers. You are not a solo-lane, over-extending threat, you are an easy target that needs to play smart.

Purpl3Jungl32/28/2017, 8:29:51 PM1 votes

almost all mages rely on skill shots. Side Step. Dodge. especially champs like lux who's abilities are all skill shots.

Maddened King 2/27/2017, 1:59:33 PM1 votes

It's funny how an ADC is complaining about mages. You have a lot of items that counter mages. I don't understand what is going on here. If anything, you should be complaining about assassins. They can build damage and have the ability to reach 100 MR and 100 Armor with 400 AD and lethality. item 3142 item 3814 item 3111 item 3036 item 3071 item 3026

Chaos Milk Tea2/27/2017, 6:09:31 AM1 votes

Mage build paths are more complicated than you would think. I'm going to use the example of my favorite mage to explain how mage items work. Also, I'm not speaking for assassin mages like Ahri and Annie. They are assassins, so obviously don't go near that.


Orianna Orianna is a utility mage, and as such has the flexibility to either build cdr to support, defense to survive, and raw ap to burst carries in one rotation. BUT she does not effectively build all of these at once. item 3165 Firstly, most mages must start with a Morellonomicon. Standard stuff, little deviation here. There are few Ori games where I would consider a different mana item.

item 3135 item 3116 item 3285 item 3157 item 3001 The second item is where you make real trade offs. If you want to do as much damage as possible, void staff is the right answer. If you build void staff though, you are giving up hp, resists, and cool down reduction. If your team is behind, you're going to need cool down reduction to provide more shields, cc, and use her ultimate more often. If enemies are diving your team a lot, a Rylai's sceptar can grant you extra peel but you will be sad at how little your damage grew. If you yourself are getting jumped a lot, zhonyas can give your team a chance to save you. Again, a big loss of damage compared to void staff. Luden's bolsters her poking ability and lets her stay in the back of team, and while giving better initial burst for the first 2 seconds, is not as overall strong as a void staff.

item 3089 Now let's talk deathcap. Mages can not "just build deathcap." Firstly, it costs almost 4000 gold. That's an item and a half, and the build path is not very comfortable apart from the needlessly large rod. If a mage decides to build deathcap, they are committing themselves to putting off their next power spike by quite a bit. Secondly, they are spending gold on raw offense, and are not becoming any better able to survive. Thirdly, deathcap is not worth building until you have about 3 or 4 other items. A raw AP multiplier is not as strong as the MR pen on void staff.

item 3165 item 3020 item 3135 item 3089 item 3285 item 3100 If a mage is able to proceed building like this, either they are fed anyway or nobody on your team is doing the job of just jumping on them because the only stat they have built is AP and that doesn't save you from Zed.

item 3165 item 3020 item 3157 item 3135 item 3116 item 3089 This is a fairly realistic build order that doesn't become fully capable of obliterating an adc until you are near full build. Late game though, almost any carry can 100-0 an adc. This path likely has 100 maybe 150 less AP than the one above, and YES you notice the difference between 550 and 700 ap greatly. It also has fewer bonus AP procs, which are often stronger than building actual AP.