How to balance LW and VS properly.

Zelnorack·1/10/2015, 7:39:58 AM·1 votes·538 views

We know that right now with the way penetration is both item 3135 and item 3035 are overbearing. A tank could have 4K life and 270 armour, doesn't mean jack against the item 3035 . That tank will still melt like butter in a fire.

The problem is that they give 35% TOTAL armour penetration. Not the numbers, but the fact that it is TOTAL. If it is going to remain total, the % should not exceed 25%.

We all know Riot and their BS. We all know that Riot prefers the LC$ B1GPLAYZ. We know they don't know jack about balance. If they did, tanks could actually tank and be a major pain in the ass to ADCs, ADCs could murder the APC and ADC quickly, bruisers and fighters could do good damage in good time with above-average survivability.

As is: ADCs and APCs murder everyone in a quarter-second and it's boring as hell to watch. Problem is that is EVERYONE. Only ones who should be doing that are Veigar and Nasus 5 hours in.

"On to the main point already!" Okay okay. I suggest either nerfing the % down to 30 and putting it on BONUS armour, or just nerfing the % down to 25. If they are still overbearing, take off 5 AD from the item 3035 and 10 AP from the item 3135. One to weak? Raise its power by 5. Half the problems I see on the forums is that people want to OVERNERF items because of how they are. Remember: Baby steps lead to perfect balance.

Other items could use some taps here and there, some champs could use them. Some items need to be tuned up, while some champs really need to be tuned up.

cough Evelynn cough Cassiopeia cough

Others just need a straight up re-work, or kit jumble-wumble thing. I've had my own ideas, but they aren't as good.

2 Comments

JustMyBassCannon1/10/2015, 8:11:32 AM2 votes

Riot already has considered making % Penetration only affect Bonus Armor/MR, but in the end, they figured that, in order for the penetration to be worth it, the numbers would need to be ridiculously high, or else it would literally be worthless outside of a match with a 500-Armor Rammus (and nobody with a brain cell left in their skull plays Rammus with just Armor unless the entire enemy team is all AD, in which case Black Cleaver would still be a better option).

If % penetration actually needs nerfing, bringing it to 30% would probably be enough. However, I think that the main problem is not with % Pen, rather with Flat Pen and tank items.

Flat Penetration is redundant on low-resistance targets (does the same thing as AD/AP, except inversely proportionate to their scaling), and entirely worthless against high-resistance targets on its own. But % Penetration takes priority, making it worth a lot more. If you have someone with 150 MR and you have 30 Flat Pen, you're ignoring 20% of their MR. Pick up Void Staff, you're ignoring 35% first (52.5 Pen), then the additional 30, for a total effective Pen of 55% of their MR. Flat Pen being additive to % Pen makes it significantly stronger, as Pen increases damage more per point.

Tank items have been taking constant hits since S1. They spent years trying to make it possible to deal with tanks before hitting level 18 on Vayne (or, prior to her existence, Kog'maw or Tristana). The fact that they had also designed a bunch of tanks based on damage instead of CC--Bruisers, they've been collectively called--made it a high priority, as a lot of Bruisers could put out semi-Carry DPS while surviving a bunker buster in the middle of the apocalypse. Finally, Riot started making better anti-tank items instead of nerfing tank items, and the combined effect now leaves tanks a lot easier to kill. Tank items could stand a few buffs without making them impossible to handle.

Zelnorack12/3/2015, 2:24:48 AM1 votes

Hey look.

I was right.