Why does a tank need Ohmwrecker if they can tank for 30 seconds?

DJ S0NA·8/13/2017, 8:08:42 PM·26 votes·1,124 views

Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?

32 Comments

Asayake 5150glow8/13/2017, 10:54:32 PM9 votes

Sure, but I'm not sure I want assassins or ADC's or burst mages to have the ability to walk under tower and kill me.

Serevas8/13/2017, 8:26:26 PM7 votes

Truthfully it's just such a poorly designed item that it might as well be removed. It's far too niche to build typically, and just about any other item with similar stats would serve you better in just about every situation.

Pierce The Veal8/13/2017, 8:19:07 PM3 votes

[{quoted}](name=DJ Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=XT4Ec1Jd,comment-id=,timestamp=2017-08-13T20:08:42.573+0000)

Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?

It used to be an AP damage item and nobody bought it back then either.

Gentleman Jey8/14/2017, 6:09:55 AM3 votes

It's a shame, really.
With some matchups you can only sit under tower, just to run to the 2nd tier tower at the first sign of aggression.

If only exhaust pulled turret agro.
Hehehe.

Shadow Hazard8/14/2017, 3:01:54 AM2 votes

I think re-tuning it into more of a bruiser item rather than a pure tank item would be the best overall choice in my opinion.

DaNinad8/13/2017, 11:06:43 PM2 votes

Why does anyone need ohmwrecker

Incognonymous8/13/2017, 10:57:50 PM2 votes

There's no need. Towers don't do enough damage to warrant the gold investment, as has been mentioned. If you're in a position to dive and get a kill, turning off the tower is going to do very little to help you accomplish that goal regardless.

LyingOnLine8/13/2017, 10:55:42 PM2 votes

Ohmwrecker's never been a good idea. Tower damage is just not important enough to actually necessitate itemizing against it.

Blue Moon Wolf8/14/2017, 10:53:22 AM1 votes

I wouldn't mind seeing it turn into a divers item, but the first sign of it being abused on Skirmishers, assassins or any other class and all bets are off.

Dr Poro8/14/2017, 11:36:33 AM1 votes

I think the item active is just toxic by design. If this item becomes playable, it'll be obnoxious. It would make it even harder to stop a snowballing lane since you couldn't ever turret hug. This means that the stats have to be so bad that it can't be purchased unless you're a deep smurf.

PopcornBunni8/14/2017, 11:40:19 AM1 votes

[{quoted}](name=DJ Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=XT4Ec1Jd,comment-id=,timestamp=2017-08-13T20:08:42.573+0000)

Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?

Or maybe if towers were an actual threat, Ohmwrecker might find a marginal amount more use.

muted team chat8/14/2017, 12:25:35 PM1 votes

I have never seen that item built since they nerfed turret soloing

Joseraph8/14/2017, 4:29:05 PM1 votes

Ohmwhat?

Denims Wrath6668/14/2017, 4:40:37 PM1 votes

if they wanted it a viable item, they should make it so it works like old fortify too. so it does what it does already, but can buff your own turret if they attempt a dive. give it the attack speed and defense buff.

BobaFlautist8/14/2017, 4:44:09 PM1 votes

Towers would be a lot more threatening/Ohmwrecker would be a lot more worth buying if one or both of the below happened:

  1. The game was once again tuned to encourage a healthy mix of damage types by making it so that if you have an all physical damage team you can actually get used for it; armor would become a bit less of the king of defensive stats and towers would hit tanks harder.
  2. Minions, monsters, and towers got changed to deal an exact 50/50 split of physical and magic damage, forcing tanks to focus less on armor.

Tanks would be just sitting under tower for 10m without being threatened if they weren't forced to build 300+ armor a game anyway

Mig898/14/2017, 4:48:40 PM1 votes

What if it had two uses. Disabling an enemy turret doubling the speed and dmg of your own turret.

Painted Celt8/14/2017, 6:28:48 PM1 votes

New buffed active? This could help a lot in turret dives, but it could still be useless/oppressive if not properly balanced. That's kind of an issue with an item designed to allow turret dives though, since hiding under a turret is usually a fall-back pattern when someone is already doing badly.

UNIQUE Active - Short-Circuit: Releases a pulse in an area which silences and blinds enemy champions for 0.5 seconds and prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same champion/turret more than once every 8 seconds.

specter4248/13/2017, 8:22:22 PM1 votes

yea its funny cloth and ruby is better for tanking then ohmwrecker

Need Gold 4 Tent8/13/2017, 11:10:09 PM1 votes

please don't give them ideas...

Karfuss8/14/2017, 4:14:28 AM1 votes

I'd just buff turrets until Ohmwrecker becomes necessary if you want to dive a full health enemy under turret.

If you want to go for the ignite kill and they're low enough, that is absolutely fine. If you want to go for the three-four man tower dive under turret and pick off full health enemies, that is ridiculous.

Give turrets multi-target attacks and grant resistance buffs to allies under turret, scaling with current % HP, that weakens over the duration of the game. You can still get the ignite kill, you can still make risky dives, but you can't cheese how weak the turrets are with a 3-4 man dive without Ohmwrecker, and it wouldn't stall out the game to 40-50+ mins.

Can I get a job now?

Sukishoo8/14/2017, 6:44:51 PM1 votes

Gives them even more power to tank.