Why does a tank need Ohmwrecker if they can tank for 30 seconds?
Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?
Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?
Sure, but I'm not sure I want assassins or ADC's or burst mages to have the ability to walk under tower and kill me.
Truthfully it's just such a poorly designed item that it might as well be removed. It's far too niche to build typically, and just about any other item with similar stats would serve you better in just about every situation.
[{quoted}](name=DJ Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=XT4Ec1Jd,comment-id=,timestamp=2017-08-13T20:08:42.573+0000)
Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?
It used to be an AP damage item and nobody bought it back then either.
It's a shame, really.
With some matchups you can only sit under tower, just to run to the 2nd tier tower at the first sign of aggression.
If only exhaust pulled turret agro.
Hehehe.
I think re-tuning it into more of a bruiser item rather than a pure tank item would be the best overall choice in my opinion.
Why does anyone need ohmwrecker
There's no need. Towers don't do enough damage to warrant the gold investment, as has been mentioned. If you're in a position to dive and get a kill, turning off the tower is going to do very little to help you accomplish that goal regardless.
Ohmwrecker's never been a good idea. Tower damage is just not important enough to actually necessitate itemizing against it.
I wouldn't mind seeing it turn into a divers item, but the first sign of it being abused on Skirmishers, assassins or any other class and all bets are off.
I think the item active is just toxic by design. If this item becomes playable, it'll be obnoxious. It would make it even harder to stop a snowballing lane since you couldn't ever turret hug. This means that the stats have to be so bad that it can't be purchased unless you're a deep smurf.
[{quoted}](name=DJ Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=XT4Ec1Jd,comment-id=,timestamp=2017-08-13T20:08:42.573+0000)
Wouldn't it be better if Ohmwrecker was a damage item so people would buy it and tower dive?
Or maybe if towers were an actual threat, Ohmwrecker might find a marginal amount more use.
I have never seen that item built since they nerfed turret soloing
Ohmwhat?
if they wanted it a viable item, they should make it so it works like old fortify too. so it does what it does already, but can buff your own turret if they attempt a dive. give it the attack speed and defense buff.
Towers would be a lot more threatening/Ohmwrecker would be a lot more worth buying if one or both of the below happened:
Tanks would be just sitting under tower for 10m without being threatened if they weren't forced to build 300+ armor a game anyway
What if it had two uses. Disabling an enemy turret doubling the speed and dmg of your own turret.
New buffed active? This could help a lot in turret dives, but it could still be useless/oppressive if not properly balanced. That's kind of an issue with an item designed to allow turret dives though, since hiding under a turret is usually a fall-back pattern when someone is already doing badly.
UNIQUE Active - Short-Circuit: Releases a pulse in an area which silences and blinds enemy champions for 0.5 seconds and prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same champion/turret more than once every 8 seconds.
yea its funny cloth and ruby is better for tanking then ohmwrecker
please don't give them ideas...
I'd just buff turrets until Ohmwrecker becomes necessary if you want to dive a full health enemy under turret.
If you want to go for the ignite kill and they're low enough, that is absolutely fine. If you want to go for the three-four man tower dive under turret and pick off full health enemies, that is ridiculous.
Give turrets multi-target attacks and grant resistance buffs to allies under turret, scaling with current % HP, that weakens over the duration of the game. You can still get the ignite kill, you can still make risky dives, but you can't cheese how weak the turrets are with a 3-4 man dive without Ohmwrecker, and it wouldn't stall out the game to 40-50+ mins.
Can I get a job now?
Gives them even more power to tank.