We actually have room for more pings already

BobaFlautist·8/9/2017, 10:28:22 PM·2 votes·107 views

When discussing the vision pings, the devs mentioned that they don't wanna clutter the UI. But we already have two ping buttons, defaulting to G and V. They used to be used to distinguish between the (then) two types of pings, but we could use them to establish two ping wheels, aggressive and defensive.

For example: G, aggressive: right is "on my way", top is "please engage" (for when you wanna fight but not be the one to engage), left is "focus the attack here" (can be pinged on champs, jg mobs, structures, and even just on the ground) and down is "let's go in now"

V, defensive: left is "enemy missing", down is "danger!" right is "enemy vision here" and right is "cooldowns are up" (ult/escape/sums)

The specific new pings I was suggesting were just improvised ideas, I know they have overlap and some are already sorta communicated with current pings - just filler to demonstrate the idea.

I don't know how other people ping, but I already alternate between v and g depending on the ping type (old habit) so this wouldn't really disrupt my current use, and it would add slots for future pings without cluttering the U.I.

Thoughts?

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