What if Kalista's auto attacks worked differently based on how she hops?

The Red Warden·2/23/2015, 3:03:58 PM·4 votes·521 views

So the main reason she hops is because she puts her whole body into a throw, right?

If so why not make it even more apparent? It would also boost her seeker of vengeance theme in a way.

My idea is that Kalista would have a less powerful auto attack if she jumps backward but more powerful if she jumps forward. The idea is to weaken her overbearing kiting but strengthen her chase (trying to deliver vengeance).

(The numbers are not certain just examples, and anything is open to change)

Kalista loses 20% of her AA damage while jumping backward, but gains 15% auto damage while jumping forward. Standing still gives you normal AA damage, not sure about side jump changes.

This is optional and may be too harsh: Rend stacks only apply if she is jumping towards the target or standing still (to impale the attack needs force). The compensation is that rend stacks would deal more damage.

This fits thematically since Kalista would get stronger while chasing down her targets (the vengeance targets) while getting weaker when she isn't trying to deliver vengeance (jumping away).

Any suggestions are appreciated. This is only a suggestion to solve her problems while allowing her to keep her mobility.

11 Comments

Rifleman2232/23/2015, 3:07:54 PM3 votes

Im for this, however I still believe that they should nerf Rend to an In-Combat timer, rather than the 4 second out of combat timer on the stacks.

Duke Anax2/23/2015, 3:12:49 PM2 votes

That's brilliant, she would still be able to flee, but she could no longer flee an kill at the same time as effective.

warpenguin5552/23/2015, 6:45:10 PM2 votes

I could see this happening. thank you for coming up with a solution instead of just saying nerf pls cuz i cant beat her :) when shes jumping side to side is the damage normal?

Volt Cruelerz2/23/2015, 6:29:44 PM1 votes

It was actually like this at one point in development. Not sure why it got scrapped though.

Knight SoIaire 2/23/2015, 6:41:48 PM1 votes

This fits thematically since would get stronger while chasing down her targets (the vengeance targets)

yeah but on other hand she shouldnt bound her soul to her teammate, she takes their souls as a price for delivering venegance, she doesnt work with her contractors

so rather than enforcing her theme go for making her gameplay healthier

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vPE9ZJzA-gating-mechanic-for-kalista here is my take on it , check if you like