Riot, seriously what's up with the LP distributions?

SquishyArchon·3/2/2015, 9:56:59 AM·1 votes·803 views

Can you explain the philosophy behind +8 for wins and -33 for losses? I just really don't get it. You guys are all about making sure the user has an enjoyable experience but this instance in LP system is such a slap in the face. It's like I can win 4 games in a row and then lose 1 and end up back at 0 LP. Do you realize how from a player standpoint the message you send with that is to not try or care because you'll just end up back at 0 LP regardless even with a 75% win rate?!?! And it doesn't seem to ever end either....I just went on a 7 game winning streak maintaining a solid +10-12 the whole way per win. Finally lost one and crashed down 28 points. I mean come on already what's the deal? I know it means that my MMR is "lower than where I am placed" but is this really the best solution to the situation? Honestly it just feels hopeless.

And the strange thing is that it's happening to all my other d5 friends. Ever since game 1 of us being promoted to d5 we've been experiencing this crazy thing so it's not even that our MMRs dropped from losing games at 0 LP. One of my friends even got demoted less than 20 games after being promoted to d5. How does that even happen?!? I thought you were supposed to drop a full tier lower in MMR?

Can we get some explanation please behind the reasoning for the drastic LP gain/loss differentials because I can assure you that from a player perspective it feels like shit and basically it seems like you guys are telling us to go fuck ourselves no matter how hard we try to climb.

3 Comments

Miku Lv993/2/2015, 10:17:59 AM2 votes

Just ignore the tier system and focus on your mmr. If you win 3 games and lose 1, you may not have gained LP, but you still gained mmr. So you really did improve.

JTTCOTE3/2/2015, 10:17:52 AM1 votes

You acknowledge in your post exactly what it is:

I know it means that my MMR is "lower than where I am placed"

That's exactly the issue. You're not supposed to maintain the League you're at. You're supposed to fall until you're in the correct League for your MMR, then begin rising again steadily.

What it is is a way to counter players that get on lucky streaks and win a long series of games and promos - this system keeps them from staying way higher than they deserve to be. I'd rather not have rank be based on the last time you got a lucky win streak, thank you very much. Think for a minute about the alternatives:

a) You always have similar win and lose LP. Players that get on lucky win streaks end up in Dia V with the MMR of a Plat IV. Gold I players playing with them, depsite having similar MMR, bitch about how they're only gold and facing diamonds and are doomed to lose.

b) Hard MMR cap to advance to the next tier. This feels incredibly unsatisfying and defeats the very purpose of LP, if you have to sit at 100LP for ages before you're allowed into promos.

c) LP removed and we go back to the MMR system of Seasons 1 and 2 (if you weren't playing then, there are no leagues, just a number, your MMR, that rises or falls with each game. What Riot implemented the League system for is preventing vitriolic discussions where people make much more of a small difference than they should. Players with 10 more MMR than their ally were demanding mid from whoever called it first (oh yeah, it was call order >pick order back then too, for the most part) because they were "better." The League system, at the very least, has stopped that.

If you have a better solution, put it out there. Otherwise, accept that you don't deserve to be where you currently are and that you will steadily fall until you are where you belong. (Don't intentionally feed to accelerate that process, that'll just lower your MMR as well)