"ADC are OP"
Based on the "Worlds P&B Stats] 59/120 champions were picked in S4 Worlds. 17 of them made 71% of picks&bans", ADCs are FAR from op.
Nice try Toxic melee mains
Based on the "Worlds P&B Stats] 59/120 champions were picked in S4 Worlds. 17 of them made 71% of picks&bans", ADCs are FAR from op.
Nice try Toxic melee mains
I don't get the whole ADC are OP thing. They do what they are supposed to do: damage. From what I've seen in worlds, they would most often get blown up instantly in a team fight, or completely ignored and destroy the enemy team.
One thing I will agree with those "melee mains" though is that some of them (for example lucian corki) get WAY too strong WAY too fast. A carry is, by MOBA standard, someone that starts off really shitty, that can't win a 1v1 fight at any point during early/mid, hence why the idea is to put them with a support in lane. They get stronger with items that make them scale incredibly well into the late game.
Except that from what I see from the above mentionned, they can destroy a lot of mages/melees very early with little effort.. This is the problem they need to address
The problem with ADCs is that while they are capable of out-scaling everyone else, they also have fairly decent early games. This makes it inevitable for ADCs to eventually reach their power spike; you cannot reliably shut them down.
People originally put ADCs with a support because they have terrible starting potential, and thus needed the peel/stun/heals. However, nowadays, ADCs are fairly viable any lane, and it seems that every new AD champion gets better a early game than the last.
While most ADCs aren't OP, they are just better than they should be in general.
Excessive armor pen is the main problem I have with the current state of ADCs. That and the ones with ridiculous amounts of mobility.