@Riot, on hitboxes and models
Are the models more forgiving than the hitboxes when interacting?
So, for example. If you run into a creep, while pushing the creep, do the hitboxes touch and rotate around each other, like two solid round objects, overlap, or maybe meet somewhere in the middle?
Does this differ from how the models are allowed to overlap?
Saw this post and was curious https://boards.na.leagueoflegends.com/en/c/gameplay-balance/M8H6Pb0L-did-that-thresh-hook-really-hit-me-what-do-you-think
Notice that Jinx's model is almost completely on top of the minion model, but I could see hitbox interactions not behaving the same way, having programmed a few myself.