Remember why they removed Feral Flare?
Feral Flare was an example of an entirely toxic item,rewarding players for a part of gameplay that was in essence,like playing solo top nasus,but even less effective.The item gave fast clear heavy auto based champs like shyv the ability to counteract their poor ganking for a more late game approach at the jungle.
That,that is dumb,why should we be rewarding junglers for NOT ganking,and NOT helping out their teams early,shouldnt we be encouraging a more proactive jungle instead of a passive fuck-you-till-late-game-lane jungle?
Understandably you see that Devourer gives 5 stacks upon dragon kill and 2 for scuttles,but lets be honest,unless your team is "winning"objectives like these are risky and very impracticable in the solo queue scene.They aimed to give it more versatility by doing this,but in the end these are just gimmicks in store to try and stop full on afk junglers.
Am I salt?Yep,it might just be confirmation bias but im pretty sure I lose 10% more games with an afk jungler on my team than without.This class of jungler just really,really doesnt work in solo queue as in theory it should.