Remember why they removed Feral Flare?

Literal Hitler·9/15/2015, 8:33:18 AM·2 votes·1,999 views

Feral Flare was an example of an entirely toxic item,rewarding players for a part of gameplay that was in essence,like playing solo top nasus,but even less effective.The item gave fast clear heavy auto based champs like shyv the ability to counteract their poor ganking for a more late game approach at the jungle.

That,that is dumb,why should we be rewarding junglers for NOT ganking,and NOT helping out their teams early,shouldnt we be encouraging a more proactive jungle instead of a passive fuck-you-till-late-game-lane jungle?

Understandably you see that Devourer gives 5 stacks upon dragon kill and 2 for scuttles,but lets be honest,unless your team is "winning"objectives like these are risky and very impracticable in the solo queue scene.They aimed to give it more versatility by doing this,but in the end these are just gimmicks in store to try and stop full on afk junglers.

Am I salt?Yep,it might just be confirmation bias but im pretty sure I lose 10% more games with an afk jungler on my team than without.This class of jungler just really,really doesnt work in solo queue as in theory it should.

7 Comments

Zero Engine9/15/2015, 10:24:33 AM4 votes

[deleted]

NoMonku9/15/2015, 9:05:30 AM2 votes

Even though I dislike it, there are certain champions that benefit from this playstyle. They are also technically champions that are counters to tanks late game, as they function similarly early game by having low damage while offering poor ganks pre 6. When they hit 6, most tanks are a threat because they can usually guarantee a summoner or a kill(s), while the devourer junglers can't. The devourer can farm more while the tank can create gank pressure. Then if it reaches late game and the jungler got their devourer, they can usually win. At least, that is how I thought the concept would go.

The main reason why I disliked FF so much is because it offered ZERO incentive to gank. As you needed to farm your FF to be useful, it makes ignorant people think they need to farm their FF instead of actually helping their team, despite getting kills being better for you/your team overall. Anyways, because of how the item worked, it caused a toxic environment where junglers would just AFK farm to try and "carry" the game and they would either do it or lose and blame their team. At least Devourer offers incentive for helping your team and taking group objectives. Also the item is done as soon as you finish farming the stacks, so once it is done they can focus solely on the game and their team.

Merathin9/15/2015, 8:49:14 AM1 votes

I don't get it why junglers don't gank when they have the devourer enchant.... I play, if i jungle, Master Yi. And i gank (if it's possible ofcourse). I don't give a damn if i get sated before 20 min mark or after, I see it as a bonus.

RyzeRework9/15/2015, 9:11:18 AM1 votes

I mean lets be honest most the time laner complain because there get to getting ganked I had a horrible team the other day I was playing skarner mid labe got ganked so many times and everyone flamed me I afk farm as skarner got full items and then just ran into the enemy team 1v5 and would kill 2 people while my team would finish the rest off afk farming is such a good way to win when u have a toxic team have you seen trick2g he hardly ganked just farms and splits and wins games idc what u do if ur jungleing if u win me the game idc