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What is Riot actually doing to counter mobility-creep?

Diamond Frostman··1 votes·556 views

I remember about a year ago when a Rioter (can't remember which one) said they were going to put some effort into controlling mobility creep. Well we are in possibly the worst season for game balance at the moment and I still do not see any change the Riot's disturbing trend of putting increasing mobility on champions.

Pretty much every champion released last year;

Braum Azir Kalista Kindred

has some form of mobility attached to them and some champions have been reworked to give them even more mobility then they had before,

Fiora - Low CD Q Gangplank - Barrel Dmg MS Boost

I want to see Riot come up with a champion that actually PUNISHES champions with high mobility. Poppy was an excellent start with her anti-mobility field but we need more to counter mobility creep in the game. I want to see more champions that can punish hyper-mobile, hyper-carries.

9 Comments

Best KhaZix Void2 votes

Poppy herself contributes to mobility creep by having a dash on a 8 second cooldown, which is less than half the majority of dashes in this game.

ryze, lulu, janna, cho'gath, etc all counter mobility extremely well.

Bodkins Odds1 votes

It's not really mobility _creep _ if she's had the same dash since season 1. Also, it was nerfed to 10 seconds, at max rank.

Best KhaZix Void1 votes

{quoted}

It's not really mobility _creep _ if she's had the same dash since season 1.

you're complaining about champs with mobility yet you bring up a champion thats one of the worst offenders of it what

her mobility wasn't important until it became such that she's actually impossible to get away from. Tell me, what can an immobile champion do to stop poppy from running at you, slowing you at range with deadmans, and then smashing you into a wall on a 6 second cooldown?

Bodkins Odds1 votes

Step 1: don't stand next to the wall. Step 2: arrow Ashe

But seriously, immobile champs aren't generally supposed to be able to stop a Poppy or Garen or whatever from jumping on their face. That's why you have a team.

Best KhaZix Void1 votes

{quoted}

Step 1: don't stand next to the wall. Step 2: Arrow Ashe

congratulations, you burned an ultimate skill to stop poppy from running at you, now she can just do the same thing again in 6 seconds.

you do realize there's walls all over the map? chances are if you're not standing next to one wall, you're standing next to another one, and she has more than enough movespeed to slip around you and stun you.

people act like her stun is this hyper conditional thing she almost never gets but chances are if you're using it, it's gonna stun 90% of the time.

Bodkins Odds1 votes

Yeah, if you Ashe arrow a Poppy that's chasing you and you don't kill her then and there, that can only be because the rest of her team was right there chasing with her.

Void Nargacuga2 votes

Champions that were actually released last year: Bard Ekko TahmKench Kindred Illaoi ... At least you got one right.

The Voids Call1 votes

They did a lot to facilitate it actually. They removed a lot of the easy silencing effects from the game (who a good number were on quite mobile champions anyway), and have really failed to add any more.

The reason i focus on silences, is because it's the CC which does that most to the high mobility champions, without harming the immobile ones. Yes some mages are going to have a hard time if they are silenced, but look at how much a LeeSin Fiora Lucian Yasuo Riven Fizz Zed loses, compared to Jayce Ziggs Orianna Malzahar Brand Jhin Trundle Volibear Nasus Olaf

silence any of the latter, and they tend to just back off until it's gone, or just don't really care that they're not able to use their abilities for a few seconds.

67chrome1 votes

What is Riot actually doing to counter mobility-creep?

Wouldn't mobility creep need to actually exist as a problem in the first place?

Kassadin Ezreal Nidalee Jax Katarina Corki MasterYi Shaco These all number in the first 50 champions released.

TwistedFate This guy also used to be able to teleport anywhere on the map on his 40 second CD E ability, Gate.


Considering no champion in existance now is at Kassadin's pre-nerf level, not seeing mobility of new champions pushing out old champions. If anything, Ezreal's still the most obnoxiously agile marksman in the game. Sure Kalista's also mobile: but her mobility leans more in an Udyr endurance-run direction. Ezreal's is Kassadin levels of unconditional dodge when you really need it.


Mobility has always been important, there's never been a time in LoL's history when it wasn't important, and old champions weren't slow.

and some champions have been reworked to give them even more mobility then they had before, Fiora - Low CD Q

Pre-rework Fiora could cast Lunge twice in a row and her ultimate was also a gap-closer. She had 3 dashes in her combo. Blade Waltz also essentially glued her to her target while making her untargetable, you'd fallow them through lanterns and flashes. And during that combo you'd cast Burst of Speed to gain a solid MS boost comming out of her ult to keep up.

She didn't get faster with her rework.

I want to see Riot come up with a champion that actually PUNISHES champions with high mobility.

Roots silence any skill capable of moving a champion.

On a mobile champion that uses skills granting mobility for the bread-and-butter of their kit, and mobile champions heavily reliant on dodging things to not die, rooting them to the ground counters them harder than it does non-mobile champions.

Ryze

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