Defensive items

Xavanic·2/1/2018, 6:49:03 AM·1 votes·127 views

Okay, im gonna be called a whiner, a bitch etc. for this, but i feel the defensive stats of ALL items need to be lowered, and work around buffing stats of other defensive items upwards, as its a little bullshit to see talon get a dead mans plate, a maw and a GA and basically tank everything while still assassinating the carry, IMO how defensive items should work is like this

EX - Dead mans plate, 20 armor, 150 health, Increases the health armor and magic resistance of other items by 50% EX - Maw of Malmortius 15 magic resistance, 50 attack damage increases the health, armor and magic resistance of other items by 50%

Why? Because games just get tanked out as tank stats outscale offensive stats so fast rn, and we are slowly shifting into a tank marksman meta (Legit seeing ez, lucian and Vayne with Iceborn/Mallet, GA, Maw and DD), which will inspire the return of the tank assassin meta, and probably introduce tank zoe along with some other tank mages, defensive stats are all over the place, something that is honestly just poor game design (before i hear it, it really is, having 1 offense/defense hybrid item per resistance was already pushing it, but allowing most ADC to get away with 2-3 tank items without losing much dmg, is just bad)

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