Riot do you even care about mobility-creep anymore?

The Red Warden·11/26/2014, 4:18:17 AM·13 votes·1,615 views

Now before everyone grabs their pitchforks I want to make this clear, I love this game and care about it a lot, but it seems Riot doesn't learn much from its mistakes especially when it comes to mobility.

Yes Riot has addressed that mobility has become too much of an issue and that changes to it will be coming, yet almost all of the new champions recently have had huge amounts of it placed on and seem barely to pay for it in any of their other aspects. This is exampled heavily in Kalista, an adc with Kassadin levels of mobility. Did anyone in balance even bring up the fact that she is going to be uncatchable by pretty much anyone without a gapcloser?

Now sorry if this is a little ranty, but it just becomes aggravating when instead of trying to stop the problem all they do is accelerate it with each new release. Also what is with the recent patern of nerfing the already weak immobile characters like Cho'goth.

Riot if you actually want to stop mobility creep give these mobile champions actual payoffs, not just more strengths.

23 Comments

Talamare11/26/2014, 4:35:47 AM6 votes

Of course they do, They have plans to reduce it very soon

In an COMPLETELY unrelated change, Infinity Edge now provides +10% MS when chasing champions

Pvt Yong Tai11/26/2014, 10:08:25 AM6 votes

No worries I'm right there with ya.

As an older and generally static player, my champion roster consists of nearly 100% old champs. My biggest gripe is how the game has elements of the old game in it while trying to transform into a flashy mobile game regardless of that fact. Either scale the mobility back down or trash the old, make a decision (it's more complicated than that, but that's the gist of it). Of course, some people like the mobility (people who I don't understand; this group seems to include Riot), so the mobility is probably here to stay. That means they'll probably recycle the old champs with reworks to make them flashy like the new champs. But then you'll have players like me who'll have no one left to enjoy. If they rework my favorite champs into weird creatures that I can't relate to anymore, then I'll just stop playing at that point. Simple as that. Of course, I'd like for that not to happen. Here's hoping the Warwick rework is a good one (because as much as I hate it, his rework is probably coming sooner than later).

yellowbricks11/26/2014, 6:07:24 AM5 votes

Well you see, immobile champs don't lead to big plays, and this game is basically being tailor made for the spectators rather than the players at this point, so every champ from now on shall have an exponential amount of mobility from the previous champ. This will culminate in a champ with a 0.1 second cooldown 1000 unit blink with no mana cost and no drawback sometime in 2016.

SmokingPuffin11/26/2014, 6:25:08 AM5 votes

I don't think Riot wants to stop mobility creep. I think mobility is fun and the game is better now than it was in 2010.

I think the big question is how Riot will repair the immobile champions that can't hang with mobile ones. That's not all, or even most, of the immobile champions, but it is quite a few kits and reworks will take years at their current pace.

Evil Jester11/26/2014, 12:37:15 PM4 votes

Easy fix to reduce mobility, remove flash.

Whine all you want to, this spell is the most over used, over powered, summoner spell in the game and you know it. if they want strategic diversity then they need to remove this and encourage other spells to be used. They could increase the CD to 600 and reduce the distance by half and I guarantee you almost everyone will still use it. Everyone is too dependent on this spell.

EffectFX11/26/2014, 6:43:18 AM3 votes

I don't know why people think Cho'gath is weak.

Sneak Dog11/26/2014, 12:14:14 PM2 votes

I feel like Rek'Sai will properly pay for her mobility in raw power. Her kit kind of seems meh except for the mobility she gets.

I agree on Kalista though, she seems to pay very little for her mobility. Sentinel is quite strong if you can proc it. Her rend is effectively a 27+27% ad on her autoattacks. It also is a short duration-high impact slow for anyone she attacked and her ultimate is a good peel/initiation on its own. On top of that she has a range of 550, instead of mobile Lucians 500.