An analysis of the notion of overloaded kits. (Collaborative google docs file)

Shen MD·6/25/2019, 7:45:15 PM·3 votes·1,022 views

I've created a file where I set some criteria that many people would consider when talking about overloaded kits, and I used on the champion reworks and releases from Yasuo until now.

The results show that the top 5 Champions with overloaded kits are: CAMILLE, KLED, KAYLE, AATROX and EKKO. The bottom 5 are TRISTANA, LUX, VEIGAR, ANNIE and VEL'KOZ.

Wanna take a look? the document is editable and you can add other if you wish to compare them with the champs I've listed.

HERE IS THE FILE: https://drive.google.com/file/d/1a3rLq4pI16xpcY99wfDgbgAi_EOG1EZE/view?usp=sharing

I posted this in the subreddit also, but it didn't get so much traction. What do you guys think?

EDIT: I included champions known for their overloaded kits and the first gen champions (Annie, Jax, etc.)

3 Comments

Xintium6/26/2019, 8:48:06 AM1 votes

An interesting document. Here are my suggestions for improving it:

  1. There are some terminilogy issues and overlapping categories. The word "Debuff" is more general than "Crowd Control" (which is a subset of Debuff). You probably meant "Non-mobility Debuffs" (i.e., debuffs except CC), such as reducing an enemy armor (or magic resistance). The situation is similar to "Buff" and "Healing Others" ("Healing Others" is a subset of "Buffing").

  2. "Self-Shield" and "Shield Others" should also be accounted differently, as they are fundamentally different concepts. Camille has a shield, but cannot give a shield to an ally, while Lulu can do both. This also relates to the more general distinction of "Self-Buff" vs. "Buff Others". Having this distinction helps to distinguish champions which tend to have a "solo" playstyle (like Camille/Yasuo) from champions having a more "supportive" playstyle.

  3. Add "Execute" as a sub-category of "Damage", or just alongside "True Damage". Examples: Pyke R, Urgoth R.

Finally, one may argue that this is a bit simplified in the sense that one should give a numerical weight to each cell in the table, not just a bit (yes/no). The final score would be the sum of all the weights. But I think that, for now, it is fine the way it is: the goal, after all, is just to give an idea of what champions kit are actually overloaded.

P.S. No idea why you got downvoted.