Hybrid Jungle Item

YakobDou·10/15/2014, 4:28:14 PM·1 votes·522 views

Item idea: of a mix between item 3209 and item 3206 or a better item path for junglers build item 3146 first item.

What do other people think?

It's kinda a niche item but I could see myself using it on certain junglers and might open the jungle up to some people that haven't traditionally been junglers.

3 Comments

junglerboy1610/15/2014, 4:29:35 PM1 votes

Riot seems like they are determined to kill off hybrid items, and while I like your idea, it is highly unlikely that it will ever happen. :(

67chrome10/15/2014, 6:15:17 PM1 votes

It's kinda a niche item

Extremely niche item.

There are plenty of hybrid damage champions in LoL - most of them use things like Feral Flare, Wit's End, Trinity Force, Sunfire Cape, Iceborne Gauntlet, and Kingblade for their damage though - none of which is focused AD or AP, but large, flat chunks of physical or magical damage.

The tankier a champion gets, the more hybridized their damage tends to become. Which has the nice design bonuses of making their damage very difficult to counter-build as an otherwise glass-cannon champion with a single defensive item such as Banshee's Veil or Thornmail. Hybridized damage is also extremely difficult to scale into end-game what with less than half of it benefiting from storng tertiary multipliers like critical strikes or Rabadon's bonus.


Currently, there are 2 types of hybrid champions:

  1. Tanks and bruisers. Due to offensive items being really weak at scaling glass-cannon hybrid to meaningful places late-game, the massive cost-efficiency of things like Trinity force or Wit's end early (to offset their weak late-game synergy with damage multipliers), and the technicality that offense and defense do actually scale one-another's power (the longer you live the more damage you can deal), 1 hybrid item into mega-tank champions such as Udyr, Warwick, Nasus, Shyvana, Mundo, and more are one type of hybrid champion, and the biggest group. Understanding tanky DPS as hybrid champions also highlights a lot of reasons why glass-cannon hybrids really shouldn't be a thing. Don't beleive me? look at the physcial/magical damage inflicted by someone like Shyvana end-game. It's probably higher than expected, and really close to 50%/50%.

  2. Glass cannon hybrids that force ability power and attack speed to actually scale with one-another. Kayle, and Teemo, and maybe a few off-builds of a handful of other champions. To a lesser extent, champions with decent incentives to build Trinity Force or Gunblade in Ezreal, Corki, Akali, and Katarina also fall into this a bit. Due to the whole %AP bonus of Rabadons, Lich Bane, DFG, or Critical Strikes, Life Steal, and penetrations in both cases clearly offering a stronger late-game with a committed AD or AP path rather than a mixture, these champions get 1 hybrid damage item (Nashor's, Gunblade, Trinity), and then pursue an otherwise committed non-hybrid build. Again, taking advantage of hybrid items generally being super cost-effective early due to their hybrid stuff face-planting 3 major items in.


Anyways - big problem with AD/AP hybrid items is that you're catering to the near non-existent 2nd type of hybrid champion, only ~2 of which ever tend to agree on what hybrid item to actually purchase.

The reasons for AD/AP hybrid champions not being at all common isn't due to a lack of itemization. It's because AD/AP has no end-game.

Also, non-AD or AP sources of physical or magical damage are just better for type 1 - as it allows the items to be cost-effective early and cost-effective with defensive itemization, making IceBrone Gauntlet's base AD AoE, Trinity Force's base AD crit, Wit's End's magic damage on-hit, Kingblade's %current HP on-hit, Feral Flare's magic damage on-hit, or even Sunfire Cape's level-based AoE much better mixed damage sources for actual hybrid damage champions.


blackcat130012/30/2014, 8:40:09 PM1 votes

How about we make item 3708 item 3716 item 3720 item 3724

all use item 3145 instead of item 3108

This would give junglers 20% spellvamp and mabEy add a 2-8% of damage delt by attack and abilities restore 2-8% of your mana.