Aatrox Rework concept
I was kind of bored and I like Aatrox, so I went ahead and threw together a rework concept. Main difference is that all of his costs are % current health and his W is more of a combo stance than just a single on-hit proc (also moved his AS mainly to his passive instead of his ult). Hope you guys like it!
Stats: HP5 adjusted to 6.0-18.75 from 6.6-15.1. All others unchanged.
Passive, Blood Well: Static cooldown: 225/200/175/150 seconds Whenever Aatrox consumes a portion of his health, he stores it into his Blood Well, which can hold up to 60 + 45 x level health (105-870). The Blood Well depletes by 4% per second if Aatrox hasn't dealt or received damage in the last 5 seconds.
Aatrox gains 0.25/0.4/0.55/0.7/0.85/1% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 25% - 100% (based on level) bonus attack speed.
Aatrox gains 0.25/0.3/0.35/0.4/0.45/0.5% (based on level) bonus tenacity for every 1% in his Blood Well, up to a maximum of 25% - 50% (based on level) bonus tenacity (stacks multiplicatively with other sources).
Upon taking fatal damage, Aatrox enters stasis and drains his Blood Well, healing himself over the next 3 seconds for 20% of his max health, plus Blood Well's stored health upon activation.
Q, Dark Flight: Range: 650/225/75. Cost: 10% Current health. Cooldown: 16/15/14/13/12 seconds. ACTIVE: Aatrox dashes to the target area after a brief delay, dealing physical damage to nearby enemies upon landing and knocking up enemies in the epicenter for 1 second. Physical Damage: 80/110/140/170/200 (+50% bonus AD).
W, Blood Thirst/Blood Price: Cost: 0/2% Current health per second. Cooldown: 0.5 seconds. Toggle Off — Blood Thirst: Every third attack heals Aatrox for HEAL: 20/25/30/35/40 (+25% bonus AD), increased by 4% for every 1% of Aatrox’s missing health, capping at 300% bonus when at or below 25% health (80/100/120/140/160 (+100% bonus AD) max heal). Additionally while in this stance, Aatrox’s Q cannot be interrupted and knocks up all enemies hit, and his E slows for 60%.
Toggle On — Blood Price: Every third attack deals bonus damage equal to 60/85/110/135/160 (+120% bonus AD). Additionally while in this stance, Aatrox drains a 2% of his current health each second, and his Q and E deal 20/27.5/35/42.5/50% bonus damage.
E, Blades of Torment: Range: 1000. Cost: 5% Current Health. Cooldown: 12/11/10/9/8 seconds. ACTIVE: Aatrox unleashes two converging energy waves in the target direction, dealing magic damage to enemies hit and slowing them by 40%. Magic Damage: 50/90/130/170/210 (+40% AP) (+70% bonus AD). Slow Duration: 1.75/2/2.25/2.5/2.75 seconds.
R, Massacre: Range: 500/500/325. Cost: 0. Cooldown: 120/90/60 seconds. Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling his Blood Well by 20% of its maximum value for each enemy hit. Magic Damage: 100/175/250 (+60% AP) (+5% of Aatrox’s missing health)
Additionally, Aatrox gains bonus attack range for 10 seconds, and causes himself and all nearby allied champions to deal 10/15/20% of his bonus AD as on-hit physical damage, healing for the same amount. If Aatrox or a buffed ally kills or assists in killing an enemy champion the duration is extended by 2 seconds, max 20 second total duration.