This solo ranked system gives me cancer.

Gelfrosh·2/23/2015, 2:50:49 AM·11 votes·3,856 views

So it's been two seasons since I started playing this game. (3 if you count preseason 4.) And you know what? Not a single problem I've had with this ranked system has been fixed. Hell, pretty much NOTHING had changed execpt the meta of champions. What kind of problems you ask?

  1. Provisionals.

Provisionals are a problem because they are 10 games that are more important than any other games in your entire ranked career. Why do I say this? Because in those ten games, a single game can mean the difference between an entire rank. Meaning if you win 8 out of your 10 provisionals you could be MILES BEHIND people who went 9/10 or 10/10. For example:

In preseason 4 this account was fresh and had never played ranked. I won 7/10 provisionals and ended up being placed in Silver 2. Fine, I was expecting higher but oh well. Then season 4 came, reset my rank, and I tried to do provisionals again. I ended up winning only 2 out of my 10 matches for various reasons, but regardless, those eight losses dragged me down from silver 2 all the way to bronze 2. Five ranks because of eight games. And the amount of wins it would take just to break through the series' just to get back to where I was is 11 wins. (2/3, 3/5, 2/3, 2/3, 2/3). After that I made it to silver 5 by the end of season 4 and gave up. The amount of time and effort it would take to make it back to where I was, let alone to gold, just wasn't worth it. So I decided to wait until the next season and try again. And so I did. I won 6/10 of my provisionals yesterday. Wanna know where I went from Silver 5? DOWN. And not just down to something like Bronze 1. I got knocked all the way down to BRONZE 3. From losing four games and WINNING SIX I went DOWN.

But how could that happen you ask? Because of the MMR system. League bases it's matchmaking on MMR in ranked. Meaning if I have 1000 MMR I will be matched against people with around 1000 MMR. Sounds on paper like a good idea. But then the end of the season comes around and resets your rank, BUT NOT YOUR MMR. Meaning if you had a high rank but low MMR, NO MATTER WHAT, you will go down in your next provisionals. I could have won all ten of my games and it would have most likely put me in Bronze 1.

My solution to this is to simply make the rank resets at the end of a season reset MMR as well, so everyone starts at the same level. Also I believe that if we made silver 1 the highest possible rank you could start in from provisionals, we would see less dramatic changes from one win or loss.

"But then you would have bronze people fighting people who are gold+!" That COULD be a problem, yes. But with the sheer amount of smurfs people make, bronze and silver are already so lopsided anyways so it wouldn't make a very big impact, if any at all.

  1. Series.

To me, a series is second only to provisionals as the dumbest thing about this ranked system. Hence why it's #2. But my problem with series' is this: They value the next 3 games you play over the last games you played. So in essence they have the same problem as provisionals but to a lesser extent. Why does this game value the last 10 matches of my ranked play less than the next 3 in my series if I hit 100 LP?

And to add insult to injury, the grace period for ranks is so pathetic that losing 1-2 games can send you tumbling down again, meaning you have to redo the series and win at least 2 games in a row, usually 3 to make up for the lost LP, just to get back to where you were because you lost 1-2 matches.

I think series shouldn't even be there execpt between divisions, but if they HAVE to be there, if you get demoted, you shouldn't have to do them again. For example, if I go from silver 3 to silver 4, but then I get 100 LP again, I shouldn't have to redo the series to go back to silver 3. I should just go to silver 3 for hitting 100 LP because I've been at this rank before.

  1. The LP System.

The LP system is far too punishing. Let's say you have the skill of a silver 1. But you have bad luck, or you just have a bad day, and you go on a loss streak. That lowered your MMR, and because your MMR is lower, you get less LP for winning. But you still lose the same amount of LP, if not more, for losing a game. This is the cause of the so called "ELO Hell". The game punishes you far too much for losing games, and unless you go on a win streak, barely rewards doing well.

Not to mention, because the game doesn't always give you points that are multiples of 5, you can end up in a scenario where you have 99 LP. Then you lose a game, and you need 2-3 games worth of wins just to get the CHANCE of getting to 100.

I think we need to equalize the amount of LP given to always give multiples of 5, and we need to make the game stop punishing people who go on loss streaks so much.

Yeah, rant over.

23 Comments

youngjake932/23/2015, 3:13:18 AM3 votes

Nice wall of text. There was a soft reset on elo at the beginning of season 5 meaning everyone started low rank than last season. I had never been bronze, but played with a lot of ex-golds and ex-platinums after provisionals this season placed me in it and it was really weird(every single game was like each team had 2 smurfs and 3 bots).

Anyway it seems you are mad that it is hard to climb and that the system is 'not fair.' That's how elo is supposed to work.. It is supposed to get harder to climb the closer you get to your true ranking. If you are very far from your true ranking, then ideally you should win every game.

If you want to complain about anything, complain about how your skill is measured by how well you work with people that have no idea how to play the game rather than how well you know how to play the game. But even that is a stretch.

The Queen Viper2/25/2015, 1:19:12 AM2 votes

{quoted} My solution to this is to simply make the rank resets at the end of a season reset MMR as well, so everyone starts at the same level.

Well, that would pretty much fuk up the whole ladder for many months or even for the whole season. Forcing every single player from bronze to challenger to the same "elo level" you would destroy every single ounce of balance that the current yoloQ has. The games would be completely random and would be just about "who gets the bronze/challenger player into their team"... the skill disparity would be too high and all over the place, + many QQ threads about being stomped by high elo players would be created. The "smurfs" are already a problem in lower elos, this would be that problem x9000.

{quoted} But with the sheer amount of smurfs people make, bronze and silver are already so lopsided anyways so it wouldn't make a very big impact, if any at all.

Certainly dragging Challenger/Master/Diamond/Platinum players to your level WON'T HELP the problem, like at all... you would only make things worse.

AyRe CoNteMpT2/23/2015, 12:49:37 PM1 votes

you can soft reset this as many times as you want. its a broken system that is complete bullshit. basically, there shouldnt be series and the LP gain/loss should always be 10 points. then, if you have over 50% winrate, you raise in the ranks and if you have less than 50%, you drop. simple story. ofcourse, no promos. 100 points and +1 rank.

last season and as of currently, im situated in diamond 5. (just as a sidenote, it is alot harder to drop from a league than just from a rank) and i have to say, in D5, games are way worse than in plat 1-2. i kinda liked it there, even if the skill level was still low. but right now in D5, its hell again. its worse than in silver. many trolls, everyone super toxic, many really bad players and many way too good ones for this elo.

the problem is, in D5 all the trash that lucked themselves into diamond get stuck there because they cant climb and they cant drop.

i think, aside from the "feeling" of the elo system and that its just horrible, the whole matchmaking is very hard to balance. i mean, in basically every game you get really bad players and much better ones. sometimes you are the bad one yourself, sometimes you are the better one. i dont know how they managed to do it, but in 1on1 based games like sc2 and wc3 they kinda managed to get a nice ladder. why is it so hard in a 5on5 game?

SmokingPuffin2/25/2015, 1:16:47 AM1 votes

I ended up winning only 2 out of my 10 matches for various reasons, but regardless, those eight losses dragged me down from silver 2 all the way to bronze 2. Five ranks because of eight games.

Placement games are worth somewhat more than standard games, but this is overstating things. The season reset this year placed everyone an average of 3 divisions lower than they were previously. If you went 5-5 instead of 2-8, you'd likely have been placed in silver 5; maybe bronze 1 because they do some funny things around the tier breakpoints.

Why does this game value the last 10 matches of my ranked play less than the next 3 in my series if I hit 100 LP?

It doesn't. Your MMR is updating normally as you play a series. It's just a temporary blip in your league position that smooths out naturally within a couple games of your series ending. Basically, series are a clever bit of window dressing that make people focus on them instead of feeling like gaining rank is one big long grid.

Let's say you have the skill of a silver 1. But you have bad luck, or you just have a bad day, and you go on a loss streak. That lowered your MMR, and because your MMR is lower, you get less LP for winning. But you still lose the same amount of LP, if not more, for losing a game.

When you go on a losing streak, your MMR gets lower, so your matchups get easier. You shouldn't get as much LP if you are playing easier opponents.

turtlecoon2/23/2015, 12:05:47 PM1 votes

lol

the system is not hard

if you win you climb if you lose you don't

maybe spend some time learning how to win instead of moaning and you'll actually get somewhere

Nucleophilic atk2/26/2015, 11:47:17 PM1 votes

What kind of cancer did you get? What evidence do you have that it was caused by league?

XSaitou6/2/2015, 10:55:05 PM1 votes

The OP is right in most of the aspects, but what is actually need to be done is adjust the matchmaking algorithm so that a player could choose to be placed in a team with a similar games played count.

SwiftKitten886/2/2015, 11:21:32 PM1 votes

the op is pretty accurate on most counts. postseason 3 i ranked into silver 1 during my promos

the highest I've been since then is silver 4.

but what annoyes MOST of all? i quite literally WIN MY LANE 90% of the time. thats not an exaggeration either. 90% if the time i win my lane. yet i still average around a 45-55% win rate.

i cant control my teammates and i dont play an "op" champ that can carry the team. but wanna know which games i win and whch i lose? i win when my teammtes know how to play and i lose when they dont. becuase frankly i with a 90% win rate on my lane, i'm not the deciding factor anymore. So whats the point of me playing ranked anymore?

a few days ago after losing 8 unranked games in a row due to horrid teammtes a silver 1 freind (im silver 5) invited me to a game. and EVERY SINGLE TEAMMATE knew how to play . i wean ADC who even bought a pink ward a jungle who ganked when we pinged. and it was quite litteraly the most fun i ever had. becuase i had a team that knew how to actually play

this was that game http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1836386334/207008136?tab=overview my first death with 16 min in the game EVERY single opponent in that game was ranked "higher" than me, and yet becuase i had a team that knew how to play. were some of my teammtes better than me? yes!!! but that a freaking welcome thing becuase i NEVER get that when i don't duo with someone higher than me