Summoner Spells and their Problems

Rockbadger·2/26/2015, 2:43:17 AM·1 votes·352 views

Hello, all! This is my first Forum Discussion, and I'd like to kick it off with what I think is possibly one of my biggest problems with League of Legends as of the moment: Summoner Spells. Now, it should be noted I have nothing against Summoner Spells themselves, I love the idea of them. Having different means of escape, survival, or killing is awesome. However, I DON'T enjoy the lack of diversity in choosing them. When's the last time you've seen someone seriously take Clairvoyance? Cleanse? Clarity? And even Barrier? And who takes Ghost other than, say, Olaf, Nasus, Tryndamere, and Poppy? This isn't to say that people don't take them, I've seen each of them here and there, but how often do you see them compared to Flash, Teleport, Heal, Ignite, Exhaust? The problem to begin with: Flash. I love this summoner spell. But why is it within the last year that at least eight players seem to have it every game? Answer: It's just that good. A gap closer, an escape, a way to juke, even just a good way to demonstrate to your opponent that, yes, I have so much disrespect I'll WASTE my flash and dance on your body. Anyhow, the big problem come in with why not take it? After all, it's better than almost any other spell. CC removal? That won't get me over a wall. More movespeed? Cool! Oh, but he just flashed up to me and got me anyways. All things considered, what reason do you have (ignoring Shaco, Susan, and others aforementioned.) to take anything else? Again, I do love this spell, but I really wish I could see something used more often OTHER than it. Possible Fixes: Nerf? No, that's definitely not the answer. However, it seems the real thing to do is make the other spells more viable. The big questions to answer are what spell to take and why do I take it? Now the answer may seem simple for many, but that's just it. Why do I need more vision when I can get more survivability or kill potential? Now this is just a slight suggestion, and everything up to this point is what I feel to be fact. Opinions: Clairvoyance: As mentioned before, what temptation is there to take this spell? Maybe as an Ezreal, a Lux, Jinx, etc., but even that feels a good bit far-fetched. It's a cool idea that you can get global vision, but what good is it when the most it can do is just show you if a gank is coming? After all, that's what wards are for. Cleanse: Oh, cleanse. Cleanse, baby. No thank you. The problem doesn't lie with Cleanse, it lies with CC itself. Hard CC includes Stuns, Suppression, Suspension, Rooting, and Knock-Ups. Now then, each of these works differently, and I don't much care to go into it, though (credit to Willbachbakal: http://leagueoflegends.wikia.com/wiki/User_blog:Willbachbakal/(Item_Concept)_Crowd_Control) with the link in parentheses, if you're interested, you can find much more. In a quick way, I should just note that you can’t cleanse Knock-ups, which, though it makes sense, is rather aggravating what with so many champions having them now-a-days. Clarity: So many popular champions don't even USE mana as a unit. I mean, it's a cool concept but there's really no reason to take this over a lot of the other spells. As mentioned before, why? There are mana potions, mana items, and runes and masteries to help with those problems. If it gave more, that would be one thing, though the most it gives is the capability to harass more… and even then… Barrier: It DOES soak up more damage than heal, with a thirty second lower cooldown. But it only lasts 1.5 seconds, whereas Heal gives you Permanent Health, AND a movespeed boost. So... if you don't take that much more damage within 1.5 seconds, why bother? Ghost: GOTTA GO FAST! Cool idea, but there are very few people that even need or want the stickiness or movespeed provided. And, yet again, so many people have either a need for a gapcloser and/or escape, or can just laugh as they leisurely hop one wall and flash another for easy escapes. Again, I love the idea but there’s truly not use to it unless for some odd reason the whole map is full of minons that you need to ignore unit collision to get through… Now to wrap things up, I do believe that the current summoner spells are pretty cool. They offer for great plays, easier kills, better ganks, or easy escapes. But again, there are so many ignored summoner spells that just kind of get thrown into a hole never again to see the light of day. I really do wish that I could see the other spells more often, and I would love if somebody could give me some context as to the ‘why’ these haven’t been patched up or changed yet.

Thanks for reading! And no TL;DR. If you’re going to argue this point, please at least try and see what my argument is, not just assume from a small little summary…

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