Yasuo and Fighter/Assassins balance
Multiple times I have seen posts made by Riot employees openly accepting the fact that melee fighters are the most ambiguous and unbalanced class out there. There are exceptions to the rule, those that fall on the fighter/tank/utility spectrum are not terribly affected by this: Renekton, Shyvanna, Trundle, Xin Zhao, Wukong and Warwick are all (arguably) viable and fun picks.
However, fighter champs outside those are usually on a somewhat unhealthy position. The fighters with high DPS (fighter/assassins) usually relay on cheap tools like untargetability to get on melee and use their high DPS to one-off the enemy champions before there can be any sort of retaliation or else they are dead. In other words, this sort of champions either starve or carry very hard. Jax, Fiora, MasterYi, Tryndamere and even Poppy all fall into this category.
Which brings me to Yasuo, a champion who lives on a tier of his own. You see, while one may argue that Yasuo shares most traits of the previously mentioned champs, the great difference here is that he is not hard-gated by items/experience/kills in the same way that those champs are. Thanks to his passive crit chance, god-like utility wind-wall, free armor penetration and long-ranged clean initiation, even an underfeed Yasuo can still one-shot squishies during a teamfight with confidence.
And that's problematic, because that makes Yasuo a pretty safe pick. If you are ahead, you carry. If you are not feed you can always assassinate and stall until late game. Where are his weaknesses? As far as I know, Yasuo is a champ that can respond to almost any kind situation.
- Can duel against tanks/fighters.
- Can trade with pokers/marksmen.
- Can deal tons of damage and/or apply good control on team fights.
- Can Split-push + help secure Drakes.
- Can protect towers with statik-shiv+wind-wall.
Just to be clear, I am not saying “OMG YASUO IS BROKEN, RITO NERF PLOX”, that would be ridiculous. A broken champ makes the game unplayable and Yasuo is nowhere close to that. There are a handful of ways to deal with him, like well-timed cc or a burst-shower. However, on his current state, Yasuo seems to be rather unhealthy for to the game as a whole. He needs some kind of revision/rework to add some real weaknesses, which is not exactly the same as a nerf just look how Gragas ended up.
I understand the concept behind Yasuo and I think it's a really cool idea. A hard-to-use champ with very flashy moves that can carry the game hard if mastered properly. People love that kind of characters, if not ask Lee Sin. However, I don't think that worked properly with Yasuo, he is too safe and “all-over-the-place” to fit that role. The rework should reinforce this idea by making him really strong&snowbally if you used like clockwork but punishing every mistake hard even if Yasuo is slightly ahead.