Aphelios' win rate increases by 8 to 10% after 10 games played and plateaus at 60% within 20 games.

Silent Pace·12/18/2019, 11:05:31 AM·26 votes·12,712 views

His mastery curve is around 10% or more, one of the highest mastery curves(the highest being 12.7%), but players only need 10 games to master him and even after 50+ games they barely see a difference because Aphelios is just another AA reliant ADC, the only difference is he rotates through his abilities.

I think making him an ADC limited what Riot could do with his kit. An ADC can't have too much CC and utility cause it'll be problematic, so he should've just been a mid lane mage or an assassin because then they could've made him into another Lee Sin or Azir. I also think not giving Aphelios the choice of what guns he gets to use and not making the guns distinct and unique enough ends up defeating the purpose of making a champion like Aphelios to begin with.

edit: source for the stats is leagueofgraphs

24 Comments

Harden Stepback12/18/2019, 4:12:44 PM24 votes

For a champ that is supposedly "high skill", he sure doesnt take very long to learn.

Thilmer12/18/2019, 3:12:15 PM21 votes

"High skill"... my balls.

Then again, is a CertainlyT champion. We all know how "well balanced" are those, rigth?

Ackelope12/18/2019, 4:40:23 PM7 votes

yeah, i'd like some sourcing on this one. if it's champion.gg, you gotta be careful with that one, the stats on that site have been very wacky for a good long while now.

i don't necessarily disagree with you, but i feel that his difficulty is largely based on just how powerful each weapon is individually. you make the champion as difficult as he was intended to be by ensuring that each weapon is more specified to fit its particular role, rather than generally being good as well as having an extra effect on top. I think his numbers are overtuned right now and that's causing what I just mentioned to occur. If they make balance changes in the future to stress the specific strengths of each weapon and nerf their general use, I think they might just reach the spot of incentivizing players to actually plan ahead and organize the weapon order properly to guarantee you have good combos at the right times, as it is now i think most people are just winging it and seeing what they can get from it, and that's working because he does too much damage.

Sir Saltarin12/18/2019, 3:05:30 PM6 votes

Source ?

LightswornLance12/18/2019, 8:54:06 PM4 votes

Honestly this game has zero skill cap at all, its all about learning game mechanics ( macro ). Even stuff that supposedly requires mechanics is actually insanely easy, for example I learned how to insec my first day playing lee sin, it's literally just canceling your Q2 damage with a wardhop. Kick flash is also extremely easy to pull off.

JRobin3112/18/2019, 9:52:30 PM2 votes

I'm not sure if there was a point being made about Aphelios... He is easy to learn... that's a good thing right? Are you complaining that there aren't more Lee Sin type champions or harder to learn champions?

Velasan12/18/2019, 11:43:56 PM2 votes

Except Azir and Lee Sin suffer from the same problem of being awful for players trying to pick them up, but technically not that difficult and yet kept nerfed or buffed for worlds.

Akali is currently moving that same direction.

Jeddy01712/19/2019, 1:05:02 AM2 votes

It's funny you said he should have been a mage, according to his champ insight he was suppose to be one. Using different types of spells instead of weapons.

Dope Solo12/18/2019, 7:19:20 PM1 votes

The imbalance team strikes again. Don't worry, they'll get around to fixing it...eventually.

Håneri12/19/2019, 5:24:52 PM1 votes

infernum R is too good, people are defaulting to it. its not that hard to abuse a broken ability and takes away from choosing between your options.