Yuumi is exactly how you should NOT design an enchanter

nelogis·5/7/2019, 1:51:48 PM·12 votes·3,559 views

You know why it took so long for another enchanter to be made? It's because if you want to make an enchanter that doesn't resemble the existing ones AND has a modern kit with counterplay and decision making you realize that the kit you just made is no longer an enchanter because they don't work that way.

At that point you get designs like Bard / Rakan. They kind of have a heal, they kind of have a shield and other methods of keeping enemies away and protecting allies however their playstyle differ a lot when compared to existing enchanters.

The problem with existing enchanters that aren't named Nami is that their main use is to heal / shield someone. A champion being focused around 1 thing isn't a problem on it's own, the problems arise when their 1 strength isn't directly counterable apart from killing them. Enchanters can't miss heals or shields, would be kind of stupid if they could. So the only method of dealing with them is to either brute force trough their heals and shields or kill them before they can heal and shield.

Janna Lulu Sona Soraka

What do these champs all have in common? They are piss easy and walk right next to a carry all game like a fly to a piece of shit buffing them off cooldown.

They can't offer frontline protection like Braum or Alistar WHILE being a support They can't offer pick potential like Bard and Pyke WHILE being a support They can't offer engage like Rakan and Thresh WHILE being a support

The only thing they can do is to sit back and protect something that is all they are good for. THIS makes them a problem and when you try to make a modern enchanter you make supports that can do more things other than heal and shield AKA actually NOT making an enchanter.

Now why is Yuumi bad design in that regard?

Yuumi is like an enchanter but with even less counterplay. You can't kill her. She becomes a LITERAL ball of stats, she could almost be an item.

Yuumi - 3500 Gold

+20% Adaptive stats

UNIQUE PASSIVE: Once you take damage that puts you 25% HP heal self for 40 - 120 (based on level) Health (8 second cooldown) UNIQUE PASSIVE: Gain a shield 50-300 (based on level) when you auto attack, lasts until broken (8 second cooldown) UNIQUE ACTIVE: Launches 7 waves of magical magic dealing 60-200 (based on level) magic damage and enemies hit with 3 waves will be snared

Here, that is Yuumi.

Instead of making an enchanter like Nami that has an actual good design for an enchanter you went ahead and made the worst enchanter in terms of counterplay imaginable.

Let's create a situation here, there is a Jax running around and a Janna is protecting him. You can KIND OF get rid of Janna by hooking her or nuking her thus making the fight with Jax a lot easier. Guess what happens with Yuumi, you just got a Jax deluxe edition to fight because you can't get rid of Yuumi without killing Jax.

But if you actually kill Jax you get a 2 for 1 deal because Yuumi on her own is about as useful as a super minion.

You call that good design?

34 Comments

Oleandervine5/7/2019, 1:59:31 PM6 votes

Nami is actually more on the side of a control mage than an enchanter, considering that excepting her E, the majority of her spells are aggressive and offensive. So while she is an enchanter by name, she shares a LOT more in common with Lux and Morgana than most people would like to admit.

And so what if Enchanters generally stick to the background and support their allies from afar? What is wrong with that? I don't really buy this argument that enchanters need to be up front and center to be viable or to play against them. They excel in protection and peel, that's what they do, so complaining that they're doing their job how their class is intended to their job is like complaining that ADCs kill things at a range, and that the only way to stop them is to outlive their damage or focus them and kill them. Don't be so jaded about enchanters.

And to Yuumi - you all need to get over this stigma you've got stuck in your head about her. You all wail and moan like she's the herald of the end times or something. She's not. Her spells are highly conditional, and while you can't really target her, she's can really just point and shoot you either if she's attached to someone. Try playing her or watching people play her before calling her the most broken thing to walk the Rift.

And back to Lux - she has a skill shot shield. Your claim that a shield missing "would be kinda stupid" was made without even acknowledging her shield exists.

KING OF MASKS5/7/2019, 2:48:09 PM5 votes

{quoted}Janna Lulu Sona Soraka

What do these champs all have in common? They are piss easy and walk right next to a carry all game like a fly to a piece of shit buffing them off cooldown.

They can't offer frontline protection like Braum or Alistar WHILE being a support They can't offer pick potential like Bard and Pyke WHILE being a support They can't offer engage like Rakan and Thresh WHILE being a support

bro if you aren't flash+ulting yourself for the engage as Lulu idk what to tell you

Vulkus I5/7/2019, 2:44:19 PM2 votes

inb4 "she's cute so she can't be op xddd"

Thingamajig5/7/2019, 2:11:16 PM2 votes

id much like for enchanters to have a failure avenue outside of giving stats to the wrong target

For instance Lulu has her power difference depending on the things she wants to do if she wants a polymorph the ad will lose on dps/durability Soraka has to hit her Q for her W to be more effective Sona needs to be in proximity to her allies to be effective

Those are still avenues of potential failure but they aren't enough

A great shield ability design that offers avenue for failure is Luxes shield It's a skill shot it's both up to Lux and her allies to receive the shield and even better skill expression if they get the full benefit

Nami doesn't have that avenue of failure for her healing ability it just has a better Avenue of success by having the double heal proc

Yuumi is just like soraka and sona she isn't really unique in her utility she is unique in her play pattern and that is something riot wanted a symbiote a champion that puts itself in danger but is still safe

Rakan and bard aren't enchanters despite their heals/shields

imagine if soraka could miss her heal because her ad flashed that would allow for riot to give soraka more power without making her busted and soraka players would actually be having fun playing her

Boltonator5/7/2019, 2:36:46 PM1 votes

{quoted}

You know why it took so long for another enchanter to be made? It's because if you want to make an enchanter that doesn't resemble the existing ones AND has a modern kit with counterplay and decision making you realize that the kit you just made is no longer an enchanter because they don't work that way.

At that point you get designs like Bard / Rakan. They kind of have a heal, they kind of have a shield and other methods of keeping enemies away and protecting allies however their playstyle differ a lot when compared to existing enchanters.

The problem with existing enchanters that aren't named Nami is that their main use is to heal / shield someone. A champion being focused around 1 thing isn't a problem on it's own, the problems arise when their 1 strength isn't directly counterable apart from killing them. Enchanters can't miss heals or shields, would be kind of stupid if they could. So the only method of dealing with them is to either brute force trough their heals and shields or kill them before they can heal and shield.

Janna Lulu Sona Soraka

What do these champs all have in common? They are piss easy and walk right next to a carry all game like a fly to a piece of shit buffing them off cooldown.

They can't offer frontline protection like Braum or Alistar WHILE being a support They can't offer pick potential like Bard and Pyke WHILE being a support They can't offer engage like Rakan and Thresh WHILE being a support

The only thing they can do is to sit back and protect something that is all they are good for. THIS makes them a problem and when you try to make a modern enchanter you make supports that can do more things other than heal and shield AKA actually NOT making an enchanter.

Now why is Yuumi bad design in that regard?

Yuumi is like an enchanter but with even less counterplay. You can't kill her. She becomes a LITERAL ball of stats, she could almost be an item.

Yuumi - 3500 Gold

+20% Adaptive stats

UNIQUE PASSIVE: Once you take damage that puts you 25% HP heal self for 40 - 120 (based on level) Health (8 second cooldown) UNIQUE PASSIVE: Gain a shield 50-300 (based on level) when you auto attack, lasts until broken (8 second cooldown) UNIQUE ACTIVE: Launches 7 waves of magical magic dealing 60-200 (based on level) magic damage and enemies hit with 3 waves will be snared

Here, that is Yuumi.

Instead of making an enchanter like Nami that has an actual good design for an enchanter you went ahead and made the worst enchanter in terms of counterplay imaginable.

Let's create a situation here, there is a Jax running around and a Janna is protecting him. You can KIND OF get rid of Janna by hooking her or nuking her thus making the fight with Jax a lot easier. Guess what happens with Yuumi, you just got a Jax deluxe edition to fight because you can't get rid of Yuumi without killing Jax.

But if you actually kill Jax you get a 2 for 1 deal because Yuumi on her own is about as useful as a super minion.

You call that good design?

DId you even play Yuumi on the PBE? Her AP ratios are a joke, she has the second-lowest base starting hp of any support, has less AA range than most supports, has obscenely long early-game cooldowns, cannot auto attack while she is attached, has an ultimate that serves no real use except when pursuing or if the enemy team is super clustered...

Her Q is essentially a non-piercing version of Lulu’s Q (can be guided but requires her to be attached)

Her W is not spammable so she can’t just jump from one champion to the other without penalty, also she can only cast abilities while attached, making her unable to auto attack.

Her E is stupidly weak, healing only 130 base and that’s if she waits for her target to hit 20% or less, the movement speed buff is a weaker version of Lulu’s W without the attack speed component (hell, I think Rakan’s Q actually heals more than Yuumi’s E and it is on a much shorter cooldown) AND has to acquire charges to use it.

Her R is essentially a faster version of Maokai’s ultimate except she has to land multiple waves for it to even root, the AP ratios are pathetic for what is supposed to be an “ultimate”

But no, continue preaching how she is a “ball of stats” and how she has no counterplay when she is essentially a weaker version of every other support in the game.

OtterlyLost5/7/2019, 5:17:22 PM1 votes

Yuumi is bad in general and a big disappointment. They will never be able to balance her; she'll either be laughably weak or ridiculously over tuned.

I wish they'd made an enchanter more like Nami. Someone compared Nami to being more like a control mage and, honestly, I like that. I wish they'd rework a lot of the other enchanters into more control mage styles; not necessarily with more damage but instead with some kind of big threat or zoning ability that's chock full of utility that would spook people off of engaging. They could still have heals and shields but their main job would be shifted to peeling through zone control.

Saezio5/7/2019, 5:36:50 PM1 votes

I think yummi is an interesting concept for high levels of play.

Picking her means basically that in lane her ADC's mistakes are doubly costing but she can't make her own mistakes being free to observe everything that is going on in the match.

But I think she will be extremely weak in low elo because you rely on your ADC too much to climb without a duo

xDogMeatx5/7/2019, 2:10:28 PM1 votes

yummi is a item awesome im either going AD if range is far enough then go untargetable to counter said enemy champ autos or AP to turn veigar into Thanos. https://i.imgflip.com/2a4ghv.jpg

https://i.imgflip.com/2ns394.jpg

Moody P5/7/2019, 2:19:16 PM1 votes

enchanters need to be reworked universally so Yuumi not sticking to the awful standards that the rest of the class sets is a good thing

uNhoLeee5/7/2019, 2:33:17 PM1 votes

riot said they didnt want ranged champs in jungle -> release kindred riot said they didnt like the funnel strat -> release yummi riot says != riot does.

theyre just out of ideas.