@Meddler - Ever thought about making Phantom Hit a tier 6 ferocity keystone?

Hinata Rabbit·5/6/2016, 3:05:14 PM·3 votes·800 views

So it's nothing new to anyone that phantom hit is an extremely powerful effect that allows some characters and builds to become bonkers. But it is a very interesting effect that really stands out so I was glad to see you kept it even with devour gone , however...

Having phantom hit on an item is all well and good except for rageblade. First off Rage blades build path is still ugly as dogshit on top of how disgusting it feels to lose 30% attack speed after you complete it and THEN it provides some really Shit stats for most of the champs who actually want to buy it. That was always the case, it's stats provided are never the reason you bought rageblade even before the change and now on top of all these nasty gross things, it cost a whole whopping 3600 gold for an item that has a ramp up time.

My proposal is to give rageblade something new, AGAIN and carry PH over to a tier 6 keystone.

Now having PH from the get go is very very busted yes but my prposal to mitigate that is have the process time decreasing with level ( IE - 5 hits at level 1, 4 @ 6, 3 @ 11, 2 @ 16) or something along those lines. This also removes the fervor PH interaction Since they are both tier 6 so you font get Shit tons of free damage early on for free. This also makes people highly invest in the Ferocity tree to gain PH which is another small way to stop certain abuse cases.

I'm sure you guys will have all sorts of internal data that says whether that's a good or bad idea but I want to know what your ( and any others) thoughts on that would be and what it would take ( shifts in power/buffs/nerfs) to make PH healthy as a keystone

Also I just really want more keystones

8 Comments

LiveYiOrDieHard5/6/2016, 3:26:37 PM2 votes

It's broken and doesn't belong in the game at all with all the ridiculous on-hit effects they've put on champions.

Wish Riot would get this through their heads.

Irelia Bot5/6/2016, 3:09:55 PM1 votes

I fear it is just to powerful and that is the problem.

Add it as a third strike keystone and you have IRelia, Yi, Kayle, Jax and Kog taking it all the time t ogreat effect.

While it is a nice powerful effect it does not see mto be something that can be balanced without having to change a tone of champs around it which in turn makes a lot of champs extremely dependent on it. "see Yi and Shyvana nerfs this season for details"

AlienPrimate5/6/2016, 3:14:20 PM1 votes

I would say no. A couple days ago Yi did 2200 true damage during the channeling of my ult on Galio. I had 3100 total hp when this happened. Doing 70% of someone's hp in true damage in 2 seconds when they have a frozen heart is just absurd.

Zero Skill Tank5/6/2016, 3:16:16 PM1 votes

Yespls. Teemo Teemo Teemo

MotrColt5/6/2016, 3:16:48 PM1 votes

Keep it item bound in my opinion, seems way to powerful to have as something you don't have to itemize for.

However, it also doesn't really feel right at the moment on rageblade. I'd rather have the old rageblade and no phantom hit at all than the current situation. Though I think phantom hit should be able to have a place on some item, just doesn't feel right how it is at the moment.

I think having the phantom hit on the jungle item like devourer was the right way to go, however devourer was much too strong in many peoples mind. I would put it on a jungle enchantment again and make it so you need stacks, but take of the on hit damage you get from every stack that you had prior. I think this would do 2 thing: 1 it would take away a ton of the damage of course but 2 it would also make it so that stacking up would be something you'd do passively, not sit in your jungle and powerfarm. I think it would discourage powerfarming because you wouldn't be gaining the strength you do from every single stack like you used to with devourer, topped off with the huge on phantom hit at the end. Without this constant power increase from every single stack, and only having the topper at the end of the phantom hit I think it would encourage more teamplay than power farming.

My solution If you only had the phantom hit at the end however, this wouldn't be powerful enough for anyone to buy, this is why what I think would be best would be to have the current bloodrazor % max health dropped fro 3% to 1.5%, maybe 2% and add a phantom hit after 30 stacks, but don't any of the individual stacks grant anything, also keep the current 40% attack speed. Revert rageblade to its previous state