@Meddler - Ever thought about making Phantom Hit a tier 6 ferocity keystone?
So it's nothing new to anyone that phantom hit is an extremely powerful effect that allows some characters and builds to become bonkers. But it is a very interesting effect that really stands out so I was glad to see you kept it even with devour gone , however...
Having phantom hit on an item is all well and good except for rageblade. First off Rage blades build path is still ugly as dogshit on top of how disgusting it feels to lose 30% attack speed after you complete it and THEN it provides some really Shit stats for most of the champs who actually want to buy it. That was always the case, it's stats provided are never the reason you bought rageblade even before the change and now on top of all these nasty gross things, it cost a whole whopping 3600 gold for an item that has a ramp up time.
My proposal is to give rageblade something new, AGAIN and carry PH over to a tier 6 keystone.
Now having PH from the get go is very very busted yes but my prposal to mitigate that is have the process time decreasing with level ( IE - 5 hits at level 1, 4 @ 6, 3 @ 11, 2 @ 16) or something along those lines. This also removes the fervor PH interaction Since they are both tier 6 so you font get Shit tons of free damage early on for free. This also makes people highly invest in the Ferocity tree to gain PH which is another small way to stop certain abuse cases.
I'm sure you guys will have all sorts of internal data that says whether that's a good or bad idea but I want to know what your ( and any others) thoughts on that would be and what it would take ( shifts in power/buffs/nerfs) to make PH healthy as a keystone
Also I just really want more keystones