Why is there no way for the community to punish people, blatantly trolling?

Nhika·1/15/2020, 7:31:51 AM·1 votes·988 views

You see it every game, one dude constantly dying over and over again. Reporting them does nothing. You POLITELY ask for them to switch over to sweepers or ward; they take it offensively and run it down. They do everything they can to lose the game; just by afk farming, split pushing forever, or following you around the map.

Even if the enemy team sees our teammate trolling Nothing happens to the guy you report; because supposedly he's not toxic. I just got out of a game where the enemy Vlad troll flashed in the middle of the map just to spite his team.. went 0-6 but still not categorized as an "intentional feeding" scenario.

I feel that if the entire enemy team, and your whole team (disregarding allies) reports one singular player.. it should automatically count as a fast forwarded tribunal punish that puts players into the 3rd level of punishments. (In case you don't know, 1st level warnings typically result in a chat restriction, 2nd level warning is typically a week long temp ban, 3rd would be 30 days)

Never more will we get a these kinds of players.. It's NOT just a normal game. It DOES matter because you have 0 LP. There SHOULD be consequences to spamming surrender (Honestly don't know why a UI even pops up when someone surrenders - that is conveniently blocking your mini map) Fewer games where we are held hostage by your own team...

I could make a list of changes, that wouldn't even impact the game.. but would yield instant results.

  1. not banning in champ select - afk warning that includes a wait timer
  2. removed ability to reveal your pick before a ban - no more banning someones champ, because no one knows what it is
  3. ping animations and sounds removed, now pings only show up in chat - no more missing pings from toxic players
  4. highlighting teammate items and summoner spells etc removed - again, another tool that really provides nothing but to troll your team
  5. 5 reports from an enemy team - instant punishment
  6. every week, players can poll on which champions should not be allowed in ranked due to being weak or too strong
  7. being inactive from the game, temporarily locks you out of ranked games until you complete a mission.
  8. stacking debuff from game losses, every game loss you are temporarily locked from queuing again - quit tilting?
  9. promotion games removed, no more rank protection nonsense that is plaguing the ranked scene.
  10. jungle does not spawn until minions crash - no more jungle meta, no more better jungler wins, no more level 4 dragon solos when no one can interact, no more off-meta jungle picks (they'll just die to the buff because no one can leash).

3 Comments

GreenKnight1/15/2020, 7:52:29 AM2 votes

I feel that if the entire enemy team, and your whole team (disregarding allies) reports one singular player.. it should automatically count as a fast forwarded tribunal punish that puts players into the 3rd level of punishments.

Tribunal doesn't exist.

Excluding that, it would be a stupidly abused system. A bad player could potentially be unfairly banned.

not banning in champ select - afk warning that includes a wait timer

It's their choice if they don't want to ban something. Yeah, they should remove at least something from the match, but you cannot force it on anyone.

removed ability to reveal your pick before a ban - no more banning someones champ, because no one knows what it is

Meh, you don't HAVE to reveal before the picking phase.

ping animations and sounds removed, now pings only show up in chat - no more missing pings from toxic players

If i hear a ping, i look at the map. I don't watch chat all the freaking game. It's distracting. And i think many would agree with me on this.

highlighting teammate items and summoner spells etc removed - again, another tool that really provides nothing but to troll your team

Why? At it's worst it can be considered toxicity, at best it can point out what you should build, or what path enemy has taken, which can help in counter itemization.

5 reports from an enemy team - instant punishment

Once again, potential for abuse is really high, and that's not taking salt into account.

every week, players can poll on which champions should not be allowed in ranked due to being weak or too strong

Sorry, but that's plain stupid. EVERY champion can work, even if they are currently on a weaker side. Not to mention that certain comps would be either impossible to counter, or they would end up breaking the game, because first pick would decide games.

being inactive from the game, temporarily locks you out of ranked games until you complete a mission.

A mission? What kind of a mission? And how would you describe "inactive"? What if someone had a power outage and could do nothing about it?

stacking debuff from game losses, every game loss you are temporarily locked from queuing again - quit tilting?

Another thing that's really stupid. You never had a losing streak, even if you did your best? Why would you be banned from rankeds just because something caused you to lose? And how would you distinguish tilting from, for example, being countered hard in the lane, resulting in you having terrible stats?

jungle does not spawn until minions crash - no more jungle meta, no more better jungler wins, no more level 4 dragon solos when no one can interact, no more off-meta jungle picks (they'll just die to the buff because no one can leash).

Jungle already suffered hard since pre-season hit, and now you want them to be even MORE removed from the early to mid game?

And off-meta pick can work pretty well.

All in all, your post is mostly just a rant, that has little to do with gameplay balance board.

Jamaree1/15/2020, 7:55:39 AM2 votes

{quoted}

You see it every game, one dude constantly dying over and over again.

To be fair, who hasn't?

Reporting them does nothing.

One report isn't enough to trigger a punishment, MOST, not all, but most players don't have a history of such games.

You POLITELY ask for them to switch over to sweepers or ward; they take it offensively and run it down. They do everything they can to lose the game; just by afk farming, split pushing forever, or following you around the map.

Mostly because showcasing a difference between outright trolling and bullheadedness is hard, and the latter isn't reportable, or punishable.

Even if the enemy team sees our teammate trolling Nothing happens to the guy you report; because supposedly he's not toxic. I just got out of a game where the enemy Vlad troll flashed in the middle of the map just to spite his team.. went 0-6 but still not categorized as an "intentional feeding" scenario.

Case of him, as we can see from his other games, he plays fairly consistently, not defending his actions in that game, but one game can't be worth enough to just ban players, far too harsh of a system.

I feel that if the entire enemy team, and your whole team (disregarding allies) reports one singular player.. it should automatically count as a fast forwarded tribunal punish that puts players into the 3rd level of punishments.

Two things, one, Tribunal not a thing anymore, and two, four mans lying become a problem.

(In case you don't know, 1st level warnings typically result in a chat restriction, 2nd level warning is typically a week long temp ban, 3rd would be 30 days)

Never more will we get a these kinds of players..

The game where you were 1/14/5 with Kat, why didn't you stop dying, or stop split pushing, or play smarter? I'm not saying you were trolling, I'm saying that that sets a dangerous precedence if one game where I'm willing to bet you had your allies telling the opponents you were trolling to hopefully get you punished.

This also feeds back into itself, now that player who likely wanted you punished for going that in their game is upset with the system because it didn't punish you, start to see where the problem lies?

There SHOULD be consequences to spamming surrender (Honestly don't know why a UI even pops up when someone surrenders - that is conveniently blocking your mini map)

Wait why?

I could make a list of changes, that wouldn't even impact the game.. but would yield instant results.

  1. not banning in champ select - afk warning that includes a wait timer

Some people choose not to ban, not really sure why that should issue a punishment?

  1. removed ability to reveal your pick before a ban - no more banning someones champ, because no one knows what it is

Then people ban your pick because they don't want to play against it?

  1. ping animations and sounds removed, now pings only show up in chat - no more missing pings from toxic players

Mute?

  1. highlighting teammate items and summoner spells etc removed - again, another tool that really provides nothing but to troll your team

And punish players who ping items to set up plays?

  1. 5 reports from an enemy team - instant punishment

"Fuck that asshole who carried the opponent, let's five man report to get him punished."

  1. every week, players can poll on which champions should not be allowed in ranked due to being weak or too strong

I don't even want to begin to explain how horrible of an idea that one is.

  1. being inactive from the game, temporarily locks you out of ranked games until you complete a mission.

Again, why?

  1. stacking debuff from game losses, every game loss you are temporarily locked from queuing again - quit tilting?

So punish people for losing even more?

  1. promotion games removed, no more rank protection nonsense that is plaguing the ranked scene.

Used to be like that, people complained about players who got too high just from getting luckily.

  1. jungle does not spawn until minions crash - no more jungle meta, no more better jungler wins, no more level 4 dragon solos when no one can interact, no more off-meta jungle picks (they'll just die to the buff because no one can leash).

That isn't even about behavior, this is just personal bias at this point.

AeroWaffle1/15/2020, 7:46:38 AM1 votes
  1. not banning in champ select - afk warning that includes a wait timer

What would prevent them from banning someone useless?

  1. removed ability to reveal your pick before a ban - no more banning someones champ, because no one knows what it is

While this would prevent people from griefing by intentionally banning a pick, not knowing what you pick would also increase the unintentional banning. If you don't want people to know what you're going to pick, you don't have to show your pick intent.

  1. ping animations and sounds removed, now pings only show up in chat - no more missing pings from toxic players

I believe you can already mute pings.

  1. highlighting teammate items and summoner spells etc removed - again, another tool that really provides nothing but to troll your team

I think this is part of muting pings, I could be mistaken about that.

  1. 5 reports from an enemy team - instant punishment

Fuck. No. That would be prime real estate for people to abuse. They wouldn't even need to be in a group of five. "Damn, their jungler was being a dick invading the entire time and destroying all hope that our jungler could do anything. Want to get him banned?"

All it would take is 5 people who wanted to get even with an enemy by any means necessary.

  1. every week, players can poll on which champions should not be allowed in ranked due to being weak or too strong

Popular vote does not determine who is weak or strong. People would just vote out champions they hate to fight against. But just because they hate to fight against the champion does it mean the champion is strong.

  1. being inactive from the game, temporarily locks you out of ranked games until you complete a mission.

Eh, I wouldn't mind this one but I don't think this really wouldn't solve anything. If there is a problem it just gets shuffled to another game mode affecting the same amount of people. If there isn't a problem (something that was out of the control of the player), then it just adds an unnecessary step.

  1. stacking debuff from game losses, every game loss you are temporarily locked from queuing again - quit tilting?

That would just tilt people more.

  1. promotion games removed, no more rank protection nonsense that is plaguing the ranked scene.

The idea behind promotion and rank protection is to prevent people from passing the noticeable thresholds by random chance. I'd be fine if they remove it but you'll just get a lot more people complaining that they dropped in rank because of shitty teammates.

  1. jungle does not spawn until minions crash - no more jungle meta, no more better jungler wins, no more level 4 dragon solos when no one can interact, no more off-meta jungle picks (they'll just die to the buff because no one can leash).

This doesn't really prevent jungle meta. It would just change slightly because Junglers would need to account for more games where people don't help on the first pull, or lane champions would need to give up more of their lane to ensure their jungler gets a good start.

Either way, it doesn't prevent a meta. It just changes it.