Thoughts on the current state of AD Assassins and their items/runes in general.
First of all, I want to say that , its not the champions that are weak, its just that everything else is stronger right now and AD assassins feel sorta out of place. Few points i want to go trough: 1.Items
- Duskblade and Edge of the Night need to go, the first is Unhealthy the 2nd one is borderline Useless
- New items need to be added, items that have a POINT behind them, not free unavoidable damage because nobody saw u past 2 seconds.
- Mages have various combinations that they can choose from:
- The Trio mana stacking* Archangels+RoA+Ludens *Ryalis+Liandry *Morellonomicon+everything
- Defensive duo* Banshee + Zhonya *Protobelt / Hextech GLP/Gunblade While assassins have : Ghostblade->Duskblade->Black cleaver ( NOT AN ASSASIN ITEM ITS A BRUISER ITEM) - >LDR( same thing) and than ??? Edge of the night too unreliable, GA just useless on assassins , because if you misplay and you die chances are you are in the 5 members of the enemy team, Hydra= garbage, Blade of the ruined king = Low ad, active = useless, so what the hell do i buy??????? Im confused somebody help me(altho 90% of the games i either buy the new Guinsoo or Steraks )
My point is, Assassins don't have a lot to work with, there's 1 way thats it, while mages,supports,adc's , tanks,bruisers have a variety of items to go to, also It feels like the entire assassin class resolves arround 1 item : Duskblade , which is a no skill item that gives u free damage out of nothing and free ward clearing, its a broken unhealthy item that its forced on assassins because there's nothing else to buy.
Some new item ideas Dirk+Phage +Recipe= Heavy Reaper ( +50 AD+ 18 lethality + 200 hp Unique passive from PHAGE Unique passive Vunreability: Hitting an enemy makes them Vulnerable , taking 15% More damage from for the next 2.5 seconds
Warhammer+ Phage + Recipe= Conqueror's mace ( 1100+1250+600 gold) +50 ad + 200 hp +10% Cdr Unique passive from PHAGE Unique Active: Hit the enemy with the giant hammer causing their armor to break for 15% for 5 seconds (75 seconds cooldown)
Dirk + Stinger+Recipe = The Reaper ( 1100 + 1100 + 950) 50 ad+ 18 lethality + 10% Cdr + 35% attackspeed Unique Passive The Executioner: targets under 35% HP take 15% of your Damage as additional bleed damage.
Hexdrinker+Last whisper+300 gold = Gladiators Maw +40 ad +30 MR+35% bonus armor ignore Unique passive Lifeline: Taking magic damage that would drop you below you below 0 hp lets you fight for another 5 seconds before dying in glory ( 95 seconds cooldown)
i have tons of them. Able to write all day
2:Runepage
lets start from the top to the bottom of the runepage -Keystones Electrocute = The only way to go , insanely useless till lvl 10 , insanely op after lvl 10 Predator = Useless in lane 100% jungle rune Dark harvest = Same deal -Malice Cheap shot = 12-30 True damage on impared movement ?? Could work for Talon i guess, for everyone else = not viable its more of choice for ppl who have low cd on their CC so they can proc it constantly , if u take it on Zed,Kayn,Rengar, how often are you going to proc it? Once in every 3 thousand years i say. Taste of Blood = Heals when you auto attack a champion??? Please tell me how can I auto attack any half competent mage with a basic early on in the game?, Late game yeah u get close but why would i need to heal back 30 hp in minute 15? Unless this is re-vamped to the old FEAST Mastery , it useless. Sudden death = Great rune Very viable -Tracking Ugh this is a no brainer, free wards shouldn't exist in the game , Eyeball collection is good the other 2 , just get rid of them idc , they're helping bad players . -Hunter This is where it gets tricky, now , all of these 3 make little to no sense to me maybe just me but idk i might be wrong Ravenouss Hunter = At some situations broken, at some useless Ingenious Hunter = Ehm, besides ghostblade, is there any active cooldown AD assasins use , because im confused why make a rune for supports and mages in the Domination tree????????? 0 logic behind this. Relentless hunter = Out of combat movespeed from takedowns?So to get more roaming power i need to roam first kill everyone on the map so i can roam later.. OK, makes sense.
Now lets compare to the other 2 runepages and what they get ima keep it short here Precision Keystone: All 4 Viable to certian champions , can choose what i take either i want dmg or healthback, or if im a bruiser true dmg, Lethal tempo needs some work outside of that these 3 runes are Great. Heroism:Shield, Hp on takedowns and extra gold , Pressence of mind = misplaced this should be in the Inspiration tree Legend : All 3 viable all 3 provide an important stat 18% attackspeed, 8% lifesteal or 20% tenacity ( 35%@ PBE after the buffs) Combat : All 3 viable and provide great damage
Im not going to go into resolve and inspiration, Resolve is prefect RN, Inspiration needs some work. Last but not least there needs to be a way for us to choose which stats we take in the runepage idc how just implement this , theres a reason why the previous runes rocked, because you could make a build for every way against every matchup now its the 1 boring dumb stat , and even if i want to run Precision secondary i need to give up early bonus AD ( which all assassins scale from) for some dumb 9% attackspeed that helps me in none situation.
TLDR:
- Its not the champions its the runes,keystones, items and the overall op Duskblade+Electrocute
- Possible fix : dont see one honestly it would take total re-vamp of the Domination tree and removal of duskblade, after that point they can start balancing the champions and make them healthy, if they do any touch before this, to their kit numbers or stats, they'll go either out of control and be overpowered, or just be useless.
Thanks.