If your goal is to make supports more interactive...

Heelang·12/8/2017, 4:18:35 AM·25 votes·1,135 views

...and not being a healing/shielding bot, then don't buff Janna's damage, just to nerf it and the shield later. It is not very hard to choose which skills to max first when the shield is on 18 seconds cooldown lvl 1 and gets 2 second less per level. The exact same thing happened to Soraka. There is litterally no reason to max Q on Soraka or W on Janna now, which means that you are not doing enough damage to worth the risk of getting caught out when poking. Now you are also nerfing Sona's damage, one of the squishy support who's playstyle is not about standing behind the adc.

Me, being a god of staying behind adc(I actually like that playstyle, don't judge), got forced to play offensively when janna's damage got buffed, which was a great experience and not too bad, but then got forced back into standing behind adc when her damage got nerfed right after. What is the difference between now and before? Nothing, expect that the heal and shield got a longer cooldown, which is just a direct nerf with pretty much no compensation.

[sg-janna] [sg-soraka]

15 Comments

Douglas Funnie12/8/2017, 4:47:57 AM16 votes

I have 1 Million Points on Janna. The Janna changes were a total hackjob from the inept Balance Team.

First, Riot changed Janna's playstyle for no damn reason. Oh wait.

  • Riot changed her playstyle because Non-Support players cried due to their insane damage being mitigated from a shield.

  • Players that don't even play support wanted Janna to be an aggressive type, so Riot decided to make her an auto attack dependent champion to cater toward their own preferred playstyle.

What people don't understand, including the balance team, is that there were so many aggressive supports that out damaged post-changed Janna. Since there's Zyra, Sona, Soraka, and Lulu, what was the point of changing Janna in the first place?

Keep in mind that,

THESE PLAYERS DONT SUPPORT BECAUSE THEY PREFER TO DO DAMAGE AND RACK UP AS MANY KILLS AS POSSIBLE.

Changing Janna's playstyle was a complete and total bullshit thing to do.

Teridax6812/8/2017, 4:24:14 PM4 votes

It feels like there's been a trend of giving damage to champions Riot has had trouble making scale in a satisfactory manner otherwise. Tanks make games last too long when they survive for more than a few seconds, so many of them have had their damage increased instead, and now Janna has an on-hit damage effect (!) instead of shields that scale too well with the healing/shielding stat. Whether or not this feeds into the larger problem of damage creep (I think it does), damage is not meant to be a strength of Janna's, and the fact that she's given damage as a reward, instead of more CC or utility, doesn't really feel appropriate to me.

Gives No Lux12/8/2017, 4:43:26 AM2 votes

Simple solution: Lux FQC and Athenes on Lux is actually pretty decent if you want to add some healing to your shield. She doesn't have the reactionary peel of Janna's ultimate but she's even better at keeping them away from your ADC in the first place with both zone/cc and pre-emptive damage. A 3 or 4 item Lux shield that double hits 3 or 4 teammates is like having a locket every 8 seconds.

I am usually just behind the ADC on Lux even when I play mid. Those team shields are completely underrated IMO.

holystack12/8/2017, 3:36:52 PM2 votes

Actually, depending on the lane, I'll sometimes put a few points in Q before W or E as Soraka. Maxing Q isn't wise, but putting 2-3 points early can actually allow you to bully your opponents pretty hard if the matchup allows it.

The extra points in Q also allows you to both sustain yourself better, but also your partner since W applies your Q self heal to your partner. Good to keep note of.

SanKakU12/8/2017, 6:17:45 PM1 votes

They did this just to get you to use those emotes. Kappa