I hit Challenger 1tricking zed and here's my thoughts on how to balance him
This is all my opinion on what I think zed needs to be at the right spot, obviously i'm bias but read my reasons and tell me what you guys think if you have any better ideas
- W cooldown reduced from 22/20/18/16/14 to 16/15.5/15/14.5/14
- R AD reaping removed and W %AD bonus brought back but lower 3%/6%/9%/12%/15%
- E base damage increased from 70/95/120/145/170 to 75/105/135/165/195 ~ Radius lowered from 290 to 250
- Base AS increased to 0.658
- Passive changed, Zed now gains 4% movespeed while unseen scaling to 8% at lvl 18
- R snapback delay reduced to 0.2sec
For the W changes, I typically find myself rarely even casting W while in lane because of how crippling the cooldown is. I'm always worried If a fight breaks out I won't be able to help, If my laner is playing aggressive it will be very difficult for me to follow up on my junglers gank or i'm worried of the enemy jungler so I just hold onto it unless I can see him/her. The lower cooldown will help zed keep up with the pace league's at right now.
Removing the Reaping passive on zed's ult will nerf his earlygame quit abit, but that's not why it's there in the first place. The designer of Zed said while making him they needed to find a way to make sure once he got to late game he didn't just lose outright, The Reaping passive was so that Zed would be more of a niche pick and not bully out the rest of the assassins from being picked. I can tell you with certainty it does neither of those things. When Zed kills his enemy under deathmark at level 6, he will gain 8 AD for free along with 300gold(8 AD is worth 280g). As you can see this basically means he's killed you twice. The Reaping passive didn't change anything about how or when Zed should be picked, instead it added a really shitty mini game that nobody likes, and makes Zed's power curve wonky.
the W % ad being brought back would smoothen out the powercurve but at a reduced % than it used to be because there's more AD available than there used to be.
the E base damage increase because it feels like it doesn't have much of an impact when you land it. The Range nerf making it harder to hit and harder to use it for W-E-Q poke combo. (for those who don't know, Zed will try to place it either on the right or the left of his target and shoot the Q's the other way which guarantee's 1 hit while making it easier to land both)
Base AS returned to what it was on release so it feels smoother. (it's not big enough of a buff to grant any additional damage, it's just to make his auto feel smoother)
Zed's passive makes Zed harder to balance. Rsnapback delay was added because Zed was riskfree diving low hp targets and pulling off his combo in around 0.25sec. Removing the passive will reduce his damage for a dive by around 10% but also give zed more outplay potential by having more room to decide when he wants to R back while also making him feel smoother. The Passive being changed to MS would just help Zed on doing midlane/assassin things like roaming and flanking.
TLDR: W isn't up enough, Reaping AD passive doesn't do it's job while also giving zed a double kill if you die at 6 and needs to be replaced with a slightly weaker version of his old %AD passive to smoothen his power curve while accounting for the extra AD we get in our build compared to before, E does more damage but has lower radius, QoL AS buff, Trade passive for %movespeed while unseen+ more outplay potential by reducing R snapback delay to 0.2 from 0.5