Are forced win rates actually a thing?

Sky Red Teá·9/29/2018, 8:20:03 AM·28 votes·11,562 views

I used to think it was a myth but every single time I go on massive win streak (1v9), there is an almost equally as bad loss streak (still 1v9).

And why do you force me to have 4 inters on my team every single game? There are (very rare) times when I have an easy win buts that's seriously once in a blue moon.

62 Comments

DearPear9/29/2018, 8:23:59 AM16 votes

No. Period.

How the fuck would the system know wether someone is going to int or not ???

DuskDaUmbreon9/29/2018, 3:35:16 PM12 votes

No. They're not.

You just hit 50% as the logical conclusion of any matchmaking system. Any matchmaking system that doesn't eventually end in you having a 50% winrate (Except at the extreme cases of the very highest and lowest tiers of play, such as you being either in the top 3 best players in the region or the top 3 worst players in the region, due to it actually being impossible to place you against someone of equal skill) is a terrible system.

The purpose of a matchmaking system is to make a fair match where both sides (theoretically) have equal chances of winning. It does so by using your MMR stat and finding 9 other people within a certain distance of that number (the closer to the number the better, although sometimes, on especially slow days, it may reach out to a wider area simply so it can make a match), and that queued up for the correct position needed. After that, the game tries to make the average MMR of the teams as equal as possible (because just because you're in the same range doesn't mean there can't be a difference between the averages of 100 points if the system just filled them into a slot).

The reason you go on losing streaks after winning streaks is because you got carried or lucky during the winning streak, and it moved your MMR above where your skill alone would have placed you and where your skill can actually maintain you, so you end up on a losing streak because you don't actually have the skill to fight at the MMR you're at.

No big conspiracy. Not Riot trying to screw you over. Not a forced winrate. Just how any matchmaking system is supposed to work.

Poro Lord9/29/2018, 9:27:25 AM6 votes

In a sense, yes.

Every time you go on a win-streak, your MMR gets better.

It will give you harder opponents, and crappier teams, until you finally lose.

Kinda like purposely stretching you until you break.

The longer you can endure, and carry these fucked up games 1v9, that is how you climb.

Pika Fox9/29/2018, 3:03:26 PM6 votes

No, they arent. Its a misconception of how matchmaking works.

You have an MMR. The game matches you with and against players of roughly equal MMR. If you win, you gain MMR, lose lose MMR.

The ideal goal is to get you to an MMR where you play with and against players of equal skil, roughly a 50% WR. The game will NOT do this by placing you against people drastically higher in MMR should you win too many times.

Poppy is AFK9/29/2018, 10:59:24 PM5 votes

Yes, they are a thing.

The problem with threads like this is they are coming up with "mathemagic" - stuff you can't argue against because it's math. However, many of those rules do not have to happen. Then there is probability.

I eventually quitted LoL over this rigged matchmaking. It's not about climbing at all, it's about "match quality". People would not be so mad about losing if the loss would make sense.

However, from what I've seen, the game puts you often together with people that keep losing vs people that keep winning. I've had a large discussion with the support about that (I was done with the game, so I slipped some numbers in their face).

https://imgur.com/TMvYJcI

I mean, I was down to a 16% winrate of my last games (50% is, what people in this thread say, should be - which is not the case) and still you get "matched" (losing this term loosely) with people that are tilting to keep you down or even lower. No matter what I tried. I ended up having a 5.94 KDA on Bard (!) and still went down below 20% winrate of my past 20 games. "Matchmaking"? How?

The reason is simple: The matchmaking of LoL is not only utter shit, it's being absolutey non-functional by design. You can't put random people together. Their MMR - ther personal score - is determined by everyone else BUT them. Because "it's a team game". This nonsense of "But you are the only constant in that math" - yes, and that is exactly the reason why MMR can't work. If it changes EVERY game, how is this "constant" suppossed to work? The point of MMR would be to play with the same people over and over. THEN the TEAM EFFORT - the MMR - makes sense. But as soon as you hit the "PLAY AGAIN" button, you reset any chance for the MMR to eventually align to zero. You make it go poof.

The only way to stop that is: Personal ratings. But video game developers won't do that. Officially because "people play for the numbers, not for victory". Well, if people play for KDA, for vision score, for Towers destroyed (also a number, right?) - isn't that good, isn't that the point of the game. Playing for numbers? The opposite would be: Not playing at all.

But this way, you could sort out the feeders of 0/6/2 like the Zoe last time. She sucked monkey balls - but was premade with a mediocre player. Together, their MMR might be "okayish", but again, why is it my fault she dragged us slowly down? I mean, why does my MMR has to suffer for such a bar of lead against on my legs that made me drown?

If you keep adding so much bullshit to the matchmaking - which is set to be fast, not to be precise - every outcome is just a blur and a guess. And then you add a guess on the guess (e.g. uncalculatable premade handicaps).

"But the enemy has a higher chance of trolls" - again, does not HAVE to happen. I made a list in Excel and the amount of trolls and trash (below 0.5 KDA with their 3 champs) is only on my side. Here, for example, one of the last games before quitted this trash game:

https://imgur.com/T4U9xQ5

My W/L is 54/82. And still I get 3.5 useless trashfuckers (I count the feeding Akali only 0.5 of a game ruiner because she honestly tried) out of 4 randoms.

How is that possible? Where is the match in this? Where is this 50% winrate bullshit when I am at 54/82 and still get unwinnable games?

Every real, working matchmaking would NOT consider this as a match. How is a 1/7/0 Yasuo a "match"? If he has a KDA of 0.14 - basically being off by 1:7, he is bad. But he ended there with the other bad noobs. I just got breakfasted (I went toplane as Tristana, so my assnoobs get their will...I mean, what can I do more?? I am already accomodating to my "team mates" retarded ideas, but why do I have to get these fucked-up scum%%%%%%s in the first place?)

"The enemy has more trolls by math/logic"? Yes, that's what I meant in the beginning of the this post. It's "mathemagic" - you can't argue against that statement, but reality is far different as seen in that picture. I've fought too much games like these two examples shown. I copied them out of my conversation with the RIOT "support".

Their answer: "It's my mindset".

Oh, now we have not only a useless MMR, a rigged matchmaking - now it's even the mindset. Another copout reason. So, my "mindset" is at fault that I get matched with tilted players on a loss streak and also my mindset's fault when I get 2 AFKs and 1 Feeder, because 70% game ruiners are forcing me to lose so I can reach an artificial 50%?

So, OP, yes, the matchmaking is manipulated and garbage. "Climbing" in this game would mean you to roll dice over and over and over. But unlike real dice, here you have rigged dice that react to a magnet under the table. If you don't have much margin (e.g. you are Diamond and in Silver), you won't get far. And I never asked for that. I just asked for losses that are maybe 20-35. Not 7-42.

Why would I have to carry a bunch of trashnoobs like shown in that Tristana game? So they also get an MMR boost for no reason, so they ruin more games in a region where they clearly don't belong into?

Matchmaking in this game is fucked and busted beyond repair and does not deserve the term a single bit. From 2010 to like 2013, the game worked. But after 8 years, I gave up. The artists are doing a good job, but the match quality in LoL is 0%. You lose for no reason, and then you win either for no reason or in a 55 minute struggle. Just to lose another game. The imbalance of my mates (as I am the only constant as you RIOT asslickers would come up with again) is just too much I can bare. Everyone with a sane mind and a bit of understanding of math and commercial video games (tagword: Carrot on a stick) should stop LoL on the spot and do something better with their time.

Nea1049/29/2018, 11:00:30 PM4 votes

There is one simple keyword to state if their matchmaking is rigged or not: gradualness.

If their matchmaking system was fair, you should face opponents of **gradually **increasing skill when you keep winning, and of **gradually **decreasing skill when losing a lot.

But, you usually stomp some guys for some games, and then, all of a sudden, you got stomped by other guys in the next games. Or vice-versa. No gradualness whatsoever.

I don't know if this is actually rigged. But surely this is **not **a clean and fair system. And, since they haven't changed anything for years, I think it's intentional. So... Well, this is the definition of rigged :P

OurLestrade9/29/2018, 9:01:25 AM4 votes

I won 11 of my 12 Nexus Blitz games, I fear the future.

deadlychuck9/30/2018, 1:49:50 AM3 votes

It wouldn't surprise me if they're consequently enforced.

Like, the matchmaking algorithm that they use is designed with the intent of doing something that isn't "enforcing win rate", but when combine with, say a system designed to selected players from a queue, the result is that you end up seeing these kind of trends where the "friction" of the game's design prevents you from really changing rank.

Wolfeur9/29/2018, 12:41:39 PM3 votes

Matchmaking, by essence, will stabilize you at around 50%. That's just the logical result of the design of the system…

mack91129/29/2018, 6:23:11 PM3 votes

It's a myth people just like to think there is a system in place preventing them from climbing so they can ignore there own mistakes.

haaaaaaalp9/29/2018, 11:07:22 PM3 votes

It is a myth.

Mathematically, it is impossible to design a 5v5 mmr system which "forces" a winrate without dramatically increasing and fluxuating queue times. The only system which realistically gives the current queue times is an elo system which puts 10 players at the same rating into a game together and let the players decide from there.

Blåbæret9/30/2018, 12:13:25 AM3 votes

It's a thing to which any individual who has played ranked can attest. Only fanboys say otherwise. Ignore em.

Leto GT9/29/2018, 3:17:58 PM2 votes

It's a myth.

z63XnLCMwX9/29/2018, 11:05:37 AM2 votes

Only Riot knows. The people who say it is and the people who saying it isn't are both giving OPINIONS, not FACTS. All I can say is I'm running roughly a 50% win rate on my gold account and no way in hell am I able to carry my silver account this season.

Stephenizgod9/29/2018, 10:04:21 PM2 votes

Nope, but there is an issue with MMR that no one is really bringing up.

The system tries to match you with equal MMR people or as close as it can, and it tries to make sure both teams have equal MMR. It doesn't always do this and at lower elos (specially in Silver and low Gold), even small differences in MMR can mean vast gaps of skill. So when you have someone with the lowest MMR as say, Jungler, and the enemies highest MMR is also Jungler, the gap of skill becomes more apparent. Jungler is probably the most impactful role this season, so a good size gap in skill and experience is going to most likely sway the out come of the game. If you are matched against someone of equal skill it is pretty hard to carry because your opponent is just as good as you are. So if your Jungler is just getting dominated, not much you can do but hope your teammates are capable of picking up the slack. If they can't, even if you did well, it doesn't really matter.

It also doesn't account for people being placed in off-roles or their main champions getting banned. So even if your team is equally matched, someone on your team may not be in their best role or have their best champions. So they get dominated and it appears they are just feeding, in reality they are at a disadvantage and so is your team.

This happens more often then people realize, that "feeder" you had in your game? Most likely they were heavily outmatched or in an off role, they were probably not intending to lose that bad they just aren't as good as their opponent in that role.

This is something I think Riot is trying to solve with their new Ranked System by your Role. That way you know your Top laners Rank wasn't earned through playing Support, they earned it in Top lane. There will probably still be MMR differences but at least you will know more accurately your teammates skill levels with individual roles.

Going on huge lose streaks after a win streaks means you are not as good as the game thought you were though, even with the above mentioned points. They really only impact you if you are at or near your skill level, they just make it difficult to climb because you have to improve by leaps and bounds in order to progress.

If you can win that many times in a row, you should be able to carry until you reach a level you can't dominate at, which it appears you are slowly getting to.

LetMeCarry19839/29/2018, 8:35:19 AM2 votes

Seems there are always inters and trolls on my team. Lucky you actually get win streaks.