A Soraka Mains Thoughts on Fixing Soraka

Floofz·9/11/2016, 4:52:17 AM·14 votes·4,021 views

So I've played league since late season 1 but didn't actually get really into it until late season 2 and I've always played Soraka and am currently diamond 2 and still play soraka. I've always played healers when able to in games and just love the concept of being a healer esp in league. However lately she's received constant nerfs and i feel that her current kit cant be truly balanced. My fear is that she will eventually get nerfed to a point where u just take a diff support pick over her such as Sona Nami which not only bring healing but other things such as cc disengage mobility ect. Now i know a lot of people hate Soraka find her toxic annoying ect ect but i personally love the idea of being THE HEALER but feel like her current kit while making healing her thing is unhealthy to the game and fairly uninteresting when looking at how shes played. So my idea is to mini rework her so that she is both interesting to play and not as unhealthy to the game.

IDEA Base Stats

Base Stats (lvls 1 - 18) Health: 529 - 1855 HP Regen: 5.4 - 14.8 Mana: 351 - 1371 Mana Regen: 11.5 - 18.3 Range: 550 Attack Damage: 50 - 101 Attack Speed: 0.625 (+0% - 36.4%) Armor: 23.4-88.0 Magic Resist: 30 Mov. Speed: 325

So i just changed her base HP regen to match that of a normal caster because she no longer relies on using her health as a resource for her healing.

Passive

Critical Care: When Soraka heals an allied champion at or below 40% health they receive an additional 15 + (5 per lvl)( + 10% AP)

Wanted to reward the Soraka player for choosing to heal people when they are lower keeping it on theme.

Q - Starcall Range: 800/235 Mana Cost: 40/45/50/55/60 CD: 5 secs Magic Damage: 70/110/150/190/230( +35% AP) W CD reduction per enemy hit: 5/6.25/7.5/8.75/10% of base CD (factoring CDR) Active: Soraka calls down a star at the target area which lands 0.25 - 1 second delay, increasing with the distance from her, dealing magic damage to all enemies it hits, slowing them for 30% for 2 seconds and reducing the CD of Astral Blessing by X% per enemy hit.

Keeping it almost the same but instead of being her personal healing ability it enhances her ability to heal more by reducing Astral blessing's CD and rewards well placed Qs by increasing the value you get out of landing them based on the number of people hit.

W - Astral Blessing Range: 750 Mana Cost: 80/85/90/95/100 CD: 20 secs Heal Value: 100/150/200/250/300( +35% AP) Bonus Armor: 20/25/30/35/40( +15% of bonus armor) Bonus Mr: 15/17.5/20/22.5/25( +15% of bonus MR) Active: Soraka blesses her target ally by healing them and granting them additional armor and magic resistance for 3 seconds.

Bringing back a similar W from the one pre-rework Soraka that promotes smarter target assessment when healing and has a semi proactive aspect in giving the target defensive stats to prevent some damage while also removing the healing machine gun style she currently has and allows her to be more proactive without worrying about her personal health that was a resource for healing.

E - Equinox Range: 925 Mana Cost: 70 CD: 24/22/20/18/16 secs Magic Damage: 70/110/150/190/230( +40% AP) Root Duration: 1/1.25/1.5/1.75/2 secs Active: Soraka deals magic damage to all enemy champions in an area and creates a zone within that silences enemy champions standing on it. After 1.5 seconds the zone detonates, dealing the same magic damage to all enemy champions within and briefly rooting them.

I believe that her current E is perfectly fine.

R - Wish Range: Global Mana Cost: 100 CD: 160/145/130 Heal Value: 150/250/350( +55% AP) Active: Soraka calls upon the stars, healing all allied champions, including untargetable allies, and herself. Wish's healing is increase by 50% on targets below 40% health.

At first i thought her ult should have the grievous wounds removal put back in but i feel that its healthy that grievous wounds still impacts all aspects of her healing to allow for more counter play and that with the buffs from Crucible and Censor that she shouldn't be able to remove grievous wounds.

This is my idea of a balanced Soraka which i feel would be healthy and more enjoyable to play as or against. Her healing wont be as abundant while still being impactful and being able to play more aggressive without having to constantly deplete her own health from healing.

114 Comments

XinCrin9/11/2016, 4:59:50 AM3 votes

The problem I find with Soraka is not her healing but how its pretty easy to stay alive as Soraka. She can build pretty tanky, she has a silence to stop people from doing damage to her if they get on her, she has two ways of healing herself, and she often runs exhaust. And if you commit to killing her, her team has time to kill your team. I am not really sure how they can fix that but I feel like healer supports should be squishy while CC supports should be tanky.

Vallalan9/11/2016, 5:01:08 AM2 votes

no. a 300 health heal with an ratio on only a 20 second cooldown. my god. I know what you are thinking "she cant heal as much in a team fight" so its more balanced but this is bad for both raka players and everyone else.

in lane its oppressive. Soraka always maxes W anyway so that ginormous heal just means endless sustain. it means her adc is more vulnerable in an all in, which is good, but still not enough. any smart adc will go for short trades constantly knowing they have a ginormous heal coming soon. 20 seconds is not that long. not to mention landing Q's is easy and that cooldown will be even shorter in lane.

it also is bad for raka. what is she gonna do in a team fight besides press R and heal once? if she lands a starcall on multiple people in a team fight the W is reduced, but that still won't reduce it enough. even with a shit ton of cdr you are going to be doing a lot less in team fights which is pretty much bad.

riot wants champions to be more interactive and have more counterplay to them.

soraka might be ok after these nerfs where she can't heal as often. personally what I feel would help is if instead of getting health back for landing Q which is easy to land and an AOE. she got health back for auto attacks on enemy champs. and they nerf her own health regen. this would be in line with other champs who would otherwise not interact with you except for their passive. think xerath, lux, etc. they need to auto attack you to win their lane and take advantage of their passive. right now the Q isn't risky enough and she doesn't interact in lane that much.

I also feel her silence is more problematic than people give it credit for. an insta cast AOE silence is honestly pretty OP. its overlooked cuz her healing is super annoying, but the silence might be the bigger issue.

Fashion Mage9/11/2016, 8:04:07 AM2 votes

Seems less like a healer and more like an armor/MR spammer. This is basically old Soraka and new Soraka without the stuff that made either of them good.

On the side, the reason her heal is spammable is that she actually has to commit to healing someone rather than just casting the spell and running away.

manbearswine9/11/2016, 9:47:27 AM1 votes

How does this solve anything really?

Current issue with soraka is that she can be played very efficiently from a very far distance from the enemy team where trying to reach her is too costly, with a kit that is used in an extremely obvious manner(q to kite, e if you/a carry gets jumped on), it just leaves more of an item than a champion with a player behind it, you are essentially playing against a bunch of stats and "passive"(used in an extreamly obvious, predictable and reliable manner) effects.

I think that the core issue is that soraka has to be forced to play in a risky manner which leaves an actual window to punish her(so no more hiding behind her backline, the adc is far enough as is, diving even further is just a catch 22), and as much as a 10% cd reduction on her w sounds tempting, it's just not enough to achieve that.

Witch of Babylon9/11/2016, 12:09:04 PM1 votes

You should increase her Starcall AP scaling and cooldown from 5 to 4.

Duke Anax9/11/2016, 11:14:14 PM1 votes

The problem I see with Soraka is that they made a great effort of balancing her annoying sustain, but ended up with mechanics that affect her clutch healing as well, making it difficult to reduce the one without reducing the other.

Your idea of Q giving cdr to W is a great solution to that.

Oddly enough Ilike the mechanic of using my health and healing back, but it gives and odd vampiric vibe that doesn't fit Sorak so I wouldn't mind getting rid of it.

G4LLOWSC4L1BR4TR9/13/2016, 4:02:20 AM1 votes

My only issue with this is that her W becomes one huge burst heal instead of a few smaller ones. I know that was what you were going for, but in most cases i think that's going to either be so small as to be useless or so large that a fair portion of it is wasted when healing people. Being able to get off only a couple heals in a fight could limit her power in a difficult way to fix. Perhaps they could put it on a smaller cooldown, and then if you don't use it for a few seconds it goes on the full 20 second CD to prevent her sustain from being so strong? I'm not really sure as she's about 5th down my list of champions I play, but I do agree her out of combat sustain is a bit of an issue at the moment.

Pandemic Punch9/13/2016, 7:25:08 AM1 votes

Give me old starcall and she can have a 25% win rate. I would still play her. I miss old Soraka so very much. My campaign for her will only end once I am dead. >(

CaptnJakSparrow9/13/2016, 9:18:08 AM1 votes

Graves 1v5s as it is.

The Soraka change would make him a God of the Gods.

I'll pass. Thanks.

Miku Append9/13/2016, 6:47:45 PM1 votes

My idea was just to revert her rework. Gut the damage on her Q so she can't solo lane. That was the main issue I remember Soraka haters giving me. As for the whole "her healing was strong though!!!" here's an idea; when she heals someone, give her a debuff that slows her after healing, so she'll need to heal when the time is right or she'll get dunked on.

Also, I miss giving mana to my ADC. ;w;

Keepe9/13/2016, 6:52:27 PM1 votes

I liked old Raka better.

VvVVvV9/14/2016, 12:12:19 AM1 votes

You want to fix Soraka?

undo this rework...problem solved.