A Soraka Mains Thoughts on Fixing Soraka
So I've played league since late season 1 but didn't actually get really into it until late season 2 and I've always played
and am currently diamond 2 and still play soraka. I've always played healers when able to in games and just love the concept of being a healer esp in league. However lately she's received constant nerfs and i feel that her current kit cant be truly balanced. My fear is that she will eventually get nerfed to a point where u just take a diff support pick over her such as
which not only bring healing but other things such as cc disengage mobility ect. Now i know a lot of people hate Soraka find her toxic annoying ect ect but i personally love the idea of being THE HEALER but feel like her current kit while making healing her thing is unhealthy to the game and fairly uninteresting when looking at how shes played. So my idea is to mini rework her so that she is both interesting to play and not as unhealthy to the game.
IDEA Base Stats
Base Stats (lvls 1 - 18) Health: 529 - 1855 HP Regen: 5.4 - 14.8 Mana: 351 - 1371 Mana Regen: 11.5 - 18.3 Range: 550 Attack Damage: 50 - 101 Attack Speed: 0.625 (+0% - 36.4%) Armor: 23.4-88.0 Magic Resist: 30 Mov. Speed: 325
So i just changed her base HP regen to match that of a normal caster because she no longer relies on using her health as a resource for her healing.
Passive
Critical Care: When Soraka heals an allied champion at or below 40% health they receive an additional 15 + (5 per lvl)( + 10% AP)
Wanted to reward the Soraka player for choosing to heal people when they are lower keeping it on theme.
Q - Starcall Range: 800/235 Mana Cost: 40/45/50/55/60 CD: 5 secs Magic Damage: 70/110/150/190/230( +35% AP) W CD reduction per enemy hit: 5/6.25/7.5/8.75/10% of base CD (factoring CDR) Active: Soraka calls down a star at the target area which lands 0.25 - 1 second delay, increasing with the distance from her, dealing magic damage to all enemies it hits, slowing them for 30% for 2 seconds and reducing the CD of Astral Blessing by X% per enemy hit.
Keeping it almost the same but instead of being her personal healing ability it enhances her ability to heal more by reducing Astral blessing's CD and rewards well placed Qs by increasing the value you get out of landing them based on the number of people hit.
W - Astral Blessing Range: 750 Mana Cost: 80/85/90/95/100 CD: 20 secs Heal Value: 100/150/200/250/300( +35% AP) Bonus Armor: 20/25/30/35/40( +15% of bonus armor) Bonus Mr: 15/17.5/20/22.5/25( +15% of bonus MR) Active: Soraka blesses her target ally by healing them and granting them additional armor and magic resistance for 3 seconds.
Bringing back a similar W from the one pre-rework Soraka that promotes smarter target assessment when healing and has a semi proactive aspect in giving the target defensive stats to prevent some damage while also removing the healing machine gun style she currently has and allows her to be more proactive without worrying about her personal health that was a resource for healing.
E - Equinox Range: 925 Mana Cost: 70 CD: 24/22/20/18/16 secs Magic Damage: 70/110/150/190/230( +40% AP) Root Duration: 1/1.25/1.5/1.75/2 secs Active: Soraka deals magic damage to all enemy champions in an area and creates a zone within that silences enemy champions standing on it. After 1.5 seconds the zone detonates, dealing the same magic damage to all enemy champions within and briefly rooting them.
I believe that her current E is perfectly fine.
R - Wish Range: Global Mana Cost: 100 CD: 160/145/130 Heal Value: 150/250/350( +55% AP) Active: Soraka calls upon the stars, healing all allied champions, including untargetable allies, and herself. Wish's healing is increase by 50% on targets below 40% health.
At first i thought her ult should have the grievous wounds removal put back in but i feel that its healthy that grievous wounds still impacts all aspects of her healing to allow for more counter play and that with the buffs from Crucible and Censor that she shouldn't be able to remove grievous wounds.
This is my idea of a balanced Soraka which i feel would be healthy and more enjoyable to play as or against. Her healing wont be as abundant while still being impactful and being able to play more aggressive without having to constantly deplete her own health from healing.
1v5s as it is.