LP Gain/Loss affected by AFK players

FancyPants ˉ·1/17/2020, 10:22:28 AM·37 votes·13,979 views

Recently a friend of mine finished his placements at a final record of 2-8 with 6 of those losses being due to AFK players. I submitted a furiously written support ticket and was given this response:

(Edit - here is the full ticket: http://prntscr.com/qoz9gl )

"Hey there FancyPants, Thanks for reaching out to us. The community can get very frustrating at times, and we're doing our very best to improve it. Of course, it's not a one man job, and your reports are one of, if not the most important piece for us to do something about these problems within our playerbase. I do agree that there should be some sort of leeway in terms of losing a game due to players AFKing. It'd be good to see it happen. It's a very good idea. This is gonna be a bummer but sadly, I am unable to send this directly to our devs but I highly recommend to post this idea in the boards since the devs check those from time to time, believe me. Who knows? Maybe if enough players chime in to the discussion and it gains enough traction, the devs might consider doing a rework in the matchmaking system. If you have any additional questions or concerns, don't hesitate to let me know. 🤠 ~ Auggie ~ 🤠 Riot Games Player Support"

AFK players mean more than players that have disconnected for longer than the DC grace period. Players that just sit around in fountain are more harmful to a game than someone that will fill team chat with toxic behavior or even flat out leave. These players are still allowed to determine our league of legends experience with little harm to them and absolutely no compensation to us.

Now I know not making an argument or suggestion will get me nowhere so here's a few quick thoughts: 1: Matchmake people with a large amount of AFK reports or leaverbuster warnings/offenses together; keep them out of the games with players that actually want to win. The amount of offenses/reports should not decrease depending on how many games they play until the end but rather after a set amount of time, 3 patches for example. 2: Compensate the players that were forced into a loss with a portion of the LP that they lost. This can't be done instantly at the end of games but the process should be automated to determine if there was a leaver based on an amount of reports or if a player was disconnected past the grace period. This should also be a process that can be appealed due to abuse of report stacking (x9'ing, etc.). 3: The "Life happens, we get it.." loading tip should still apply. Give all players 2 or 3 games in which disconnecting is not punishable, but allow certain keywords in the report screen to appeal that thought. If a player rage quits it should not count towards their allotted disconnected games. 4: Rewrite a page out of DOTA 2's book. Instead of placing players that leave in a lower priority queue, you should also place players that consistently play out games in a higher priority queue. That does not mean that more players should be autofilled in games as that happens enough. I'm sure there's a gritty way of figuring out that system but that's a topic for another time.

Thank you for reading my ideas on this subject. Just as Riot Auggie said, it's up to us to bring this to the attention of the devs as it's not something anyone else can do. Upvote this here on boards, post it on Reddit, retweet it, share it on facebook, 4chan even, I don't care. AFK players defining the experience of the game for everyone is unacceptable and it's time that there were a few changes made to the way it's handled.

56 Comments

WoollyWitch1/17/2020, 12:00:19 PM12 votes

[deleted]

Posui Gart1/17/2020, 10:30:19 AM10 votes

"Hey we are losing, can you leave so we lose less lp?" "Sure np, i still have 1 non-punished leave for this week" How are you going to solve this?

InAQuarter1/17/2020, 6:38:08 PM5 votes

An issue I have is the LP loss due to AFK tag. I was recently in a match where my power flickered on and off, I frantically logged back onto my computer by the time my computer booted, and league opened up, the match was still going on, so I rejoined my team and helped win the match. Although when I loaded the lobby I noticed I lost 15 LP.... for winning a match. Why did I bother rejoining... this type of punishment encourages toxic behavior. if I'm going to lose LP for DC'ing on accident or not why the hell would I rejoin to help my team win.

KVbqbFsC8e1/17/2020, 10:36:51 AM3 votes

This would create a huge inequality because feeding, which is not punishable, can make a game just as unfair and unwinnable as someone who is AFK. Why should you lose less LP because someone goes AFK after 10 minutes, but not when your botlane is 0/20?

DamSonWhUFndThis1/18/2020, 9:43:23 PM2 votes

#cmereupvotesquadupthisshituplegitshithere

Starcraft243ver1/17/2020, 11:57:59 AM2 votes

Okay but they also withdraw your LPs if you won thanks to the ennemy afk.

Anyway LPs are worthless only MMR counts, so Idk why you keep asking for your LPs back.

Worst JG Wins1/17/2020, 6:13:08 PM1 votes

The problem is Riot uses an Elo system. Elo is zero sum, meaning the other team gains as many points as you lose. In order for they to reduce the points you lost they would have to do one of 3 things

  1. Reduce the points gained by the other team(not fair at all)
  2. Increase the points lost by the AFK offender(not fair to those who legitimately DC an easy to troll with)
  3. adopt a new system. This one could potential work. But i highly doubt Riot would do it.

Also, Inb4 the mods delete this thread for no reason

Saezio1/17/2020, 7:52:18 PM1 votes

It's simple. For every 1 ranked game flagged as AFK. Player has to play 10 straight Coop vs AI games without AFKing even once. If you afk it resets.

Now the thing is, how do you prevent people from being pseudo-afk. Which means moving and playing but just to protect your KDA and avoid leaverbuster... That's the real hard thing to do.

Leonerdo1/17/2020, 8:15:12 PM1 votes

I know you know, that Riot ain't gonna try that, because "It will encourage players to abuse and bully their teammates into leaving, just to save a bit of LP". It doesn't even matter if you personally agree with that argument. That's just how Riot looks at the problem, and has looked at it for a decade. That kind of solution might help a little, but for every leaver that it discourages, it probably will create a new type of jerk that gives up and spends the rest of the game trying to bully someone else into leaving.

The only way this problem gets solved is by baiting players into finishing a game, with positive rewards that keep the team working together. (For example, losing less LP if you're team put up a good fight, by stealing an objective or winning a teamfight, before losing in the long-run.) Lopsided punishments for leavers will just lead to more bickering about leavers, and make people focus on the dilemma between sticking around with shitty teams vs. losing more LP. Really, just framing things in a less negative way would help a lot of players from getting burnt-out and giving up early.

Spôôked1/18/2020, 1:01:48 AM1 votes

it would also help if the report system actually worked more than 15% of the time

i had a teammate calling everyone 'stupid fucking dumbasses' for literally everything, as well as complaining about asian players. i reported them and also asked in /all to report them and got no feedback whatsoever.

Beacon Academy1/18/2020, 3:22:58 AM1 votes

Should just make the afker lose 4 more games worth of MMR once the reports go through.

Ηuawei1/18/2020, 3:29:23 AM1 votes

Why did you reach out to the support? These people are the most underpaid, out of the loop people that have little idea of the company's decisions and are mostly taught to give canned responses unless its a technical issue.

What did you expect from support?

Curious Kat1/18/2020, 3:46:27 AM1 votes

My placement matches were fucking nightmares dude... nothing but trolls.

Every single match got dodged 2-3 times, one of my placement matches was an auto loss because the client fucking shit on me and wouldn't let me pick a champ, it was just a blank black screen.... Had multiple people who were DCing all the time.

Like holy fuck. 2 out of my 10 placements were fair. 8 of them were just waste of fuckin times that no matter what i did, bad or good, no impact on the outcome of the match. Can't win alone...

Tokishi71/18/2020, 4:22:40 AM1 votes

Imagine being customer support and not having a channel to reflect your data to those that could interpret what you hear. Is this how Californian companies operate? Imagine then telling the people to go to the boards where they have been ridiculously slow on feedback for the last two seasons

Sałem1/17/2020, 3:04:54 PM1 votes

Yeah, I had the same message sadly the support ticket and team there have no power over the game ( balance, matchmaking, and making rules ) they are only there to assist on things you have no knowledge of they can help by shop in client, lore and other stuff that has nothing to do with league in-game.

It's actually sad that all the messages here and support tickets send to them (with same topic as your OP) are no influence at all by the team that is not even playing the game but making rules and giving decisions about what is good and what is not ...