Better Diana reworks

DerpingDestroyer·5/16/2019, 4:09:34 PM·4 votes·4,504 views

It seems like Diana will be Zhanos snapped in 9.11. So, let’s quickly use quantum physics to go back in time and do a little bit of redesigning!

First, an introducion to those who think “What is a Diana?” (It seems Zhanos fits in here) Diana is an AP diver assassin who either gets ahead and solocarries, or who falls behind and has to watch her team die. This is due to the fact that she has no escapes but a strong engage, meaning that if she cannot even oneshot one squishy, she is done for.

Now, onto the Zhanos snap and why Diana mains might suddenly hate him. He intends to turn Diana into a fighter, which would in itself be weird for midlane. But the way he does it is even weirder. First, he nerfs AP scaling on her 3 hit passive, then he removes gaining AS for 3 autos if you cast an ability, and in return you get 0.1 base AS and a small MS buff. This would mean Diana can chase or escape fights better, but the AS steroid to win those fights is gone. QoL changes on Q bla bla, uninteresting. E CD buffed? 20>12 seconds on our last leveled ability isn’t what we need. You use it when you engage to provide some CC for your team, and then forget about it. But hey, at least they removed the increased passive AS you get from it. Woohoo! Then, as for the cherry, ult cast time doubled so you can’t clutch a fight like Diana is supposed to.

Instead of these terrible ideas about a “fighter Diana”, lets just talk about how to make her relevant. Maybe a modernised E that feels better to use, more dashes on her ult and some more skill needed for her W could do the trick.

E- Instead of bringing everyone closer to you so they can kill you faster, you can now send them away. Of course, we won’t remove your ability to catch that one squishy that slipped away. On your first cast, you send the enemies around you flying away, giving you some breathing time. (I would say maybe 2/3 of her E range as hit area, knockback 1/3 of the E range. 0.25 sec cast time to feel nice and smooth.) Now onto the second cast. Normal E stuff as usual. Normal cast time as well, and it can interrupt the first cast if pressed fast enough.

This would give Diana some survivability and extra CC for her team to enjoy, meaning she is less of a fed or feed champion. It would also make her less 2D without changing part of her kit significantly.

Now for some smaller changes:

W- The orbs now dont rotate, deal damage in a triangle and dont instantly proc if using ult (I think this is because of you going through a champion meaning that technically her W orbs hit something). This means you have to actively move around your target to get the damage down just like Urgot’s !SHOTGUN K N E E S! Together with this, getting hit with an orb increases damage from the others by 10-20ish percent (and this stacks).

More skill to proc it, more damage to reward the skill. Better for Zhanos’ “fighter Diana” as well!

R- Instead of consuming all stacks of Moonlight immediately, it only consumes that of the first target hit, then the second cast within 3-5 seconds consumes the others. As a counter to this increased mobility, maybe she can only ult targets that have the Moonlight debuff.

More mobility, more fun! And on top of that, you need to hit your Q. More skill needed, more fun!

Let me know what you think of these changes, imo it could make Diana 3D and increase her relevancy without making her too strong immediately. Her W is better against jungle monsters, and maybe her E wont be leveled for the AS steroid steroid.

As a last note, Zhanos, I don’t hate you. But please don’t Zhanos snap our Diana.

Now let’s hope some people find this between all the Yuumi stuff out there.

7 Comments

Ragnaveil5/16/2019, 7:56:47 PM4 votes

She was a fighter before an assassin, mind you. She changed to an assassin when Riot had no clue how to make a good AP fighter (her and Rumble's current designs and playstyles attribute to that point) until Sylas. I'd rather have her as a fighter than an assassin, cuz when she's good at being an assassin, its usually out of hand and hard to stop.

Its honestly up to the mains to suggest better ideas, and not belittle the living shit out of the rioter who decided to take up the reigns to do the work in the first place. Not saying you are, but a good chunk of comments on the thread he posted are dickish comments made by mains who think the work right now is to kill the champion, so they got all offended.

As for what I think, the easiest thing I can think of is jumping on the person below me's idea of E and R swapping places, however:

  • E (old R) would lose some damage and a bit of cooldown, but get half refund on moonlight debuffed targets (and the rest of affected people by moonlight still keep their stacks (idea with that later)
  • R (old E) would not only have a bit more AOE range, but would deal damage.
  • Moonlight actually becomes interactive outside of R. By either using the enhanced 3rd auto or any spell (Q into another Q with the debuff on would result in the second consuming Moonlight, and not leave or refresh it), Moonlight would restore a bit of mana and deal a slight bit of extra damage. That could help her fighter capabilities imo. Feel free to make adjustments.
Anu3isII5/16/2019, 6:56:52 PM2 votes

I personally feel like her E and her Ut should swap places.

Make E a small range targeted dash with minimal damage that doubles in range against targets affected by Moonlight and resets, while having a huge CD when used on non-debuffed targets. This way she would finally have an Early Game outside of "Wait till 6".

Imagine her new Ultimate being a huge E that brings whole teams around you followed by a small burst of AoE damage, complementing her Q and W into a big explosion.

Some other things that I'm surprised they weren't added/changed are:

  1. HP Scaling on her W Shield
  2. Additional effects for Moonlight (it is aleady cool, but it would be cooler if more parts of her kit interacted/applied it, like her Passive).
  3. Nerfs to her Ultimate in general and more buffs to her base kit. It is clear she has too much Power into her Ultimate, which also leads to her bursty Play Style.

For now, I find the changes weird.

Avuta q Pariu5/21/2019, 1:32:47 AM1 votes

My suggestion is to change Lunar Rush(R) for Moonfall(E) and transform the **Moonfall **into an epic skill worthy of its name.

P - Moonsilver Blade REMOVED: 30-90% Attack Speed ​​after casting a spell

E - Lunar Rush Diana dashes to the enemy target, dealing magic damage and... NEW: Diana gains bonus attack speed for her next 3 basic attacks

R - Moonfall Diana draws nearby enemies towards her location, slowing them down for 2 seconds afterwards. NEW: Diana grabs the first enemy that is pulled up to her and ascends to the sky leaping off the map, then slamming the enemy into the ground at a nearby location of your choice dealing area damage.


Visually it would be cool if she fell like a big ball of white light... you know... like the way we see the moon.

**Moya **(from the extinct game DawnGate) and **Imperius **from Heroes of the Storm, have this type of Ultimate and they are awesome.

Moonfall would fit perfectly with the Diana's theme.

And she would probably need some numerical adjustments in the rest of her kit. Diana