Basing nerfs/buffs on win rates and ban rates appears to be scientifically invalid method

funkdubious2·5/24/2019, 3:43:50 AM·1 votes·913 views

Win rates of champs and ban rates of champs are supposedly the determining factor for when champs should be nerfed or banned.

This IMO, is scientifically invalid.

Win rates on team games are driven by player participation and drive. This is not a direct quantifiable way to measure effectiveness. For instance, Yorick, hardly picked, yet most would agree his Ult, summoning an ENTIRE EXTRA PLAYER on the field with 5000 HP, should be nerfed.

Ban rates on champs are driven by emotional drives of the player community. Just because a monster champ isn't banned doesn't mean the monster champ shouldn't be nerfed.

4 Comments

ChrisBrownze5/24/2019, 4:03:57 AM3 votes

Some champions also have steep learning curves. For example Akali mains cry about having the lowest win rates, yet Akali players with at least 50-100 games on Akali average above a 55% win rate. That's higher than a lot of other champions!

I totally agree that basing buffs and nerfs on winrates is not a valid method.

Saezio5/24/2019, 5:46:37 AM2 votes

Sorry mate, but you can't have "scientifically" and "IMO" in the same sentence. Which is it? Is it your opinion? or is it scientifically proven?

mack91125/24/2019, 7:20:34 AM1 votes

So what is the correct method?