[Champion Rework Suggestion] [Game mechanics] Nocturne
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Passive - Crooked Man: Enemy champions executed by Nocturne leave hopes on the ground, collecting these hopes will generate accumulations, entering a thicket causes Nocturne to devour them, healing him. Using 3 or more abilities in one area will make this area haunted, which will diminish the field of vision of all enemies entering it.
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Q - Marks of Terror: Nocturne marks an enemy champion with terror, the marked enemy will leave a trail behind that will give speed of movement bonus to the nocturne. Hit the enemy marked with any skill will consume the mark and give a bonus effect. Hitting enemies or jungle monsters with the mark will create an area around the target that will cause over-time damage and heal Nocturne by a percentage of the damage dealt.
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W - Premonition: Nocturne sends a projection of itself towards an enemy, the projection will have life that will fade during the time and will cause damage. If Nocturne uses Premonition on an enemy that has received Terror Marks, several projections will advance towards the enemy (this can be used to distract the enemy with which nocturne is the real one).
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E - 13: Nocturne advances straight, dealing damage to all enemies that cross. If Nocturne uses this ability on the trail of an enemy, he gains speed of movement and penetration of bonus armor. If Nocturne uses this ability on a marked enemy, it will cause fear. If Nocturne uses this ability after using Nightmare Time, it will advance directly to the tormented enemy.
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R - Nightmare Time: Noctune enters the world of nightmares and selects an enemy champion to torment, becoming invisible to all enemies except the chosen target, which will have its field of vision diminished. It can still be hit by other allies' skillshots, but will be invulnerable to control effects if it is from non-tormented enemies. If he executes the tormented enemy before the ult ends, it will cause fear to all enemies in an area around the target.