Some nerfs and a mini rework sudgestion

Mandalorian 117·2/8/2018, 10:40:13 PM·1 votes·227 views

I know this dead horse has been kicked so hard, but I’ll do it anyway. We all know that Tristana, Zoey, and Yasuo are infuriating to fight against, but I have a few ideas that might make things better. I don’t play these champs, so I might be biased, but this is how I feel about how they should be nerfed.

Remove tristana’s reset in her jump. I’m sorry riot, but giving a jump reset on an adc isn’t a good idea. I don’t know if it was meant to make her a ranged assassin jg or what, but it makes laning against her very frustrating. She can use the reset for assassinations or escapes. Not both. Leave the jumping to Kha’zix. I don’t. Like the passive range increase at all, but I don’t know what to replace it with. So I guess I just gotta deal with that part.

Remove the true damage on zoe’s bubble and give it more travel time. The bubble moves pretty quickly, and can be hard to dodge sometimes, especially in river battles. The main thing though is the true damage. This makes it a slightly upgraded stun, and it will make sense to me. I’d normally be fine with the true damage if it was slower and didn’t make a trap. The trap is fine because it adds area denial and punishes stupidity, but it’s true damage is to much. The Q does enough damage already.

Ok, this is the big one. If you leave with anything, at least think about this one, move yasuo’s flow shield passive to his W. I put a lot of thought into this one, and a few other board members in separate posts think this is a cool idea. After gaining enough flow, yasuo has to make a choice. Keep the passive up and wait for your laner to attack you and burn the flow, or use the wind wall and burn the flow. This gives yas resource management on 2 important abilities. The passive shield is good for trading with your laner and dealing with 1v1 and maybe 1v2 fights. The shield is better to block important attacks, blow our combos, and give an edge in team fights. He has to sacrifice one for the other. This can also be better for people who fight him. One the flow is 100% attack him to burn the shield and he’s lost his wall. Whether it’s an all in or a poke is your choice, but this keeps pressure on him. If he ever wants to use his wall, it will be at the beginning of fights, or while he’s trying to escape.

Now I am not a game developer, and I don’t have any knowledge of how to balance a game. I don’t know if these will be any good in practice, but if anything it’s something to think about. Thanks for reading.

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