As a Nasus player, I admit that he can be frustrating to play against

Carcinogenesis··9 votes·2,162 views

This isn't another "QQ Nasus too op how do I stop him thread." There are hundreds, maybe a thousand of those, and they all get responses along the lines of "deny him farm, roam, camp him, kite him, etc." This is about why he frustrates people even when they know his counterplay.

What I think makes Nasus frustrating overall is that, while he does have very defined counterplay, you can't beat him in the same way that you beat other champions. He's really, really hard to "win lane" against. His 1v1 ability outscales pretty much everyone in the game, and his midgame power spike is so enormous that it can often overcome some pretty massive CS discrepancies he may have suffered.

There are people that don't mind that about Nasus because he's weak in other areas, but some people still can't seem to handle him even when they're told what his weakness is. I think more than anything else, Nasus destroys certain types of players: those who like to stay in lane until they get fed, and those who play passively and wait for an opportunity.

Frankly put, very, very few champions (Pantheon, Darius, the occassional Riven) have actual kill pressure against an experienced Nasus player. You can harrass him all you want, but most of the time he'll just outlast your mana pool with his sustain, and if it's too much, he'll just back and TP to tower. Even if you're a lane bully, he'll probably eat one or two combos just so the lane pushes, and he'll take whatever farm he can get under tower. Once he gets level 6-9 and some resistances, he'll beat your ass with half your CS if you try to fight him. Even then, he'll rarely extend and risk getting ganks until he can basically 1v2.

Your best hope of getting a kill is an early dive with your jungler or a cheese lane gank, which is unreliable. Most of the time, all you can do is try to harrass him out of lane and delay him. If he gets a kill on you through a gank, trying to deny him farm is pointless because he'll probably just outtrade you with 20 mana. His early game might be passive, but let me be clear: Laning Phase is not usually Nasus's weakest point.

On the other hand, if you try to play passive and wait for him to make a mistake, you're not going to fare much better. Playing passive isn't going to slow his farming, and Nasus some pretty simple mechanics that aren't very punishable. If he's worth his salt, he probably won't extend without wards or underestimate your combo and stick around when he's low. If he does, make him pay, but don't surprised if he gives you zero opportunities. You can't win by outtrading him either if knows the matchup, almost everything favors him eventually.

You could be a good player overall, but the thing is, it doesn't really matter how good your laning mechanics are if you're playing against Nasus, and that sucks if it's your strongest aspect of the game. If you consistently win lane but need improvement transitioning from laning to teamfighting, Nasus is going to be your worst nightmare.

He feels like a brick wall if he's played right. I honestly can't remember the last time that I got solo-killed in lane by a MonkeyKing /Irelia /Yasuo /Jax /Malphite /Maokai /Ekko /Tryndamere /Gangplank /Shen /Rengar /Chogath /DrMundo without at least going 1 for 1, and I don't even consider myself to among the best of Nasus players.

Personally, I wouldn't mind if Riot cut his early sustain a bit in favor of spiking a bit faster--did you know that, not including his passive, Nasus has the 4th highest HP regen in the game (http://leagueoflegends.wikia.com/wiki/List_of_champions'_health_regeneration )?

But until then, I apologize on behalf of all Nasus players if we ruined your day. And no, we will not stop playing our beloved doge.

[slayer-jinx-catface]

31 Comments

BluePolarizer5 votes

Pantheon destroys Nasus since he doesn't push the wave, has spammable Q, can block Nasus if he forgets to autoreset, can roam once fed and if he takes missing mana regen mastery, can essentially sit in lane forever and toss spears at him.

Olaf also destroys Nasus and can actually outscale Nasus as a duelist due to his true damage, huge lifesteal and huge AS steroid.

Killer of Poros1 votes

Pantheon actually isn't that great of a counter considering how hard you fall off compared to him, along with the fact that he's mana hungry and and the amount of poke he puts out isn't enough to keep down nasus without going oom first.

BluePolarizer1 votes

When I play Pantheon vs. Nasus, I try to snowball other lanes, knowing that I indeed fall off hard compared to him.

Pantheon has a surprisingly not bad time vs. Nasus though, even late game:

Your passive doesn't care how many stacks he has, and in a teamfight, Nasus doesn't have time to autoreset. You'll likely have 1-2 tank items and be surprisingly tanky compared to your carries. You'll likely have item 3071 and can shred his armor for your carries and heavily damage him with your E. You'll likely have item 3033 or summoner 14 and can stop his sustain in teamfights. You at least have a single target stun for him. You're far more mobile than he is.

For lane: you have to assert dominance at level 1. That means walk up to him, auto, walk to brush to drop minion aggro while tossing a Q, walk back out, auto, Q. This puts you on solid footing for later on. If you don't start off by asserting your dominance, a cannon wave will make it impossible to do this without losing a ton of HP.

3TWarrior1 votes

the thing about nasus though, his Q gives him slight bonus range so the reset can hit an escaping opponent

if he has dead man's plate, you won't outrun him, same goes with item 3022 (though I haven't seen one take it that I know of)

his first auto will break your passive and unless you instantly reset it, you will eat 300 to 900 damage to the face with the potential of about 50% life steal (bloodthirst + passive + masteries)

then his ultimate increases his already potent dueling

BluePolarizer1 votes

who runs bloodthirst on Nasus??? Does his Q count???

This is not about late game. As Pantheon, you don't let Nasus get to late game without paying for it. What you are supposed to do is snowball other lanes and help your team so that Nasus is stuck top catching up while you're getting stronger and stronger from ganks. Then you come back top with more gold and kill him again, take his tower, then roam when ult is back up.

RocketRelm1 votes

{quoted}

This is not about late game. As Pantheon, you don't let Nasus get to late game without paying for it. What you are supposed to do is snowball other lanes and help your team so that Nasus is stuck top catching up while you're getting stronger and stronger from ganks. Then you come back top with more gold and kill him again, take his tower, then roam when ult is back up.

The primary problem with this strategy is that it's dependent on your enemies allowing you to snowball off of them. Say the Enemy Mid lane is something like Morgana Mid. Welp, not ganking that one. Generally you need to outplay your enemies in other lanes to get a successful gank, which means that if they're good enough, or picked safe champions, or both, it won't be effective.

BluePolarizer1 votes

its not a 100% safe strategy, but nothing really is against Nasus. Olaf is a semi-hard counter but he's too hard to use for me, and if you die once, its gg.

3TWarrior1 votes

why not? he gets tanky enough with 4 tank items and tank boots: item 3111 or item 3047

then factor in 20% lifesteal on one item and you have some sever sustain if he can keep to his target, which isn't too hard in a team fight

at 900 damage and 50% life steal total (considering item 3065 and masteries) potential late game or half that mid game, it comes to 50 or 100 health per second, that's mundo level of sustain

YumaS2Astral1 votes

{quoted}

Pantheon destroys Nasus since he doesn't push the wave, has spammable Q, can block Nasus if he forgets to autoreset, can roam once fed and if he takes missing mana regen mastery, can essentially sit in lane forever and toss spears at him.

Olaf also destroys Nasus and can actually outscale Nasus as a duelist due to his true damage, huge lifesteal and huge AS steroid.

When going against Nasus, I like to use TahmKench.

TK can waveclear against Nasus to prevent him from splitpushing. Then at late game, TK can eat whorever Nasus is trying to kill.

BluePolarizer1 votes

Tahm is really good. However, since Nasus is sustained damage, eating a carry is still sub-optimal since although it allows them safety and repositioning, it means that the enemy carries are outputting damage while yours is not. In the case of Tahm running away with a carry in his mouth, only 3 members of your team are doing anything.

I think as Tahm its better to just body block Nasus, eat him, slow him and bring him away from carries.

A Bad Nasus4 votes

Personally, I wouldn't mind if Riot cut his early sustain a bit

You mean like how they did back in season 3? His passive lifesteal used to be 20% at lvl 1, item 1054 was actually an item and defensive masteries offered plenty of sustain, not to mention lifesteal quints offered 2% instead of 1.5% like they do now.

I can go on with how they removed the increased cast ranges his ult used to give (nasus was a solid jungler then), wither was basically an exhaust on a 7 sec cooldown (It really was too strong).

Nasus is a mere shadow of what he used to be before and the problems you mention about laning against him and beating him 1v1, reliable ganks, teamfight transtitioning is a soloqueue problem, not Nasus's problem.

The last thing Nasus needs is another nerf to his sustain, and I'm here still waiting on a response from Riot balance on why the buff to his attack range was reverted. He's one of the last juggernauts left with 125 attack range fyi.

LordGeovanni1 votes

wasnt it spell vamp back then

A Bad Nasus

From the time I was playing it was always lifesteal.

Earl Eulrich3 votes

if he would be truly frustrating he´d get banned more often...like yasuo. With Nasus though you usually know if you fucked up and what you did wrong and it´s alright.

Boulderox1 votes

the reason he isn't ban material because nasus makes the game a 4v5 because he should ONLY farm, reguardless of what the team does, he needs those stacks. Which is a turn off to any team that needs to cohesively work together.

Carcinogenesis1 votes

Yeah, it's basically a 4v5 from 8-15 minutes, which is a lot of time in higher level play. Nasus can't do much other than ping MIA.

LordGeovanni4 votes

thats more idiot players than champion strength or weakness

Boulderox2 votes

everyone says to counter nasus, end the game before he gets to that GOD status.... If you can leave nasus and take more strategic advantages, nasus is useless.

LordGeovanni1 votes

which would be nice if when teams have 4 people versus 1 standing under a tower with no damage or wave clear they didnt back off the tower and either focused the tower or focused the enemy. but is 4 people pushing a lane and 1 person under that tower 2-3 of them will turn back immediately. then ask the one who still went in because his team was just there and was gonna tank the tower for them wtf was he doing after he died. easy to say you backed off but if you close to a guy you have to be real far to be considered backed off which doesnt happen until 1 second later and in this time of game 1 second is play making time 0.5 seconds is play making time

Carcinogenesis5 votes

He's more frustrating for lower elo's because usually laning mechanics develop before game knowledge and roaming. Higher elo players don't get so overwhelmed, but even BoxBox has said he hated Nasus (I'll find the video sometime later).

Spacesuit Spiff2 votes

Silver: tries to tp gank bot bot keeps farming nasus freefarms

Diamond: tp gank any time anything happens bot snowballed out of control game pretty much won while nasus sits top

Carcinogenesis3 votes

The bot-lane feed is a Nasus players worst nightmare. He can't deal with a fed Vayne before he himself gets fed.

SeargentAnus3 votes

Nasus is one of the reasons I play Karma top or Heimer when I'm forced up there. If I'm going to hate top lane you are to. [slayer-jinx-wink]

Shuriman Curator1 votes

{quoted}

Nasus is one of the reasons I play Karma top or Heimer when I'm forced up there. If I'm going to hate top lane you are to. [slayer-jinx-wink]

I'm a level 5 Nasus player(unranked, no interest in ranked matchmaking) and faced many annoying champs top lane, especially heims, and at first it was indeed annoying, however I've learned to deal with them. All these annoying champs do me a HUGE favor, which is pushing the wave to my tower. I freeze the lane a little past river and passively farm. When going up against a heim i usually start with boots(upgrade to merct treads)+ 4 pots(biscuits) then build a spectre crowl.

The only champs I have some issues with are Mundo and Irelia.

I use to have problems with Fiora(probably my worst), Riven, Rumble, and teemo. Just recently I got the hang of playing against Rumble.

I have yet to face an Illaoi top, and indeed looking forward to it.

Crossette1 votes

Thing is, there are like 3 champions that can outkill Nasus through his bullshit passive. I played a Hecarim game earlier where I got him down to 100 health, went to ward a bush, and came back to him having 500. He gets 100 back per Q even early game. He ACTUALLY killed me in 3 hits at 12 minutes with 120 stacks.

A Miss Fortune1 votes

It's not so much as counterplaying Nasus as it is counterpicking. There isn't a whole lot of counterplay to him.

"Deny him CS". Okay, his kit basically is designed to make farming easy. "Kite him". Basically a 100% "slow" "Gank/camp him." He's the team tank, good.

There's a number of champions who are extremely strong against Nasus, but even then he outscales pretty much all of them. I think he needs a rework, he shouldn't be able to build 6 tank items and still end up one-shotting people with point and click abilities. Even if he has to farm for it, It's just like Tahm Kench. Build full tank but still outdamage everyone.

Carcinogenesis3 votes

He rarely builds 6 tank items, nor does he usually one shot people. More often, its 5 tank items and 3 shots, maybe 2 shots at the most.

Yes, he is very good at farming. I've done the math on his slow. It's ~48% permaslow, 51% with the extra 5% CDR. And FFS, he is not a tank. He's a bruiser.

And if you want a counterpick, Olaf, Darius give Susan cancer.

DREADN0UGHT1 votes

I usually just go Sion and afk farm with him. And when he leaves for a teamfight i follow him and just cc his brains for days.

EcchiOtakuTM1 votes

Nasus is easy to beat though..... They have to rework him make him have a max stacks of 300 or 500 and give bonus effects per stack this way he can still farm but to a point and still attain power thus letting them change his passive and maybe rework w and e(Or keep them the same I mean I do like those skills)

His W E and ulti are fine but if they do rework q and passive, they COULD slightly rework w and e.

FGT Broromir1 votes

Glad to see that someone feels the same way as me. I really hate nasus, not because of the champ, but because of the kind of counterplay he promotes. Playing against him in soloQ is flipping a coin : heads, your adc can deal with nasus, tails he can't adc properly and won't be able to kill him. Also the fact that his Q applies to tower is very frustrating. he punishes kills or roam so hard. And right now with the "no-tower-armor" experience, he is even more ridiculous than before.

Ch0c0lateJesus1 votes

Cant decide which I hate more. Having a Nasus on my team, or having one on the enemy team.

Nasus needs a gameplay rework. The fact that he gets rewarded instead of punished for completely safe gameplay is idiotic, and goes against Riot's mission statement. How he has made it under the radar for so long is beyond me.

Most champs get power through controlling the lane, Nasus gets power through pure PVE, and beats his enemies with nothing but numbers. There's no skill involved in playing this champ at all.

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