All core issues and decisions currently plagueing the game.

lolipopevelynn·7/10/2018, 12:55:10 PM·1 votes·638 views

Im not sure why riot has let the game get this bad. Its becoming painful to play competitively and its because of multiple reasons. All of those reasons being very bad balance design choices. I will list a few. Feel free to add any ive missed.

  1. damage too high.

  2. cetain champs individually are overwhelmingly better than others.

  3. certain champions as a class are better than other classes.

  4. support role has to be VERY strong for people to want to play because if weak no one plays the role period. Power should not correlate to how fun a role or champ is.

  5. champs are released badly designed or overpowered and then nerf into a ditch where they stay for months at a time.

  6. champs are released underpowered and then buffed into broken tier within a few patches.

  7. hyper mobile and mobile champs eclipse immobile champs in damage and mobility.

  8. certain champions are not broken but are highly annoying because of design, so they are kept forever weak Zoe Teemo

  9. random nerfs or buffs to champuons that had fairly neutral balance.

  10. the RNG of dragon is not fun.

  11. Dragon in general is not a fun objective. The passive are just get and forget.

  12. Elder is a fun objective but it spawns at 35 mins when game is over.

  13. games are too short which hurt alot of "late game" champions or builds.

  14. the jungle is boring. Camps use to be fun when they all gave specific buffs for unique strategies but it was removed for generic punching bags.

  15. jg items are not fun. Again we use to have cool jg items but it was removed for weaker clones of lane items.

Thats all for now. Add anymore that i missed because there is alot

0 Comments