What if killing an enemy under baron buff gives you baron buff?

Ahristocats·4/13/2018, 8:41:45 PM·17 votes·8,502 views

just like red buff and blue buff

wonder if it would reduce snowballing

to avoid baron buff being passed around infinitly, we can make it so this effect can only be triggered once

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at MOST you'd want to give the killing player only half the remaining duration with 1 minute minimum time or something. For example if my jungler steals baron while we are behind and 3 of us get wiped from the fallout then the team that's already ahead still would get a full baron buff and my team would be further punished which would then increase snowballing. This might actually make it so teams who are behind might find it even riskier to contest baron and maybe not contest at all since the enemy could still end up with this buff even if they managed to steal it.

+1

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IMO it's a good idea but I would tweak the Nashor's buff so if a team is pushing with 4 players with it and the enemy is defending with 1 the 4>1 and their mininos should be stronger.

+1

21 Comments

saltran4/13/2018, 9:19:58 PM8 votes

IMO it's a good idea but I would tweak the Nashor's buff so if a team is pushing with 4 players with it and the enemy is defending with 1 the 4>1 and their mininos should be stronger.

Bonipherus4/13/2018, 10:51:57 PM5 votes

at MOST you'd want to give the killing player only half the remaining duration with 1 minute minimum time or something. For example if my jungler steals baron while we are behind and 3 of us get wiped from the fallout then the team that's already ahead still would get a full baron buff and my team would be further punished which would then increase snowballing. This might actually make it so teams who are behind might find it even riskier to contest baron and maybe not contest at all since the enemy could still end up with this buff even if they managed to steal it.

HalcyonDweller4/13/2018, 8:45:25 PM4 votes

I think that could be a cool way to inhibit snowballing. Might need tuning like a reduced timer or something, but it would absolutely be cool.

I Main Swain4/14/2018, 3:30:57 AM3 votes

then there would be 0 incentive to actually go take baron unless you were easily able to fend off the enemy team when you could instead let them take it, pounce on them as soon as they finish it, and take it all without them being able to take it back while also having aced them. honestly i think it would cause more problems than it would fix

C9 Squeeky 4/13/2018, 8:43:38 PM2 votes

Too easy to get a pick and then abuse the buff. The player already loses the buff if they die with it.

Big Lincoln4/13/2018, 8:45:14 PM2 votes

yes

50000000000000004/14/2018, 8:03:41 AM2 votes

I think there should be some sort of limit, but I don't think it's making it only triggerable once. Maybe it can be transferred for the first minute after obtaining it (for baron pit fights), or like someone else suggested, halving the remaining duration but making it theoretically possible to pass it around infinite times.

Davaken4/14/2018, 9:48:43 AM2 votes

I dislike the idea, because it would remove any reason to ever try and do a riscy baron. People will just never touch it, unless they are 100% sure that they can get it without being killed.

Upvoted anyway for creative thinking.

Tacosrock4/15/2018, 4:20:59 AM1 votes

That is such a bad idea that it's not even funny. I cannot imagine how horribly boring or unfun it would make the game, as people with baron would play extremely safe and would not really reduce snowballing. Then, there's the whole troll situation where one guy purposely dies to give the enemy baron. The difference between blue/red buff and baron is that one is an individual buff that does not give too many increased stats while the other is a group buff that gives increased stats all around to champs and minions... not a good idea.

Thee Pie Man4/14/2018, 9:52:48 AM1 votes

Would you have to defeat their entire team for this to work? (Since most teams come together to defeat it in the first place.) Might balance it a bit and shift objectives and make certain targets more "valuable" allowing for some interesting chases/stalling tactics. Could call it "Baron's Avengers" buff. Lasts half as long as the original baron buff and maybe gives you a tiny bonus for reclaiming it/avenging Baron.

ExternalLink4/14/2018, 11:17:56 AM1 votes

I disagree with it being a standard kill trade thing. What WOULD be cool though, is if getting a multi-kill against a team with Baron buff gave it to you. Double-kill at least, with the time on your baron buff extending for triple, quad, or penta kills.

ZephyrDrake4/14/2018, 11:23:20 AM1 votes

it would create even more snowballing and people deeming baron not worth the risk taking unless it's 100% free. With something like this implemented it would just make it so that if you lose one too many people while doing baron the enemy team has essentially gotten a free baron and is now going to push way easier into your base... it would make losing teams literally have zero ways of doing any sort of comeback short of a miracle happening

PeachyPosterior4/14/2018, 11:27:20 AM1 votes

I think the buff should be transferable, but not indefinitely. Perhaps when you kill someone with Barron buff you get it for half of the duration the player was granted. This way if it gets stolen it can get stolen back.

So blue team gets Barron buff, lasts 180 seconds, and gets killed by someone from red team, the buff for the player on red team will only last 90 seconds. Now if someone from blue team gets a kill on the red team player with the buff it will now only last for 45 second.

Perhaps put a max and allow one buff to be transferred only 3 times max?


The buff, even after being halfed two or three times is generous enough to make a move in your teams favor. Allowing it to be transferable might encourage better team fights to take someones buff and better strategy when deciding to take Barron.

Allowing it to be transferred would definitely make the game snowball less. It would also put more focus on late game team fights, which I think is where a lot of the fun in the game is. Your abilities actually have good power, you have enough health/mana to sustain longer fights, and by this point a lot of the objectives (lane towers) should be already achieved. Now it's about overcoming your enemy and pushing to their nexus.

I think this would also give players more hope of being able to turn a battle around. Like oh yeah they're at our base with Barron buff, but if we can steal the buff we might be able to push to their base and have a good fighting chance. Less people would give up as soon as the enemy gets Barron.


Perhaps along with this the second Barron should spawn later after the first one is killed. Maybe to make Barron a harder early/mid game objective (assuming the buff being transferable doesn't deter it being taken in the early game enough) give it a decaying shield after (first) initial spawn. Or just overall make Barron harder to kill.

Automated Riven4/14/2018, 5:19:59 AM1 votes

It used to be this way. Back in season 1-2 I believe before they changed it.

Marothennan4/14/2018, 2:30:51 PM1 votes

no