How we can fix the current state Towers are in

Eat Rammus Soup·1/16/2018, 8:13:17 PM·1 votes·309 views

Here's the issue with turrets: They keep their aggro, and have .83 Attack Speed. It takes ~6 turret shots to kill off a Siege Minion. At .83 attacks per second, it will take 7.23 seconds for a turret to kill the minion. Why this is an issue: All the enemy has to do is wait for Turret to target their Siege Minion, then dive under Turret for up to 7.23 seconds without taking turret fire.

Here's the solution:

  • If a champion is attacked under turret by an enemy champion
  • If turret is aggro'd onto a minion

Turret will immediately fire on the enemy Champion, and reset its aggro to that Champion.

  • Damage from the first turret attack loses damage equal to the Attack Speed ignored this way
  • So if turret reacts to an enemy champion at 2x the Attack Speed, it will lose 50% the damage for the reaction fire
  • After the reaction fire the Turret continues to fire normally, but keeps aggro on the enemy champion

4 Comments

Azeranth1/16/2018, 8:36:53 PM1 votes

Uh, buddy, towers already re aggro when you damage a champion under them. Or are you implying that an ally of the tower should be able to direct it's fire by damaging other targets.

Kai Guy1/16/2018, 9:17:44 PM1 votes

Personally I would go with the following buffs.

Buff: Remove the hidden Push power for team having higher level buff on minions. Reasoning: Contributes to snowballing the team ahead has stronger minions thus passive global pressure.

Buff :Extend Fortification buff an additional 5 min and apply it to bot lane towers, To prevent Bot lane from being unleashed on top or mid, have bot towers lose a portion of duration of Fortification for taking autos. Reasoning: Towers falling down to fast, bot lane being unprotected does keep duo lane there but is currently attracting to much attention from jungle top and mid for that juicy FB tower gold and map pressure.

Buff: Add a reduced value % damage increase to warming up for hitting minions (10% instead of 40% for example.)
Reasoning: towers are less threatened by Minion waves. Players take a higher risk when diving towers with their minions pushing up as warming up starts ramping prior to them generating aggro.