How we can fix the current state Towers are in
Here's the issue with turrets: They keep their aggro, and have .83 Attack Speed. It takes ~6 turret shots to kill off a Siege Minion. At .83 attacks per second, it will take 7.23 seconds for a turret to kill the minion. Why this is an issue: All the enemy has to do is wait for Turret to target their Siege Minion, then dive under Turret for up to 7.23 seconds without taking turret fire.
Here's the solution:
- If a champion is attacked under turret by an enemy champion
- If turret is aggro'd onto a minion
Turret will immediately fire on the enemy Champion, and reset its aggro to that Champion.
- Damage from the first turret attack loses damage equal to the Attack Speed ignored this way
- So if turret reacts to an enemy champion at 2x the Attack Speed, it will lose 50% the damage for the reaction fire
- After the reaction fire the Turret continues to fire normally, but keeps aggro on the enemy champion